|Relm: I couldn't miss the chance to practice my drawing!|
|This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Waterga is an Elemental Magic Materia.
|This section of the article about Before Crisis -Final Fantasy VII- is a stub. You can help Final Fantasy Wiki by expanding it.|
Waterga is the strongest Water-based spell. It cannot be learned by the player characters, and it is only used by the boss Kraken in Memoria. It cost 45 MP for the enemy to use, can be reflected and works with Return Magic.
Waterga is the third-level Water-based Black Magic spell found along Lulu's section of the Sphere Grid. It costs 16 MP to cast. Waterga can be cast by Abaddon, Greater Sphere, Jumbo Flan, Mindy, Nega Elemental, Seymour, Seymour Omnis, Sinspawn Genais, Sleep Sprout, Varuna, and Wraith. The Water Gem has the same effect as Waterga.
Waterga is the highest level of Water-based elemental spell. It is learned by Black Mages and can be utilized via passing through all gates on the Menace of the Deep Garment Grid or by equipping the Cerulean Ring accessory. Waterga can also be used via Yuna's Festival-Goer dressphere ability Water Geta, and hits either one or two enemies. Waterga can be used by a large array of enemies.
Waterga deals Water-aligned elemental damage to all creatures within an area of effect. It is the first in three tiers of Waterga spells. It can be purchased from a vendor for 2,423 gil or less, depending upon Fame.
Waterga is not available to the player, but is instead an enemy ability, used by enemies such as the Rare Game Vagrant Soul and the Mark White Mousse. It is inflicts heavy Water-elemental damage to all character in range.
Although in the International version the spells Water and Watera were renamed to "Aqua" (アクア, ?) and "Aquara" (アクアラ, ?) respectively, Waterga and Waterja retain their original names as in the original version.
- Hope: Crystarium Stage 8
- Snow: Crystarium Stage 9
- Fang: Crystarium Stage 10
Waterga is a high level Black Magic spell. The spell costs 4 AP to cast and it has a spell power of 15. Waterga can only be used if the Waterga Tome item is in the character's inventory. The spell can be purchased in Urbeth and Liberte for 5,000 gil.
A variation called Strong Waterga can be used when two Psyched Up characters cast Waterga during the same turn.
|This section of the article about Final Fantasy Dimensions is a stub. You can help Final Fantasy Wiki by expanding it.|
Waterga is the second form of Shantotto's Spirit Magic: Water HP attack. It creates a medium-sized vortex of water around the opponent.
Waterga is now cast by Shantotto's Spirit Magic: Water between 2000 and 4000 Bravery.
Names in other LanguagesEdit
- Spanish: Aqua++
- German: Wassga - Waterga
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|