Water (Ability)
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Added by Steamygoreng- "Anyone thirsty?"
- —Lulu, Final Fantasy X
Water (ウォータ, Wōta?) is a Water-elemental spell, which first appeared in Final Fantasy VIII. In the games it appears in, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.
It is called Aqua (Latin for "water") in Spanish, Idro (from the Greek word for "water"), Hidro in Italian, and Aqua or Wasser in German.
Appearances
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Before Crisis -Final Fantasy VII-
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Water is an elemental Magic Materia that deals Water-elemental damage.
| This section of the article about Before Crisis -Final Fantasy VII- is a stub. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy VIII
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Water inflicts Water-elemental damage on one opponent. It can be drawn or refined from items. Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8.
| Water | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Draw from | Level 1-100: Chimera, Grand Mantis, Paratrooper Level 20-100: Slapper Level 30-100: Fastitocalon, Fastitocalon-F | ||||||||||||||||||||||||||||||||||
| Draw Points | Timber forests in Laguna flashback | ||||||||||||||||||||||||||||||||||
| Refine | I Mag-RF: 1 Fish Fin refines into 20 Waters, 1 Water Crystal refines into 30 Waters | ||||||||||||||||||||||||||||||||||
| HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
| +3 | +0.20 | +0.14 | +0.18 | +0.14 | +0.12 | +0.04 | +0.18 | +0.13 | |||||||||||||||||||||||||||
| Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
| Water: +1.0% | Water: +1.5% | No effect | No effect | ||||||||||||||||||||||||||||||||
Final Fantasy IX
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Vivi can cast Water by learning it from the N-Kai Armlet for 55 AP, costs 22 MP to cast, and has a spell power of 64. It can be reflected and works with Return Magic. As such, it can also be used in conjunction with Steiner's Sword Magic.
Water can be cast by Anemone, Axolotl, Clipper, Gigan Toad, Gizamaluke, Kraken, Lani, Quale, and Sahagin.
Final Fantasy X
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Final Fantasy X includes three levels of the Water spell (Water, Watera, and Waterga), putting it on the same level as the three key elemental magic spells, Fire, Thunder, and Blizzard. Like most Black Magic, it is located in Lulu's section of the Sphere Grid. Water can be cast by Lord Ochu, Mortibody, Sin's Core, Sinspawn Geneaux, Spherimorph, and Water Flan.
Final Fantasy X-2
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Water is an ability already known by the Black Mage dressphere. It can also be used if the Blue Ring accessory or Menace of the Deep garment grid are equipped.
The Dragon Scale and Water Gem items have the effect of a Water spell. Water can also be used via Yuna's Festival-Goer dressphere ability Water Geta. The spell can be cast by several enemies in the game.
Final Fantasy XI
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| Final Fantasy XI Spell Water | |
| MP: | 13 |
| Effect: | Deals minor water damage. |
| Duration: | Instant |
| Casting Time: | 2 Seconds |
| Recast Time: | 8 Seconds |
| Magic Type: | Elemental Magic |
| Element: | Water |
| Jobs: | BLM 5, SCH 8, RDM 9, Automaton 10, DRK 11 |
Water is a tier 1 Black Magic spell purchasable in Port Windurst, Port San d'Oria, and Bastok Markets for 140-162 gil, depending on fame. When cast, the spell deals Water-elemental damage to a single enemy.
Final Fantasy XII
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There is only one level of Water Magick obtainable by the player and the Black Magick 2 license is required to use it. The spell can also be used via the Water Mote. However, several enemies cast Watera and Waterga liberally and the Esper Famfrit can cast Waterja during the battle against him, which inflicts Silence status. Famfrit's attacks are also Water-based.
In the International version, Water was renamed "Aqua" (アクア, ?) and can be used by the Black Mage and the Red Mage. Also the item Water Mote was replaced by Aquara (Watera) Mote.
Final Fantasy XIII
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Water is a Ravager ability available to all characters except Sazh. It deals magical damage and costs 1 ATB segment to cast. Lightning learns it at Ravager level 1, Snow at 5, Vanille at 1, Hope at 3, and Fang at 7. It is also used by Orobon, Dahaka, and Left Pauldron. When used by Orobon it may inflict Slow or Daze.
Final Fantasy XIV
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Water is a Conjurer spell (Rank 1). The spell was removed from the conjurer with patch 1.20 as part of action revisions, and is currently only used by certain monsters.
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Final Fantasy Tactics Advance
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Water can be cast by Bishops and Sages. It costs 12 MP and requires 200 AP to master. It is learned by Bishops through a Spring Staff and learned by sages through a Battle Mace. It has a range of 3 with a vertical reach of 2, a Magic Power of 34, and cannot be reflected. It can, however, be countered with Return Magic, and have MP absorbed from Absorb MP.
Final Fantasy Tactics A2: Grimoire of the Rift
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Water is a spell used by Sages and Bishops, like in the previous game. Sages learn it from the Battle Mace, while Bishops learn it from the Spring Staff and it requires 200 AP to master. Unlike the last game, it takes 14 MP to use. It has a range of three, unlike standard spells that have a range of four, but to compensate, it is more powerful.
Vikings can also learn a similar spell called Tsunami. However, it costs only 8 MP, requires the user to be submerged in water to cast and also depletes MP.
Final Fantasy: The 4 Heroes of Light
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Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in Liberte, Urbeth at night, and Spelvia. A Water Tome can also be found in a chest inside the the Guera Caverns.
A variation called Strong Water can be used when two Psyched Up characters cast Water during the same turn.
Final Fantasy Dimensions
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Dissidia Final Fantasy
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Water is an HP attack for Shantotto when using Spirit Magic: Water while her Bravery is less than 3,000. It creates a small burst of water surrounding opponents.
Dissidia 012 Final Fantasy
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The upper limit for Shantotto casting Water with Spirit Magic: Water is now 2000 bravery.
Final Fantasy Airborne Brigade
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Water is an ability in Final Fantasy Airborne Brigade, split into two versions, one that has a rarity of Normal and one that has a rarity of Normal plus. At its base, the Normal Water has an Attack of 50 and a Defense of 80. Its maximum level is 20, its cost is 1, and its leveling rate is fast. Normal plus Water's base Attack is 320 and its base defense is 300. Its maximum level is 40, its cost is 5, and its leveling rate is normal.
| This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it. |
Gallery
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| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
