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FFX Water

Water in Final Fantasy X.

Anyone thirsty?

Lulu, Final Fantasy X

Water (ウォータ, Wōta?), also known as Aqua, is a Water-elemental spell in the Final Fantasy, which first appeared in Final Fantasy VIII. When it appears, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.

It is called Aqua (Latin for "water") in Spanish, Idro (from the Greek word for "water") in Italian, and Aqua or Wasser in German.

Appearances[]

Before Crisis -Final Fantasy VII-[]

Water is an elemental Magic Materia that deals Water-elemental damage.

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Crisis Core -Final Fantasy VII-[]

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Final Fantasy VIII[]

Water inflicts Water-elemental damage on one opponent. It can be drawn or refined from items. Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8. It can also be junctioned to deal or resist against Water-elemental damage.

Final Fantasy IX[]

Lani uses Water from FFIX Remastered

Lani uses Water.

Vivi can cast the Black Magic spell Water learned from the N-Kai Armlet for 55 AP. It costs 22 MP to cast, and has a spell power of 64. It can be reflected and works with Return Magic. It can also be used in conjunction with Steiner's Swd Mag.

Water can be cast by Anemone, Axolotl, Clipper, Gigan Toad, Gizamaluke, Kraken, Lani, Quale, and Sahagin.

Final Fantasy X[]

Water is a Black Magic spell that deals minor Water-elemental damage. It has a spell power of 12. It is located in Lulu's section of the Sphere Grid. Water can be cast by Lord Ochu, Mortibody, Sin's Core, Sinspawn Geneaux, Spherimorph, and Water Flan.

Final Fantasy X-2[]

Water is a Black Magic spell initially known by the Black Mage dressphere. It can also be used if the Blue Ring accessory or Menace of the Deep Garment Grid are equipped.

The Dragon Scale and Water Gem items have the effect of a Water spell. Water can also be used via Yuna's Festivalist dressphere ability Water Sandals. The spell can be cast by several enemies.

Final Fantasy XI[]

Water is a tier 1 Black Magic spell purchasable in Port Windurst, Port San d'Oria, and Bastok Markets for 140-162 gil, depending on fame. When cast, the spell deals Water-elemental damage to a single enemy.


Final Fantasy XII[]

In the original version, Water is a Level 2 Black Magick available on the License Board for 25 LP. The spell deals small water-elemental spell to a single foe and has a default cost of 12 MP. In addition, the spell can also be used via the Water Mote.

Despite several enemies having access to higher tier variants, such as Watera and Waterga, Water is the only water-elemental spell available to players to use in the original release.

In the Zodiac versions, Water is renamed Aqua (アクア, Akua?) and is a Black Magick spell and part of the Black Magick 3 license. It can be used by the Black Mage and Red Battlemage job classes. Larsa is able to use the spell whenever he joins the party as a guest.

Aqua can be purchased after meeting Ba'Gamnan in the Lhusu Mines in Rabanastre, Bhujerba, Jahara, Archades, the Dreadnought Leviathan, the Dalmasca Westersand, and from Dyce. It is also a Diamond Armlet treasure in Trial Mode Stage 34.

In addition, the Water Mote from the original version is replaced by the new Aquara Mote.

Final Fantasy XIII[]

Deal water damage to target.

Description

Water is a Ravager ability that deals magical damage. It has an ATB cost of 1 and a modifier of 1.0. It can be learned by Lightning (stage 1), Snow (stage 5), Vanille (stage 1), Hope (stage 3), and Fang (stage 7).

It is also an enemy ability used by Dagonite, Dahaka, Left Pauldron, Leyak, Orobon, and Sahagin. When used by Orobon it may inflict Slow or Daze.

Final Fantasy XIII-2[]

Inflict water-attribute magic damage.

Description

Water is a dummied Ravager ability that inflicts water-attribute magic damage. It had an ATB cost of 1 and a modifier of 1.0.

Legacy Final Fantasy XIV[]

Water icon'.

Water appeared as an ability and dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water was a Conjurer spell available for use at Rank 1 and it cost 3 action points to set. After the release of patch 1.20, Water; along with its upgraded forms, became unusable by any class in the game and could only be used by enemies.

Final Fantasy XIV[]

Water is an enemy ability available to water-sprite enemies and by Galvanth the Dominator. The ability deals water-elemental damage to a single target. The only water-elemental ability available to players is the Conjurer ability Fluid Aura, which uses the same animation as the Water spell. However in early alpha footage of the game, Water was the original name for the Fluid Aura ability.

Final Fantasy Tactics Advance[]

Envelops target in a damaging sphere of water.

Description

Water is a spell that deals water damage. It is learned for 200 AP by Bishops from the Spring Staff and Sages from the Battle Mace. It costs 12 MP to cast, a range of 3 with a vertical reach of 2, a Magic Power of 34, and cannot be reflected. It can be countered with Return Magic, and have MP absorbed from Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Water is a spell that deals water damage. It can be learned for 200 AP by Sages from the Battle Mace and Bishops from the Spring Staff. It costs 14 MP to cast and a range of 3.

Final Fantasy Tactics S[]

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Final Fantasy: The 4 Heroes of Light[]

FF4HoL Water Slot

Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in Liberte, Urbeth at night, and Spelvia. A Water Tome can also be found in a chest inside the the Guera Caverns.

A variation called Strong Water can be used when two Psyched Up characters cast Water during the same turn.

Final Fantasy Dimensions[]

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Final Fantasy Dimensions II[]

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Dissidia Final Fantasy[]

Water is an HP attack for Shantotto when using Spirit Magic: Water while her Bravery is less than 3,000. It creates a small burst of water surrounding opponents.

Dissidia 012 Final Fantasy[]

The upper limit for Shantotto casting Water with Spirit Magic: Water is now 2000 bravery.

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

Water is split into two versions, one that has a rarity of Normal and one that has a rarity of Normal plus. At its base, the Normal Water has an Attack of 50 and a Defense of 80. Its maximum level is 20, its cost is 1, and its leveling rate is fast. Normal plus Water's base Attack is 320 and its base defense is 300. Its maximum level is 40, its cost is 5, and its leveling rate is normal.

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Final Fantasy Record Keeper[]

Water is a Black Magic Ability with a Rarity of 1☆. It deals light water magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Minor Black Orbs x2, Minor Fire Orb x2, Minor Ice Orb x2, and 1000 gil.

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Final Fantasy Explorers[]

Launch a projectile that creates a small splash on impact.

Description
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Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Water is an active, water-elemental magic ability that inflicts magical water damage to a single target for 3 AP. It can be used by 2P Serafie, Baby Tonberry, Dualizard, Kupicaroon, Mindflayer, Miney, Mini Flan, Mo, Nightsqual, Quacho, Sea Snake, Sharqual, Squidraken, Ultros★, Water Golem, and Water Toad.

It is also an enemy ability used by Yuna.

Stranger of Paradise Final Fantasy Origin[]

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Non-Final Fantasy guest appearances[]

Other Square Enix titles[]

Water has appeared in other Square Enix titles as an ability, referencing the Final Fantasy version of the spell.

Water appears in the Kingdom Hearts series, making its proper debut as a spell in Kingdom Hearts III. It initially creates a barrier of water around Sora, followed by firing it as a projectile to attack enemies. Water has three upgraded forms in the game - Watera, Waterga, and Waterza.

Influences in other titles[]

Water (ウォーター, Wōtā?) and Aqua (アクア, Akua?) are prominent Black Magics in RPGs created by the Mistwalker company founded by Hironobu Sakaguchi, appearing in the titles Blue Dragon and Lost Odyssey respectively. The abilities deal water-elemental damage to targets in both titles. In addition, the spells use a similar tier system to Final Fantasy's for its upgraded forms; Blue Dragon using the names Water, Watera (ウォータラ, Wōtara?), and Waterus (ウォータラス, Wōtarasu?, lit. Wateras), while Lost Odyssey uses the names Aqua, Aquara (アクアラー, Akuarā?), and Aquarus (アクアラス, Akuarasu?, lit. Aquaras).

Behind the scenes[]

Chrono Trigger Water

Water in Chrono Trigger.

Water (ウォーター, Wōtā?) originates from the SNES Square RPG, Chrono Trigger, originally serving as a magic tech for the character Frog. In addition, Water II (ウォータガ, Wōtaga?, lit. Waterga) also exists as a magic tech for both Frog and Magus, serving as a group-wide variant of the spell.

Despite the water-element being present in the Final Fantasy series since Final Fantasy V, Water would not properly be introduced as a spell until Final Fantasy VIII. However, the Japanese name of the Final Fantasy spell would be changed to (ウォータ, Wōta?), dropping the chōonpu of the (, ta?) kana to match series's tradition of using four characters for spell names.

Gallery[]

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Etymology[]

Aqua is Latin for "water".

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