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Warrior Monk (enemy)

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The Warrior Monks are enemies fought in Bevelle in Final Fantasy X. The two versions share most statistics, differing only in their Agility. The monk wielding the rifle uses an attack which hits a single person, whereas the one wielding the flamethrower unleashes his upon the entire party.

Warrior monks are first fought in the Tower of Light during Yuna and Seymour's wedding. After the party dispatches them, they are not fought until the High Bridge before the Seymour Natus battle. After that, they are only fought in the Zanarkand Ruins as Fallen Monks.

StatsEdit

Rifle

Final Fantasy X enemy stats
#097#098 #099
Location Monster Arena Species Other information
Bevelle Does not appear Humanoid N/A
Sensor description Scan description
Stats
HP MP Strength Magic Defense Magic Defense
1,400 (2,100) 20 20 20 1 1
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
19 0 0 15 420 (840) 460
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison (25%Percentage of maximum HP removed each turn) Petrify Slow Zombie Power Break
Immune 50 95 25 25 0 25 Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (1Turns taken for target to die) Nul
0 0 0 0 0 Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 0 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 Immune 0 Lv. 1 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Hi-Potion x2 Purifying Salt Ability Sphere x1Overkill: x2 Ability Sphere x1Overkill: x2
Equipment drop (3.13%) Weapon abilities Armor abilities Bribe
1-3 slots, 1-3 abilities Piercing, Strength +5%, Magic Counter Death Ward, Magic Def +5% Cannot bribe
Abilities
Abilities Ronso Rage
Rifle (damages one party member) None

Flamethrower

Final Fantasy X enemy stats
#098#099 #100
Location Monster Arena Species Other information
Bevelle Does not appear Humanoid N/A
Sensor description Scan description
Stats
HP MP Strength Magic Defense Magic Defense
1,400 (2,100) 20 20 20 1 1
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
17 0 0 15 420 (840) 460
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison (25%Percentage of maximum HP removed each turn) Petrify Slow Zombie Power Break
Immune 50 95 25 25 0 25 Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (1Turns taken for target to die) Nul
0 0 0 0 0 Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 0 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 Immune 0 Lv. 1 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Hi-Potion x2 Purifying Salt Ability Sphere x1Overkill: x2 Ability Sphere x1Overkill: x2
Equipment drop (3.13%) Weapon abilities Armor abilities Bribe
1-3 slots, 1-3 abilities Piercing, Strength +5%, Magic Counter Death Ward, Magic Def +5% Cannot bribe
Abilities
Abilities Ronso Rage
Flamethrower (damages entire party) None

GalleryEdit

TriviaEdit

  • Both types of Warrior Monks, as well as both types of Fallen Monks, count as two enemies for the purpose of anything that counts kills (such as Karma damage or the Slayer overdrive mode). This is because their weapon is considered a separate (albeit untargetable) enemy.

Related enemiesEdit

Final Fantasy X-2Edit

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