I couldn't miss the chance to practice my drawing!
It is called Aqua+ in Spanish.
Watera is an Elemental Magic Materia.
Watera is a Black Magic spell found on Lulu's section of the Sphere Grid. It deals moderate Water elemental damage with a spell power of 24. It costs 8 MP to cast. Watera can be cast by Aqua Flan, Blue Element, Dark Element, Ghost, Maze Larva, Mindy, Seymour, Seymour Omnis, and Spirit. A version called Multi-Watera is used by Seymour and Seymour Natus, and will target two allies.
Watera is a Black Magic spell learned by the Black Mage dressphere. It costs 40 AP to learn and costs 12 MP to cast. It can also be made available via the NulTide Ring, or by passing through the green and red gates on the Menace of the Deep Garment Grid. Watera can also be used via Yuna's Festivalist dressphere ability Water Sandals. Water can be cast by a large array of enemies.
Final Fantasy XI SpellWatera
|Effect||Deals Water damage to enemies within area of effect.|
|Casting Time||1.5 Seconds|
|Recast Time||5 Seconds|
|Magic Type||Elemental Magic|
Watera is a spell available to level 30 Geomancers. The spell inflicts water-elemental damage in an area centered around the caster. The spell can only be purchased from Ledericus in Western Adoulin for 21,000 gil.
Watera appears as a enemy-exclusive ability that deals moderate water-elemental damage to all character in range. It is used by Silicon Tortoise, Gespenst, Water Elemental, Water Chaosjet, Facer, Crystalbug (blue), Crystalbug (green), Clay Golem, Wendigo, Holy Elemental, Mallicant, Adamantitan, Dark Elemental, Ixtab, Thalassinon, Judge Bergan, and Helm-Rook.
In the Zodiac versions, Watera is renamed Aquara (アクアラ, Akuara?), however it still retains Watera's effect from the original release. The offensive item, Water Mote was replaced by the Aquara Mote, giving player access to second tier of Water-elemental attack, but the animation remains the same as tier one Aqua.
Deal water damage to targets in range. Staggered targets take more damage.
Watera is a Ravager ability that deals water-elemental magical attack against the target and nearby foes. If the target is Staggered, effectiveness increases. It has an ATB cost of 2 and an Attack Power of 1.5. It can be learned by Lightning (stage 6), Snow (stage 8), Vanille (stage 6), Hope (stage 4), and Fang (stage 7).
Inflict water-attribute magic damage on target and nearby foes. Staggered targets take more damage.
Water II (Watera in the Japanese version) is an enemy ability used exclusively by the Water Sprite enemies fought during the "Trial by Water" level 15 Conjurer class quest. The ability deals water-elemental damage to all targets caught in the area marker surrounding the Water Sprite.
Watera is a moderate level Black Magic spell. The spell costs 3 AP to cast and it has a spell power of 10. It can only be used if the Watera Tome item is in the character's inventory. The spell can be purchased for 1,500 gil in Urbeth at night, Liberte after darkness floods the world, and in Spelvia.
A variation called Strong Watera can be used when two Psyched Up characters cast Watera during the same turn.
Watera is a Bravery attack for Lightning. It fires a large orb of water that moves slowly and tracks the opponent, launching them into the air on contact. Watera can be used for 30 CP and needs 100 AP for mastery.
Watera is a rank 2★ Black Magic ability. It deals moderate water-elemental magic damage to one target, it can initially be used twice and it can be honed to Rank 5. Watera can be created by using Lesser Black Orb x5, Lesser Fire Orb x3, Lesser Ice Orb x3, and 3000 gil.
Launch a projectile that creates a large splash on impact.
Aqua is Latin for "water".