- “The world lies in shrouded darkness.
The winds die...
The seas rage...
The earth decays...
But the people believe in a prophecy, patiently waiting for its fulfillment.
'When darkness veils the world, four Warriors of Light shall come.'
After a long journey four young warriors did at last appear...
...and in the hand each was holding a crystal.”
- —Intro to the original Final Fantasy.
The Warriors of Light (光の戦士, Hikari no Senshi?), also called Light Warriors, Warriors of the Light and Knights of Light, is a recurring theme in the Final Fantasy series. Four heroes are chosen by the crystals, be it by a prophecy, a will, or by fate, to go on the dangerous journey to fight evil or simply restore balance to the world. In the games they appear in, the Light warriors are always the playable characters controlled by the player.
The Warriors of Light of Final Fantasy are four youths spoken of in Lukahn's prophecy that appear in Cornelia to save the captured Princess Sarah from the clutches of the corrupted knight, Garland. Unlike later appearances, these Warriors each hold the crystals themselves. In the novelization FINAL FANTASY I · II · III Memory of Heroes the warriors are given the names Zest, Sauber, Daewoo and Floe, consisting of a Warrior, a Thief, a Black Mage and a White Mage respectively.
Their mission is not to save the crystals, but to destroy the Four Fiends of each of the four elements and to save the world, thereby restoring the light to the crystals they hold. These Light Warriors are not given names, and instead are named by the player. Their job classes are also assigned by the player at the start of the game.
After defeating the Four Fiends, the Light Warriors travel into the past to defeat the cause of all the evil, Chaos, who is in fact their first foe, Garland. The evil force had created a cycle of destruction passing through time that the Warriors of Light end once by destroying Chaos.
The Warriors of the Light are four orphaned youths that live on the Floating Continent. In the original game, they are not given names, but the DS version names them Luneth, Arc, Refia, and Ingus, and gives them a short backstory. They travel the world appearing at the four crystals of each element, gaining jobs at each one they find. Their goal is defeat the power of Darkness from destroying their world.
After traveling into the World of Darkness, the Warriors of the Light find their opposing Warriors of the Dark. These Warriors once saved the world themselves, but not from the usual Dark; instead, they defeated the destructive power of Light. The four Dark Warriors give the four orphans aid during the final battle against the Cloud of Darkness.
Once again, there are two groups of warriors. Before the start of the game, the four Warriors of Dawn; Galuf, Dorgann, Kelger, and Xezat; defeated the evil Exdeath and sealed him in a remote cavern, using the four crystals of another world. Though three of the four return home to their world, Dorgann stays behind, feeling guilty for bringing a great evil to an innocent world. While there, he has a son, Bartz, but dies of grief after the passing of his wife, Stella.
Bartz later becomes a wanderer, who one day gathers a group of warriors in his own group, the Warriors of Light. These four, who include the Dawn Warrior Galuf and the royal Tycoon sisters, Lenna and Faris, are chosen by the crystals to protect them and destroy evil. They fail each time, and each crystal is shattered by Exdeath's forces. When each crystal is broken, the shards become job classes that can be used by the Warriors.
After the four crystals are destroyed, Exdeath is reborn. The Light Warriors travel to the Dawn Warrior world and while there, each of the original Warriors of Dawn sacrifice themselves to try and defeat Exdeath. Finally, Galuf, too, falls. He is replaced by his granddaughter, Krile, who completes the second generation of warriors.
Exdeath fuses the two worlds together so as to gain more power from the Void. The Warriors of Light travel into the Interdimensional Rift, fighting through his horde of demons, and finally slay Exdeath, with the aid of the spirits of the Dawn Warriors. At the end of the game it is revealed that whenever the world is on the brink of being consumed into the Void, four spirits will be born who will give birth to light, referring to the formation of the Warriors of Light.
200 years after the end of Final Fantasy V, the crystals once again come under threat, now from the evil Ra Devil. A descendant of Bartz, Linaly, must gather together a new team of Light Warriors, her friend, Prettz, the pirate, Rouge, and the general, Valkus, to defeat this threat. The unlikely team is soon sent off to the Black Moon on their mission to save the world from destruction.
While the story focuses heavily on Linaly and Prettz, and none save for Linaly possess any sort of magical properties, the facts that the four characters are banded together - if not quite by fate - to face the oncoming evil, and that the team subtly mirrors the Warriors of Light from Final Fantasy V, are enough to unofficially dub them as such as well.
The Warriors of Light are stated to be the band of Adventurers (i.e. the players) that helped protect the city-states and form the Eorzean Alliance during the events leading up to the Seventh Umbral Era. They took to the field during the Battle on the plains of Mor Dhona and were apparently lost during the unleashing of Bahamut. Their name derives from the fact that whenever people try to remember them, all they can remember is a silhouette surrounded by a blinding light.
Characters created for the original game have a special tattoo on their neck, indicating they are one of the Warriors of Light. It can be hidden (or unhidden) with command "/lmark". They also have a different intro upon starting the game, with them appearing in a flash of light and walking on foot to their chosen city state, and minor edits to the text of some quests. They also receive a chocobo who's beak has been branded with the same mark, implying this was possibly their original chocobo from the previous era.
Near completion of the main plot, the Scions of the Seventh Dawn and all player characters (i.e. including those created in Realm Reborn) are referred to as Warriors of Light by the leaders of the Grand Companies. The player character is referred to as a Warrior of Light specifically by Hydaelyn.
The four main characters of the game, Brandt, Aire, Yunita, and Jusqua, are chosen to be the Heroes of Light, also referred to as The Children of Hope, in the Present by the Crystal to replace Rolan, the sole Hero of Light from the past. Rolan himself was chosen as a Hero of Light at an unknown point in the past by the crystal to fight Dark Lord Chaos, which he succeeded in doing, however, unable to kill the Dark Lord he instead sealed him in the Star Chamber in the center of the planet. By the time the game starts in the present Rolan's soul has been corrupted by Lucifer, one of Chaos's servants, and lost his powers as a Hero of Light.
In this game Heroes of Light do not have any innate powers that set them apart from others. Instead, the crystal simply chooses a person, or people, who have strong hearts filled with hope and other positive emotions, or who have hearts with the potential to be filled with hope, and grants them crowns, which function like Jobs from other Final Fantasy games, allowing them to gain powers based on which crown they choose to wear.
The four main characters of the game, Tiz Arrior, Agnès Oblige, Edea Lee, and Ringabel are chosen by a deceased alternate world version of Agnès to be the Warriors of Light: referring to them as the embodiments of her will to stop Ouroboros. This was hinted in the announcement trailer of the game addresses the player as a Warrior of Light. During the final chapter, Airy also mentioned that no other "Warriors of Light" have impressed it like the game's main characters.
At the beginning of their adventure, the Warriors of Light are chosen by the Crystal of Lux, and are blessed with its power. During their journey, they find five crystal shards which bless them with the Dragoon, Bard, Memorist, Paladin and Seer jobs.
The Warrior of Light represents the original Final Fantasy in the Dissidia series, modeled after the Warrior class from said game. The Warriors of Cosmos, chosen representatives of the Goddess, are also often referred to as the "Warriors of Light".
It is mentioned that Shantotto was once a member, having abandoned the war long ago for her own research.
Warrior of Light reappears as a playable character in the prequel to Dissidia along with the other Warriors of Cosmos. But its membership during the previous 12th cycle included Kain Highwind, Tifa Lockhart, Laguna, Yuna, Vaan, and Lightning before the six sacrificed themselves to ensure their allies' survival in the next cycle.
Terra, Cloud, and Tidus appear in the cycle as the antagonistic Warriors of Chaos, but switched sides prior to the 13th cycle. Jecht was also originally a member of the Warrior of Cosmos until he was captured and converted into a Warrior of Chaos.
The Warriors of Light are mentioned in the epilogue of the game, referring to them as being the player's entire party. They have restored the balance to the dimension, reclaiming it from the forces of darkness.
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In Popular CultureEdit
- The four main characters from 8-Bit Theater are references to the original Final Fantasy's Warriors of Light. Aside from the "Light Warriors" (Fighter, Thief, Black Mage, and Red Mage) there is also the "Real Light Warriors", who, thanks to a decision to grind before starting their adventure and very bad luck, end up falling far behind the first group on their travels.