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FFX Water

Water in Final Fantasy X.

Anyone thirsty?
Lulu, Final Fantasy X

Water (ウォータ, Wōta?), also known as Aqua, is a Water-elemental spell, which first appeared in Final Fantasy VIII. In the games it appears in, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.

It is called Aqua (Latin for "water") in Spanish, Idro (from the Greek word for "water") in Italian, and Aqua or Wasser in German.

Appearances Edit

Before Crisis -Final Fantasy VII- Edit

FFVIIBC Water is an elemental Magic Materia that deals Water-elemental damage.

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Crisis Core -Final Fantasy VII- Edit

FFVIICC

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Final Fantasy VIII Edit

VIII

Water magic damage/one enemy
—Description

Water inflicts Water-elemental damage on one opponent. It can be drawn or refined from items. Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8.

Water
Draw from Level 1-100: Chimera, Grand Mantis, Paratrooper
Level 20-100: Slapper
Level 30-100: Fastitocalon, Fastitocalon-F
Draw points Timber forests in Laguna flashback
Refine I Mag-RF: Fish Fin x1 = Water x20, Water Crystal x1 = Water x30
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+3 +0.20 +0.14 +0.18 +0.14 +0.12 +0.04 +0.18 +0.13
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
Water: +1.0% Water: +1.5% No effect No effect

Final Fantasy IX Edit

IX

Causes Water damage to single/multiple targets.
—Description

Vivi can cast the Black Magic spell Water by learning it from the N-Kai Armlet for 55 AP, costs 22 MP to cast, and has a spell power of 64. It can be reflected and works with Return Magic. As such, it can also be used in conjunction with Steiner's Sword Magic.

Water can be cast by Anemone, Axolotl, Clipper, Gigan Toad, Gizamaluke, Kraken, Lani, Quale, and Sahagin.

Final Fantasy X Edit

X Final Fantasy X includes three levels of the Water spell (Water, Watera, and Waterga), putting it on the same level as the three key elemental magic spells, Fire, Thunder, and Blizzard. Like most Black Magic, it is located in Lulu's section of the Sphere Grid. Water can be cast by Lord Ochu, Mortibody, Sin's Core, Sinspawn Geneaux, Spherimorph, and Water Flan.

Final Fantasy X-2 Edit

X-2 Water is a Black Magic spell already known by the Black Mage dressphere. It can also be used if the Blue Ring accessory or Menace of the Deep Garment Grid are equipped.

The Dragon Scale and Water Gem items have the effect of a Water spell. Water can also be used via Yuna's Festivalist dressphere ability Water Sandals. The spell can be cast by several enemies in the game.

Final Fantasy XI Edit

XI

Water
MP 5
Effect Deals water damage to an enemy.
Duration Instant
Casting Time 0.5 Seconds
Recast Time 2 Seconds
Magic Type Elemental Magic
Element Water
Jobs BLM 5, SCH 8, GEO 9, RDM 9, DRK 11

Water is a tier 1 Black Magic spell purchasable in Port Windurst, Port San d'Oria, and Bastok Markets for 140-162 gil, depending on fame. When cast, the spell deals Water-elemental damage to a single enemy.


Final Fantasy XII Edit

XII Water appears in the original version as a Level 2 Black Magick available on the License Board for 25 LP. The spell deals small water-elemental spell to a single foe and has a default cost of 12 MP. In addition, the spell can also be used via the Water Mote.

Despite several enemies having access to higher tier variants such as Watera and Waterga, Water is the only water-elemental spell available to players to use in the original release.

In the Zodiac versions, Water is renamed Aqua (アクア, Akua?), but retains Water's effect from the original release. Aqua is now a Level 3 Black Magick that can be used by those assigned to the Black Mage and the Red Battlemage job classes. In addition, Larsa is able to use the spell whenever he joins the party as a guest.

Aqua can be purchased in Rabanastre, Bhujerba, Jahara, Archades, the Dreadnought Leviathan, the Dalmasca Westersand, and from Dyce. It is also a Diamond Armlet treasure in Trial Mode Stage 34.

In addition, the Water Mote from the original version is replaced by the new Aquara Mote.

Final Fantasy XIII Edit

XIII

Deal water damage to target.
—Description

Water is a Ravager ability available to all characters except Sazh. It deals magical damage and costs 1 ATB segment to cast. Lightning learns it at Ravager level 1, Snow at 5, Vanille at 1, Hope at 3, and Fang at 7. It is also used by Orobon, Dahaka, and Left Pauldron. When used by Orobon it may inflict Slow or Daze.

Final Fantasy XIII-2 Edit

XIII-2

Inflict water-attribute magic damage.
—Description

Water has been removed from the game, but can be obtained via third party tools. Serah, Noel, and Paradigm Pack allies can be given Water despite having the water element being removed from the game.

Legacy Final Fantasy XIV Edit

XIV

FFXIV Legacy Water Icon

Water appeared as an ability in the original Final Fantasy XIV and it dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water was a Conjurer spell available for use at Rank 1 and it cost 3 action points to set. After the release of patch 1.20, Water; along with its upgraded forms, became unusable by any class in the game and could only be used by enemies.

Final Fantasy XIV Edit

Water appears in the relaunch of Final Fantasy XIV as an enemy ability available to water-sprite enemies and by Galvanth the Dominator. The ability deals water-elemental damage to a single target. The only water-elemental ability available to players is the Conjurer ability Fluid Aura, which uses the same animation as the Water spell. However in early alpha footage of the game, Water was the original name for the Fluid Aura ability.

Final Fantasy Tactics Advance Edit

TA

Envelops target in a damaging sphere of water.
—Description

Water can be cast by Bishops and Sages. It costs 12 MP and requires 200 AP to master. It is learned by Bishops through a Spring Staff and learned by sages through a Battle Mace. It has a range of 3 with a vertical reach of 2, a Magic Power of 34, and cannot be reflected. It can, however, be countered with Return Magic, and have MP absorbed from Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift Edit

TA2 Water is a spell used by Sages and Bishops, like in the previous game. Sages learn it from the Battle Mace, while Bishops learn it from the Spring Staff and it requires 200 AP to master. Unlike the last game, it takes 14 MP to use. It has a range of three, unlike standard spells that have a range of four, but to compensate, it is more powerful.

Final Fantasy Tactics S Edit

TS

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Final Fantasy: The 4 Heroes of Light Edit

4HoL

FF4HoL Water Slot

Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in Liberte, Urbeth at night, and Spelvia. A Water Tome can also be found in a chest inside the the Guera Caverns.

A variation called Strong Water can be used when two Psyched Up characters cast Water during the same turn.

Final Fantasy Dimensions Edit

FFD

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Final Fantasy Dimensions II Edit

FFDII

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Dissidia Final Fantasy Edit

Dissidia Water is an HP attack for Shantotto when using Spirit Magic: Water while her Bravery is less than 3,000. It creates a small burst of water surrounding opponents.

Dissidia 012 Final Fantasy Edit

Dissidia012 The upper limit for Shantotto casting Water with Spirit Magic: Water is now 2000 bravery.

Dissidia Final Fantasy (2015) Edit

Dissidia

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Dissidia Final Fantasy Opera OmniaEdit

DissidiaOO

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Pictlogica Final Fantasy Edit

PFF

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Final Fantasy Airborne Brigade Edit

FFAB Water is an ability in Final Fantasy Airborne Brigade, split into two versions, one that has a rarity of Normal and one that has a rarity of Normal plus. At its base, the Normal Water has an Attack of 50 and a Defense of 80. Its maximum level is 20, its cost is 1, and its leveling rate is fast. Normal plus Water's base Attack is 320 and its base defense is 300. Its maximum level is 40, its cost is 5, and its leveling rate is normal.

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Final Fantasy Record Keeper Edit

FFRK Water is a Black Magic Ability with a Rarity of ☆. It deals light water magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Minor Black Orbs x2, Minor Fire Orb x2, Minor Ice Orb x2, and 1000 gil.

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Final Fantasy Explorers Edit

FFE

Launch a projectile that creates a small splash on impact.
—Description.
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Final Fantasy Brave Exvius Edit

FFBE

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World of Final Fantasy Edit

World

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Non-Final Fantasy guest appearances Edit

Chrono Trigger Edit

Chrono Trigger Water

Water is a single tech of Frog that cost 2 MP to cast. It deals Water-elemental damage to a single target.

Gallery Edit

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EtymologyEdit

Aqua is Latin for "water".