Template:Dissidia Character
A warrior of light clad in armor, wielding sword and shield. A noble warrior that fears no one and gallantly faces any foe.
Description
The Warrior of Light is a playable character in Dissidia Final Fantasy, Dissidia 012 Final Fantasy and the arcade reboot. A skilled and honorable swordsman, he duels using both sword and shield to strike enemies. He leads the warriors of Cosmos, being stoic and determined and serves the will of the goddess faithfully. In opposition to him, his nemesis, Garland, is Chaos's right-hand man. Dissidia character files note that not even he knows his true name or origins, and Dissidia 012 reveals his connection to Cosmos and Cid of the Lufaine and establishes him as an original character not summoned from another world like the others.
Although all ten heroes of the original Dissidia have their own Destiny Odysseys, the Warrior of Light is considered the main protagonist.
Profile
Appearance
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
The Warrior of Light's base outfit is adapted from Yoshitaka Amano's artwork of the Knight class from the original Final Fantasy. He wears pale blue armor with gold and khaki details, a horned helmet, and a long khaki cape. He has aquamarine eyes and long, silver hair. The Warrior's appearance as a knight in his EX Mode is based on the Knight artwork from Final Fantasy, giving his armor various red and yellow highlights, coloring his cape gold, and shifting the horns of his helmet down to point forward.
The Warrior's first alternate outfit, "Amethyst Armor", is a red and sepia recolor to invoke a weathered feeling, and his EX Mode is recolored red with silver and white highlights like the alternate artwork of the Warrior of Light.
The Warrior's second alternate outfit, "Classic Red", is based on the Warrior sprites from the original Final Fantasy. The Warrior wears a simpler crimson armor with no cape or skirt, shorter gauntlets that show his biceps, and a shorter collar. He wears no helmet, showing dark red hair. His EX Mode is taken from the Knight class upgrade, granting him a more muscular build and slicking his hair upwards.
As a downloadable fourth outfit, the Warrior appears as he does in Dissidia 012 Final Fantasy's opening and flashbacks in the Reports. The Warrior retains his base outfit but removes his helmet to reveal spiked white hair, and his sword has a slightly different shape. His EX Mode is identical to his base outfit's EX Mode but without the helmet.
The Warrior's crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy. His manikin, the False Hero, is blue.
Dissidia Final Fantasy (2015)
- Default
- Light Warrior A - Default coloration. It is more brightly colored than in past games, closely resembling his original Amano art.
- Light Warrior B - 1st alternate color. Identical to his "Amethyst Armor" coloration from previous games.
- Light Warrior C - 2nd alternate color. Colors his armor primarily white with gray and silver accents.
- Alternate costumes
- Warrior of Beginnings - 1st alternate costume. An updated version of his "Classic Red" outfit from Dissidia 012, with alterations to his waist armor. Can no longer change into his Knight appearance due to EX Mode being reworked into EX Skill.
- Nameless Warrior - An updated version of his "Nameless Warrior" outfit from Dissidia 012. [1]
- Weapons
The Warrior equips swords and shields:
- Braveheart and Shield of Light - Default weapons. His base weapons from previous games did not have an official name until the update for additional weapons were released.
- Flame Sword and Flame Shield - 1st alternate weapon. These versions are original designs for the Warrior, and have a unique orange glow as part of the traditional "Fire" equipment.
- Icebrand and Ice Shield - 2nd alternate weapon. Like the Flame Sword and Shield, they are original in appearance, and have sharper designs to reflect the traditional "Ice" equipment.
All of the swords and shields, bar the Shield of Light, can be used in Final Fantasy, and they are recurring equipment in the series commonly equipped by the Warrior and Knight jobs.
The Warrior's default player name is titled Nameless Guardian.
Personality
Template:See Also
The Warrior of Light is calm, tactical, and focused, solemnly believing in Cosmos and that her victory will come as a result of the valor of her warriors. He pays no heed to the taunts and attempted manipulations of the villains he battles, and though he grows concerned that they know something vital that he does not, he continues to believe in the light and struggles onward. Even Cosmos is unable to sway his resolve, the goddess expressing doubts over the growing risk of the battle and the Warrior telling her that she taught him to always keep fighting.
When Garland reveals to the Warrior that the war is a cycle and they cannot permanently kill each other, the Warrior declares he will fight to end the cycle and will save Garland from his eternity of battle. Towards the other Warriors of Cosmos, he is a stern but compassionate leader, temporarily straying from his path to rescue Firion from Sephiroth and challenging Squall to ensure he is strong enough to be safe traveling alone.
In Dissidia 012, the Warrior is initially the only other Warrior of Cosmos aware of Kain's plans to incapacitate the other warriors to save them from the manikins. As a contrast to his actions in the 13th cycle, the Warrior tells Cosmos and Lightning that before the manikin army, their deaths are certain, and they can only survive by submitting to the cycle and accepting their defeat as inevitable to be reborn to fight anew in the new war. At the end of the 12th cycle the Warrior battles an army of manikins to protect Cosmos, expecting to be killed for good. Before the battle, he apologizes for being unable to lead her warriors to victory, that in spite of his actions, his faith in her has never wavered, and encourages her to trust in her surviving warriors in the next conflict. He is horrified when Cosmos confronts the manikins directly despite knowing she would be killed.
Story
Older cycles
During one of the previous cycles of conflict, Cid of the Lufaine attempted to make a perfect manikin from his own memories. After repeated failures he eventually succeeded, the manikin's body not crystallizing to show its perfection. This manikin had no signs of will, which Cid attributed to an incomplete transfer of his memories, and placed it among the other summoned warriors of the cycle to see what became of it. This manikin appears in the Chaos Shrine, where Prishe and Garland find him. Though Prishe is confused by his appearance, Garland recognizes the Warrior and tells Prishe she cannot understand what he is. The two battle, and when Prishe is victorious, she takes the Warrior to Order's Sanctuary where she and Shantotto convince Cosmos to imbue him with her power, transforming him into a Warrior of Cosmos.
At the Empyreal Paradox, the Warrior of Light tells Prishe he has no name and no memories. She reassures him he doesn't need memories to know who he is, and thinks about bringing the topic up with Cosmos before proclaiming she knows what his name should be.
Official Quests
The Warrior of Light has a minor appearance in the quest "Prishe's Quest 000: The Defeat of Cosmos". When Cosmos is struck down by Garland, Prishe and the Warrior of Light begin to fade away. Prishe vanishes first, urging the Warrior to remember his name. The Warrior attempts to get to Cosmos, but vanishes before he can make it. The Warrior of Light reappeared in the next cycle, though the means by which he returned while the other vanished warriors did not is unknown.
Treachery of the Gods
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Having learned from Kain the cycle's true nature, the Warrior agrees that they cannot defeat the manikins and must accept their defeat to survive to the next cycle. Kain pursues the other warriors while the Warrior shields him from harm. When an encounter with Kain alerts Lightning to his actions, the Warrior listens to her telling Cosmos of Kain's "betrayal" before fighting her himself. Cosmos makes him reveal what he and Kain are doing, but the Warrior's reasons and intentions only serve to further anger Lightning as Laguna, Vaan, and Yuna arrive. The four agree to remain awake to stop the manikin infestation, and the Warrior can do nothing but wish them good luck, remaining behind to protect Cosmos as they depart. The Warrior later witnesses Terra's conversion into a Warrior of Cosmos when she makes her way to the Sanctuary.
As Lightning and her group fall defeating a horde manikins to close the portal to the Rift they are emerging from, the Warrior battles a second army that is attacking Order's Sanctuary. When his strength wavers, Cosmos calls out to him by the name given to him by Prishe, and expends her power to destroy the remaining manikins and save him. The Warrior and the other Warriors of Cosmos are transported into another realm where he sees Lightning and her group fade. The other Warriors of Cosmos are purified by Shinryu to participate in the final cycle of conflict, and the Warrior is transported back to World B, unconscious.
Light to All
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Awakening and hearing Cosmos calling to him, the Warrior travels to Order's Sanctuary to find Cosmos weakened from her actions in the previous cycle. She appears to the other Warriors of Cosmos in a vision and tells them to obtain their crystals to have hope of victory. The Warrior sets off to seek his, and comes across Garland, who questions his resolve. The Warrior defeats him, only for Garland to tell him he will know the truth of the conflict soon.
The Warrior meets Cecil and Tidus, who have been ambushed by Sephiroth. Firion pursued the swordsman alone to reclaim something stolen from him, and the Warrior of Light tracks the two down. Sending Firion back to Cecil and Tidus, the Warrior engages Sephiroth in Firion's place. After the duel, Sephiroth asks why he fights, and the Warrior replies that it is for the Crystals and for the war to end. Sephiroth says the fighting will not end, and the Warrior fights for the thrill of it, just as he does. Sephiroth departs to confront Cloud, leaving the Warrior of Light puzzled, but still determined.
The Warrior encounters Ultimecia, who taunts his resolve to end the war and claims it is ridiculous to risk his life for the crystals. The Warrior ignores her words and they engage in battle. Though the Warrior defeats her, Ultimecia warns his comrades are losing their faith in the crystals and questions his trust in them. Shortly after the Warrior encounters Squall, who is traveling alone. Squall declares he will fight and find his crystal on his own, and the Warrior questions if he is truly strong enough to follow his path in solitude. The two battle and Squall proves himself and wins the duel. Squall tells the Warrior that while he travels alone, he still has his comrades' support and shows him Bartz's good luck charm. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.
Cosmos approaches the Warrior of Light and tries to dissuade him from his journey. The Warrior insists on continuing, even when hope seems lost. Cosmos decides to keep believing in them until the very end. The Warrior arrives in Pandaemonium and faces the Emperor, who tries to sway the Warrior of Light with a fake crystal. He sees through the ruse and destroys it, declaring the crystals are earned through their own strength, not by the mercy of an enemy. The two engage in battle and the Warrior wins. After the Emperor disappears, Garland arrives and tells the Warrior of Light to follow him if he wants to know the truth behind the war.
The Warrior pursues Garland to the Chaos Shrine, where Garland reveals they are trapped in an endless cycle of war, saying it is their destiny to fight forever. The Warrior of Light swears he will overcome the cycle and the two duel. The Warrior wins and earns his crystal, but Garland warns he will return. The other Warriors of Cosmos arrive, and the ten return to Cosmos with their crystals. Along the way, the Warrior talks to Bartz, who suggests getting the others to help think up a name to call him by. The Warrior turns down the offer as he does not want to bury away the hidden memory of the name given to him by Prishe.
The heroes gather at Order's Sanctuary, but Cosmos tells them they are too late. Chaos arrives, transports everyone to his throne, and incinerates Cosmos. The heroes begin to disappear and find themselves in darkness. The last remaining strength of Cosmos's spirit within the crystals saves them from vanishing and teleports them back to Order's Sanctuary, giving the group a chance to strike back against Chaos and his warriors.
On their way to Chaos, the Warrior of Light feels uneasy how the others are regaining their memories while he is not. Though the others assure him he'll remember his past in time, Tidus tells the Warrior there is more to memories, and the Warrior of Light promises he will remember his friends after the battle. After defeating the Warriors of Chaos again, the Warriors of Cosmos reach Chaos's throne and challenge the god to a final battle. Chaos is vanquished, and the warriors are teleported away as he is consumed in fire. They find themselves in World A and fade back to their own worlds one by one, while the Warrior of Light remains and begins walking towards Castle Cornelia with his crystal in hand.
Confessions of the Creator
After the cycles ended, Shinryu punished Cid for intervening in the war in the thirteenth cycle, breaking their pact. Cid was trapped in an alternate dimension where he believed the cycles of war continued, and Chaos eventually went berserk and transformed into Feral Chaos. The Warrior of Light is mentioned by Cid as "the only one born in this realm" who was the last surviving warrior summoned by the other god, and perished trying to protect Cosmos from Feral Chaos after the 20th purification.
Gameplay
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
The Warrior of Light is described as a Paragon. He is a well-rounded character specializing in close to mid-range attacks, and a handful of minor support magical attacks. He has several Bravery to HP links, and his HP attacks hit at a variety of ranges. As a downside, the Warrior has few ranged Bravery attacks, and his melee strikes are not overly powerful compared to other melee characters. Though his EX Mode bonuses increase his damage output greatly, he is still outclassed by other characters in their own EX Modes. The Warrior has the second highest base DEF at Level 100, tying with Exdeath at 113 DEF, which is further boosted by his EX Mode; he's second only to Feral Chaos, who has 114 DEF.
Boss
In Dissidia, the Warrior of Light is fought in Destiny Odyssey VIII, Distant Glory, and Inward Chaos.
In Dissidia 012, he is fought in Decision and Resolve for Seclusion chapters of Story Mode.
Attacks
Template:See Also
Bravery Attacks
- DFF2008
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Dayflash | Ground | 30 (15) | 90 | Melee Low | Wall Rush | Physical | Initial | |
A short three-hit combo that knocks the opponent away. Quick execution, but low range. Damage = 8, 8, 10 = 26 Normal Damage = 5 + 4, 5 + 4, 10 + 6 = 34 EX Mode EX Force generated: 115 | ||||||||
Red Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Initial | |
Conjure a fireball that tracks the opponent. Damage = 15 EX Force generated: 2 | ||||||||
Sword Thrust | Ground | 30 (15) | 180 | Melee Mid Shield throw Melee Low Sword combo |
Wall Rush | Physical | Level 3 | |
Throw shield forward, then charge in to attack the opponent with sword.
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Blue Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Level 19 | |
Conjure small ice shards that fall on top of the opponent.
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White Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Level 24 | |
Conjure a string of lightning bolts that tracks the opponent. Damage = 10 each EX Force generated: 2 per hit | ||||||||
Ascension | Ground | 30 (15) | 90 | Melee Low | Chase Wall Rush |
Physical | Level 30 | |
Throw shield forward, then attack the opponent with sword to launch them up into the air. Damage = 1, 2, 7, 30 = 40 Normal Damage = 1 + 4, 2, 7 + 4, 30 + 6 = 54 EX Mode EX Force generated: 40 | ||||||||
Crossover | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush |
Physical | Initial | |
Hit the opponent with spinning shield, then attack with sword to launch them into the air. Damage = 2, 2, 6, 30 = 40 Normal Damage = 2, 2, 6 + 4, 30 + 6 = 50 EX Mode EX Force generated: 40 | ||||||||
Rising Buckler | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush |
Physical | Level 9 | |
Throw shield above you to hit multiple times, then knock the opponent down with a quick sword strike. Damage = 1 x 4, 6, 15 = (25) Normal Damage = 1 x 4, 6 + 6, 15 + 6 = (37) EX Mode EX Force generated: 135 | ||||||||
Shield Strike | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush |
Physical | Level 13 | |
Throw shield below you to hit multiple times, then knock the opponent up and away with a quick sword strike. Damage = 1 x 4, 6, 15 = 25 Normal Damage = 1 x 4, 6 + 6, 15 + 6 = 37 EX Mode EX Force generated: 135 |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Dayflash (ground) |
Ground | 30 (15) | 90 | Melee Low | Chase | Physical | Initial | |
A short three-hit sword combo that knocks the opponent away. Damage = 3 (+4), 4 ( EX Mode bonus+4), 15 ( EX Mode bonus+6) = 22/ EX Mode bonus36 EX Mode EX Force generated: 90 | ||||||||
Blue Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Initial | |
Summon several ice shards that descend from above the opponent. Damage = 7 each EX Force generated: 0 | ||||||||
Sword Thrust | Ground | 30 (15) | 90 | Melee Mid Shield throw Melee Low Sword combo |
Wall Rush | Physical | Level 4 | |
Throw shield forward, then charge in to attack the opponent with sword. Damage = 6, 3×3 (+4), 15 ( EX Mode bonus+6) = 30/ EX Mode bonus40 EX Mode EX Force generated: 30 | ||||||||
White Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Level 8 | |
Summon lightning bolts that travel towards the opponent. Damage = 6 each EX Force generated: 0 | ||||||||
Ascension | Ground | 30 (15) | 120 | Melee Low | Chase Wall Rush |
Physical | Level 19 | |
Throw shield to drag the opponent closer, then attack with sword to knock them into the air. Damage = 4 (+4), 5 ( EX Mode bonus+4), 11, 20 ( EX Mode bonus+6) = 40/ EX Mode bonus54 EX Mode EX Force generated: 90 | ||||||||
Red Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Level 32 | |
Conjure a fireball that flies toward the opponent. Damage = 15 EX Force generated: 0 | ||||||||
Crossover | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush |
Physical | Initial | |
Move toward the opponent while spinning shield, then knock them into the air. Damage = 5, 5, 10 (+4), 20 ( EX Mode bonus+6) = 40/ EX Mode bonus50 EX Mode EX Force generated: 90 | ||||||||
Shield Strike | Aerial | 30 (15) | 200 | Melee Low | Wall Rush | Physical | Initial | |
Throw shield downwards to hit the opponent multiple times, then slash and knock them upwards. Damage = 2 x 4 (+6), 6 ( EX Mode bonus+4), 16 ( EX Mode bonus+6) = 30/ EX Mode bonus42 EX Mode EX Force generated: 30 | ||||||||
Rising Buckler | Aerial | 30 (15) | 150 | Melee Low | Wall Rush | Physical | Level 15 | |
Throw shield upwards to hit the opponent multiple times, then slash and knock them downwards. Damage = 2 x 4 (+6), 6 ( EX Mode bonus+4), 16 ( EX Mode bonus+6) = 30/ EX Mode bonus42 EX Mode EX Force generated: 30 | ||||||||
Dayflash (midair) |
Aerial | 30 (15) | 90 | Melee Low | Chase | Physical | Level 25 | |
Short three-hit aerial sword combo that knocks the opponent away. Damage = 3 (+4), 4 ( EX Mode bonus+4), 15 ( EX Mode bonus+6) = 22/ EX Mode bonus36 EX Mode EX Force generated: 90 |
HP Attacks
- DFF2008
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Shining Wave | Ground | 40 (20) | 180 | Ranged High | None | Magical | Initial | |
Swing sword to summon bursts of light forward. Tracks the opponent and has a high reach into the air. EX Force generated: 100 | ||||||||
Shield of Light (ground) | Ground | 40 (20) | 180 | Melee High Block Mid |
Block Wall Rush |
N/A | Initial | |
Guard and hold out shield to unleash a short burst of energy, can block attacks if timed right. EX Force generated: 100 | ||||||||
Shield of Light (midair) | Aerial | 40 (20) | 180 | Melee High Block Mid |
Block Wall Rush |
N/A | Initial | |
Guard and hold out shield to unleash a short burst of energy, can block attacks if timed right. EX Force generated: 100 | ||||||||
Radiant Sword | Aerial | 40 (20) | 180 | Ranged Mid | Wall Rush | N/A | Level 38 | |
Summon six swords of light which are fired at intercepting angles before flying towards the opponent. EX Force generated: 40 per hit |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Shining Wave | Ground | 30 (15) | 130 | Ranged High | None | N/A | Initial | |
Swing sword to send a burst of light forward. Tracks the opponent and has a high reach into the air.br/>EX Force generated: 60 per hit | ||||||||
Shield of Light (ground) |
Ground | 30 (15) | 130 | Melee High Block Mid |
Block Wall Rush |
N/A | Level 22 | |
Guard and hold out shield to unleash a short burst of energy. EX Force generated: 0 | ||||||||
Ultimate Shield | Ground | 30 (15) | 130 | Melee High | Wall Rush | Physical | Level 28 | |
Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Can throw on an angle, including directly above. Damage = 4 x 3, 8 = 20 EX Force generated: 30 | ||||||||
Shield of Light (midair) |
Aerial | 30 (15) | 130 | Melee High Block Mid |
Block Wall Rush |
N/A | Initial | |
Guard and hold out shield to unleash a short burst of energy. EX Force generated: 0 | ||||||||
Radiant Sword | Aerial | 30 (15) | 130 | Ranged High | Wall Rush | N/A | Level 13 | |
Summon six blades of light that spread out and fly towards the opponent. EX Force generated: 0 |
Bravery to HP Attacks
- DFF2008
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Rune Saber (ground) |
Ground | 40 (20) | 300 | Melee Mid | None | Magical | Ascension | |
Conjure a field of energy, damaging the opponent, before summoning a large sword of light that skewers them. Damage = 3 x 4 = 12 EX Force generated: 160 | ||||||||
Rune Saber (midair) |
Aerial | 40 (20) | 300 | Melee Mid | None | Magical | Crossover | |
Conjure a field of energy, damaging the opponent, before summoning a large sword of light that skewers them. Damage = 3 x 4 = 12 EX Force generated: 160 | ||||||||
Bitter End A | Aerial | 40 (20) | 300 | Melee Mid | None | Physical | Shield Strike | |
Attack the opponent with a flurry of slashes, then knock them away. Damage = 1 x 6, 2 = 8 EX Force generated: 170 | ||||||||
Bitter End B | Aerial | 40 (20) | 300 | Melee Mid | None | Physical | Rising Buckler | |
Attack the opponent with a flurry of slashes, then knock them away. Damage = 1 x 6, 2 = 8 EX Force generated: 170 |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Rune Saber (ground) |
Ground | 30 (15) | 130 | Melee Mid | None | Magical | Ascension | |
Create a field of energy to damage the opponent, then stab upwards with an enormous sword of light. Damage = 2 x 3, 4 = 10 EX Force generated: 0 | ||||||||
Rune Saber (midair) |
Aerial | 30 (15) | 130 | Melee Mid | None | Magical | Crossover | |
Create a field of energy to damage the opponent, then stab upwards with an enormous sword of light. Damage = 2 x 3, 4 = 10 EX Force generated: 0 | ||||||||
Bitter End A | Aerial | 30 (15) | 130 | Melee Mid | None | N/A | Shield Strike | |
Strike the opponent with a combo of sword attacks, then knock them away. Damage = 2 x 6, 10 = 15 EX Force generated: 30 | ||||||||
Bitter End B | Aerial | 30 (15) | 130 | Melee Mid | None | N/A | Rising Buckler | |
Strike the opponent with a combo of sword attacks, then knock them away. Damage = 2 x 6, 10 = 15 EX Force generated: 30 |
EX Mode
The Warrior of Light's EX Mode is Class change, based on the Warrior's transformation in the original Final Fantasy from Warrior to Knight. The Warrior of Light gains the bonuses "Mirror Attack," "Protect" and "Light's Blessing." Mirror Attack grants the Warrior Block Low priority when attacking, automatically reflecting lesser magic projectiles. Protect increases his DEF by 10, granting the Warrior 123 DEF at Level 100, the highest in the game without taking equipment into account. Light's Blessing summons swords of light to strike the opponent when the Warrior lands a successful combo, knocking them further back and doing additional damage.
The Warrior's EX Burst is Oversoul, where he attacks the opponent with magical-infused sword blows. The player must press the directional pad commands shown on the screen as the Warrior dashes through his opponent to strike them several times. The Warrior ends the EX Burst by dashing through the opponent for a final strike that "detonates" the magical energy surrounding them, consuming them in an explosion of light. Failing to enter the pad commands will result in the Warrior skipping to the end of the attack and less Bravery damage done. In Dissidia Final Fantasy the final D-pad command is always left, while in Dissidia 012 Final Fantasy it will appear at random like the other commands.
Equipment
Warrior of Light can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, the Warrior of Light can also equip Daggers, Katanas, Large Shields, and Chestplates.
Exclusive weapons
- DFF2008
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Flame Sword | 50 | ATK +36 | Defense +5%. | Trade: 15460 gil, Rapier, Spirit Stone x3, Protect Shard x2 |
Braveheart | 92 | ATK +63 | Defense +10%. | Trade: 29570 gil, Flame Sword, Goddess's Magicite x5, Protect Crystal x3 |
Barbarian's Sword | 100 | ATK +68 | Defense +15%. Minor Sneak Attack Effect. |
Trade: 31920 gil, Braveheart, Guiding Light x5, Protect Orb x5 |
- Dissidia 012
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Flame Sword | 30 | ATK +40 | Defense +5%. | Trade: 61000 gil, Rapier, Scarletite x1, Hero's Desire x5 |
Braveheart | 90 | ATK +63 | Defense +7%. | Trade: 158,000 gil, Flame Sword, Electrum x1, Hero's Dream x5 |
Barbarian's Sword | 100 | ATK +68 | Defense +10%. Minor Counterattack Effect. |
Trade: 182,800 gil, Braveheart, Guiding Light x1, Hero's Hopes x5 |
Dissidia Final Fantasy (2015)
Type: Vanguard
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
---|---|---|---|---|---|---|
Ascension | Bravery | Ground | ||||
Toss shield forward, then perform a quick sword combo that knocks the opponent back. | ||||||
Sword Thrust | Bravery | Ground | ||||
Throw shield forward before charging in to attack the opponent with sword. | ||||||
Shield of Light [Radiant Blade] | Bravery | Ground | ||||
Guard and hold out a shield of light, then attack with a giant light sword.
If an attack is blocked successfully, gives a defense buff and adds more shields/swords for next attack (up to three/five(?) | ||||||
Sword Thrust | Bravery | Ground | ||||
Throw shield forward before charging in to attack the opponent with sword. | ||||||
Crossover | Bravery | Aerial | ||||
Hit opponent with spinning shield, then slam them away with a slash. | ||||||
Strike Buckler | Bravery | Aerial | ||||
Pull in the opponent with shield, then slash them away. | ||||||
Shield of Light [Radiant Sword] | Bravery | Aerial | ||||
Guard and hold out a shield of light, then shoots out three light swords.
If an attack is blocked successfully, gives a defense buff and adds more shields/swords for next attack (up to three/five(?) | ||||||
Guard Slash | Bravery | Dash | ||||
Summon a barrier around self, then slash the opponent away. | ||||||
Shining Wave | HP | — | ||||
Swing sword to send a wave of light forward. | ||||||
Shining Saber | HP | — | ||||
Summon a giant sword of light energy and swing it horizontally, knocking any nearby opponents away. | ||||||
Bitter End | HP | — | ||||
After a graceful shield spin, knock the opponent away with a powerful sword thrust. The shield spin before the thrust does no damage. | ||||||
Ultimate Shield | HP | — | ||||
Pull in the opponent with shield, then perform a graceful, multi-hit attack, ending with a shield throw that knocks the opponent back. | ||||||
Holy Chain | EX Skill | — | ||||
Forces the enemy in a certain area to lock-on to you for 15 seconds. Has a long cooldown time. |
Dissidia Final Fantasy NT
The Warrior of Light is classified as a Heavy-type character. His moveset is almost identical to his PSP incarnation, with some moves, like Radiant Sword and Shield of Light, reclassed as Bravery attacks. His HP Attacks are Shining Wave, Bright Saber, Bitter End and Ultimate Shield.
Other appearances
The Warrior of Light has appeared in the following games throughout the Final Fantasy series:
- Final Fantasy XIVTemplate:Sideicon
- Theatrhythm Final Fantasy as a playable character.Template:Sideicon
- Theatrhythm Final Fantasy Curtain Call as a playable character.Template:Sideicon
- Theatrhythm Final Fantasy All-Star Carnival as a playable character.Template:Sideicon
- Pictlogica Final Fantasy as a playable character.Template:Sideicon
- Final Fantasy Airborne Brigade as a Legend and a playable character.Template:Sideicon
- Final Fantasy Artniks as a series of cards.Template:Sideicon
- Final Fantasy Record Keeper as a playable character.Template:Sideicon
- Final Fantasy World Wide Words as a playable character.Template:Sideicon
- Final Fantasy Brave Exvius as a playable character.Template:Sideicon
- Mobius Final Fantasy an ability card and the main character Wol can also wear his armor.Template:Sideicon
- World of Final Fantasy as a guest character.Template:Sideicon
- Final Fantasy Trading Card Game as a series of cards.Template:Sideicon
- Triple Triad as a series of cards.
Non-Final Fantasy guest appearances
The Warrior of Light has made guest appearances in the following non-Final Fantasy games:
- Hyperdimension Neptunia Re;Birth1 as a minor character.
- Kingdom Hearts Mobile as a costume.
Merchandise
Hero of Light Variant Arts action figure includes extra hands, cloth cape with wire, attack effect parts and display stand. The Variant Arts figures display re-designed icons from the series in a form they haven't actually appeared in a game. Though the Hero of Light represents a quintessential Warrior of Light, he mostly resembles the Dissidia incarnation.
Gallery
- Dissidia and Dissidia 012
- Dissidia Final Fantasy (2015)
Etymology
Warriors of Light are the heroes in the original Final Fantasy, and this has since become a recurring theme in the Final Fantasy series. Warriors of Light are chosen by the crystals—be it by a prophecy, a will, or by fate—to fight evil or restore balance to the world. In the games they appear in, the Light Warriors are always the characters controlled by the player.
Warrior of Light's EX Mode is called Paragon.
A paragon is a person or thing regarded as a perfect example of a particular quality. The title is often used figuratively to denote a model of excellence or perfection.Allusions
- The Braveheart is a weapon dropped by Yamatano Orochi in the Whisperwind Cove and Barbariccia in the Hellfire Chasm in the Dawn of Souls and 20th Anniversary editions of Final Fantasy. The Barbarian's Sword is the strongest weapon available in the 20th Anniversary edition, surpassing even the Ultima Weapon, and can only be obtained by defeating the strongest version of Chronodia in the Labyrinth of Time.
- The Warrior of Light's Red Fang, Blue Fang, and White Fang attacks are named after recurring items of the same names that cast elemental magic when used in battle. When any of the three attacks are used, the Warrior reaches to his pouch and mimes throwing an item into the air as an appropriately colored fang rises from his body and vanishes.
- Before fighting Garland in Destiny Odyssey I-5 and when dealing the final blow in his EX Burst, the Warrior of Light makes the same pose as the one found on the original game cover, illustrated by Yoshitaka Amano.
- The scene in the ending of Dissidia Final Fantasy where the Warrior of Light is walking towards Cornelia Castle resembles the opening scene of the original Final Fantasy.
- The Warrior's EX Mode allows him to slash away magic projectiles while attacking. This may be a reference to the CGI cutscene from Final Fantasy Origins, in which he cuts through a Red Dragon's fireball. This scene may also be the basis for his ability to release blasts of light from his weapons.
- At the end of Destiny Odyssey 1-5 Warrior of Light states he will find a way to save everyone, even Garland. This references the epilogue from Final Fantasy, which states that once the world is washed with light, everyone, including Garland, will be there.
- When using Shining Wave, the Warrior says "bathe in the Light", referencing the epilogue of Final Fantasy, which says that the four warriors used the elements that had destroyed the world "to bathe [it] in light".
- In Destiny Odyssey I, Warrior of Light faces Garland as his first boss, and again at the end of his story as his final boss. This is similar to the original Final Fantasy, where Garland, in various forms, is both the first boss and the final boss.
- In Dissidia 012, in the Warrior of Light's storyline during the 13th cycle, he encounters the Bahamut summonstone, who says "Long has it been since men of courage have stood before me. Come, I shall confer upon you my power!" The line is taken from the original Final Fantasy, which Bahamut said when granting the Warriors of Light their class changes as recognition of their power and bravery.
- The Warrior of Light being recognized by Garland in one of the Cid reports in Dissidia 012 may have been a reference to his defeating Garland in Final Fantasy.
- His sword resembles the Excalibur as depicted in the various remakes of Final Fantasy.
Trivia
- The Warrior of Light's storyline is the longest in game timeline, beginning moments after Cosmos tells her warriors to retrieve their Crystals and ending after they have done so, also making the Warrior the last to retrieve his Crystal.
- The Warrior of Light's storyline has several unique aspects compared to the other characters'; He is the only character to fight the same enemy twice in one storyline (Garland), and he has the most boss fights of any character's storyline, a total of five, whereas all other characters fight no more than three. In the original Dissidia he is also the only character to fight a boss in the middle of a stage (Ultimecia) rather than at the end, and she is the only boss piece to grant a DP bonus. This is no longer the case in Dissidia 012, where the Warrior's storyline is altered and Ultimecia is faced at the end of a gateway as normal.
- At the end of Dissidia, all of the heroes return to their respective homes, except for the Warrior of Light, who simply walks towards Castle Cornelia. Dissidia 012's Character Files hint that the story of the original Final Fantasy begins at this point.
- Due to being used in cutscenes, the Warrior of Light's DLC outfit model exists in the game files even if the player does not download the outfit.
- The Warrior of Light and Zidane were the first heroes to be announced for Dissidia.
- The Warrior of Light is one of three characters, the others being Zidane and Kuja, to have more than one intro quote when fighting his rival in Dissidia.
- The Warrior of Light is the only character in all of the Dissidia series to be shown in his EX Mode attire in a promotional CGI poster.
- The Warrior of Light is one of the first six characters announced for the Dissidia arcade game.
- The Warrior of Light's name, as given by Prishe, is purposefully left unsaid in-game. It's possible this is a reference to players naming their own characters in the original Final Fantasy.
References
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