The Warrior of Light, also known as Hydaelyn's Chosen, The Hero of Eorzea, The Champion of Eorzea, The Warrior of Warriors, The Slayer of Gods, The Eikon Slayer, or simply as The Adventurer, is the player's created character in Final Fantasy XIV who serves as the protagonist. Warrior of Light is a recurring term in the Final Fantasy series since the original Final Fantasy, referring to the player character(s).
The player character is an adventurer in Eorzea during the Seventh Umbral Era who joins one of the three Grand Companies and becomes a key member of the Scions of the Seventh Dawn. The Warrior of Light can be one of the six major races of Eorzea: Hyur, Miqo'te, Roegadyn, Lalafell, Elezen, and Au Ra.
In the CG cutscenes and most of the game's trailers, a young male Midlander Hyur represents the Warrior of Light, appearing as an Archer in the opening of the original game, as a Warrior in the End of an Era cutscene and A Realm Reborn trailers, as a Dragoon in the opening of Heavensward, and as both a Monk and a Samurai in opening of Stormblood.
The life of an adventurer is the pursuit of fortune and fame and devoting oneself to seeking out danger and glory. It is an endless quest taken up by the most intrepid and dauntless of souls.
The term came into popular use among Eorzeans little more than a decade ago. Left idle by the onset of the Age of Calm, a leading mercenary officer gathered a number of trusted companions to form a guild dedicated to the common cause of aiding the realm. Outside the modest station of their humble beginnings, a simple sign hung for all to see―Adventurers' Guild.
The Adventurers' Guild has since spread, and is now found in each of the realm's great nations. Eorzeans come with their myriad pleas and requests and adventurers heed the call, whether it be slaying of foul beast plaguing the countryside, or the crafting of wares demanding a master's touch.
While the adventurer's personality is crafted by the player's preference, they are initially depicted in cutscenes as stoic and silent, often responding to others with a nod. They are always willing to help those in need.
Following the events leading up to Heavensward, the adventurer's emotions become more pronounced and the player is given more freedom over their character through multiple-choice responses, though there are rare instances where the adventurer's emotions become more expressed independent of player input. At one point, the adventurer becomes enraged to the point of wanting to strike Emmanellain de Fortemps for his panicked attempt to shift blame after an order to strike down a coup's leader, and it is a running joke at various points of Heavensward that the adventurer is leery of drinks offered to them after the events of Nanamo Ul Namo's botched assassination, though not without reason. The Warrior of Light regrets Haurchefant's death, but continues to honor his memory. When they reunite with the Scions, Papalymo Totolymo remarks that they seem more world-weary and rugged.
The Warrior of Light is uncertain of the future once their mission is complete. When asked by Ser Aymric during a private social gathering on what they wanted for themselves, not as a Scion, the Warrior of Light is surprised as if having never considered it and is unable to answer.
During the final events of Stormblood, the Warrior of Light controls their emotions and anger. Even in the face of Asahi's insults and hate-filled words, the Warrior of Light does not take the bait, knowing of the political conditions. In Yotsuyu's final moments, the Warrior of Light offers comfort and condolences despite the crimes she had committed to her people.
The Dark Knight job questline delves into the adventurer's psyche. Fray is a manifestation of resentment and bottled up anger at being viewed as a weapon or errand-boy, with the journal entries for the questline referring to an admiration of Fray for voicing the adventurer's own frustrations without worrying about the consequences. This is the adventurer lashing out against their will or "speaking without thinking", as Fray is their darkside fighting for supremacy and is likely not actually visible to anyone else. Fray is also a manifestation of the adventurer's desire for a tutor in the dark arts, as they have no satisfactory starting point for learning to become a Dark Knight beyond the provided Soul Crystal and must teach themselves. Later, their sorrow manifests as Myste, a boy resembling Ysayle Dangoulain and Haurchefant Greystone, as a representation of the lives the adventurer has taken simply because they or their allies were opposed, and for being unable to save those close to them. With Myste, however, it's much more ambiguous as to whether or not his motivations align with the adventurer's on any level, as he routinely makes poor decisions in his choices of who to offer post-mortem comfort to among the living, and permission is given to use the aether of the adventurer's Dark Knight soul crystal only grudgingly to begin with.
The Warrior of Light becomes a member of the Scions of the Seventh Dawn after being scouted out by a Scion in whichever region the player started out in. Their joining the Scions marks its turning-point as an effective organization thanks to the Warrior's ability as a possessor of the Echo to reliably come in contact with primals without fear of enslavement, and their fighting prowess along with Hydaelyn's blessing.
The role of the Warrior of Light beyond their main story role is mostly decided by the player's activities and choices made. Progress in certain jobs or tradecraft disciplines has a measure of change on dialogue, such as Estinien Wyrmblood acknowledging the Warrior's status as a second Azure Dragoon in Heavensward.
The CG Warrior of LightEdit
This midlander hyur who acts as a poster boy for Final Fantasy XIV represents the player when the player's model can't be used, such as in pre-rendered CGI cutscenes. He first appeared in promotional images and the game's original opening movie, and has since appeared in the "End of an Era/A New Beginning" videos and related promotional media for A Realm Reborn and the CG teaser and opening trailer for Heavensward, as well as Heavensward promotional media.
Known as "Meteor" in the recordings of the event sequences from 1.0 on the Realm Reborn Collector's Edition lore compilation disc, and more commonly as the "CG Midlander", many fans simply refer to him as "Hyur Midlander" (first name Hyur, last name Midlander). He is often shown alongside other characters, including a Sea Wolf roegadyn, male and female Wildwood elezen, a Seeker of the Sun miqo'te, and a plainsfolk lalafell, though he is consistently the main focus. These companions do not appear in the Heavensward opening movie.
At the launch of the original Final Fantasy XIV, most promotional artwork presented him as an Archer and Gladiator. Starting from the End of an Era cinematic and into most promotional material for Final Fantasy XIV: A Realm Reborn, the character is usually presented as a Warrior and is wielding the Bravura Relic Weapon. In the Final Fantasy XIV: Heavensward expansion trailer, the character removes his Warrior armor and replaces it with Dragoon armor. In the Final Fantasy XIV: Stormblood expansion trailer he switches to Monk attire and fights unarmed on his adventures through Gyr Abania, while appearing later as a Samurai in Kugane, fighting with a katana.
As of Patch 3.1, As Goes Light, So Goes Darkness, characters almost identical to the Hyur Midlander and his companions appear, this time as antagonists titled the Warriors of Darkness. The characters have different names, with the Male Hyur Midlander being named Arbert, and the rest named Blanhaerz (Male Sea Wolf Roegadyn Paladin), J'rhoomale (Female Seeker of the Sun Miqo'te Archer), Naillebert (Male Duskwright Elezen Black Mage) and Lamimi (Female Plainsfolk Lalafell White Mage). Arbert shares the same voice actor as the posterboy from the 1.0 trailer.
To play as the CG Warrior of Light the player need simply create a male Midlander Hyur and continue with the default appearance settings.
adventurer is someone who undertakes into the unknown, often having a connotation of danger and excitement.An