Watera
Talk0this wiki
| Relm: I couldn't miss the chance to practice my drawing! | |
| This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two. |

Added by Derekoe- "Go with the flow!"
- —Lulu, Final Fantasy X
Watera (ウォタラ, Wotara?) is a recurring spell in the Final Fantasy series, albeit not always usable by the player. It deals moderate Water damage.
It is called Aqua+ in Spanish.
- See also: Water (Ability), Waterga, Waterja, Flood, and Flood II.
Contents |
Appearances
Edit
Before Crisis -Final Fantasy VII-
Edit
Watera is an Elemental Magic Materia.
| This section of the article about Before Crisis -Final Fantasy VII- is a stub. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy X
Edit
Watera is a Black Magic spell found on Lulu's section of the Sphere Grid. It costs 8 MP to cast. Watera can be cast by Aqua Flan, Blue Element, Dark Element, Ghost, Maze Larva, Mindy, Seymour, Seymour Omnis, and Spirit.
Final Fantasy X-2
Edit
Watera is a Black Magic spell learned by the Black Mage dressphere. It costs 40 AP to learn and costs 12 MP to cast. It can also become accessible via the NulTide Ring, or by passing through the green and red gates on the Menace of the Deep Garment Grid. Watera can also be used via Yuna's Festival-Goer dressphere ability Water Geta. Water can be cast by a large array of enemies in this game.
Final Fantasy XII
Edit
Watera is not accessible to the player, but is used by certain enemies, such as the Rare Game Thalassinon, as well as the Mark Ixtab, among other enemies. It is deals moderate water-elemental damage to all character in range.
This spell was renamed to "Aquara" (アクアラ, ?) in the International version. Also the offensive item, Water Mote was replaced by Aquara Mote in the International Zodiac Job System version, giving player access to second tier of Water-elemental attack, but the animation remains the same as tier one Aqua.
Final Fantasy XIII
Edit
Watera is an ability for the Ravager role having an ATB Cost of 2 and is an Area of Effect spell. It is available to all characters except Sazh.
Final Fantasy: The 4 Heroes of Light
Edit
Watera is a moderate level Black Magic spell. The spell costs 3 AP to cast and it has a spell power of 10. It can only be used if the Watera Tome item is in the character's inventory. The spell can be purchased for 1,500 gil in Urbeth at night, Liberte after darkness floods the world, and in Spelvia.
A variation called Strong Watera can be used when two Psyched Up characters cast Watera during the same turn.
Dissidia 012 Final Fantasy
Edit
Watera is a Bravery attack for Lightning. It fires a large orb of water that moves slowly and tracks the opponent, launching them into the air on contact. Watera can be used for 30 CP and needs 100 AP for mastery.
Gallery
Edit
| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
