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Water Elemental (Final Fantasy XII)

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The Water Elemental is an enemy from Final Fantasy XII. It is located in the West Sluice Control of the Garamsythe Waterway. It spawns abruptly in the said areas when the player has spent at least ten minutes within the Waterway. It respawns ten minutes after its last defeat, when the party enters the area. It is very tough the first time the party goes through the Garamsythe Waterway, but it is docile until attacked or there are magicks cast nearby.

Bestiary entryEdit

Page 1: ObservationsEdit

The element of water, the vital element, present in all spaces where there exists life. Should a water elemental appear near to a befouled pool, it is made clear as a mountain spring, and for this, these entities are worshiped as purifiers by diverse faiths. 'As water consumeth all, and cleanseth the land, so doth the violence silence uprising, and purify thought,' says the central tenet of one such belief, much to the dismay of those caught up in its holy wars.

Page 2: Aletap RumorsEdit


Final Fantasy XII enemy stats
#026#027-a #027-b
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (No. 11 Channel, West Sluice Control, No. 10 Channel (Flooded))
Condition: Spawns after spending 10 minutes in Garamsythe Waterway and respawns 10 minutes after being defeated.
Water Elemental/Elemental Docile (no attack unless provoked) Float (Speed: Normal) N/A Deals 150% damage with the Water element in all damage forms.
Level HP MP Strength Magick Power
25 14,830 999 25 28
Vitality Speed Attack Power Defense Magick Resist
38 20 45 42 44
Evade EXP LP CP Gil
3 5,583 4 675 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
150% 100% 100% Absorbs 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune 0% Immune 0% Immune Immune 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[10%] Monograph: [[Loot (Final Fantasy XII)#Pebble|Pebble]] (Sage)
[16%] Canopic Jar: [[Loot (Final Fantasy XII)#Arcana|Arcana]]
Attacks Magicks Technicks Augments Items
None Watera, Protect, Shell, Silence, Sleep None Innate: Safety, Resist Guns/Measures, Ignore Vitality, Low-HP Mag+, Reflect Damage, Half MP
Conditional: Anti-Magick

Other appearancesEdit

Pictlogica Final FantasyEdit


PFF Water Elemental

The Water Elemental from Final Fantasy XII appears in Pictlogica Final Fantasy as an enemy.


An elemental is a mythic being described in occult and alchemical works from around the time of the European Renaissance and particularly elaborated in the 16th century works of Paracelsus.

Related enemiesEdit