Fandom

Final Fantasy Wiki

Warrior (Final Fantasy XI)/Abilities

< Warrior (Final Fantasy XI)

20,627 pages on
this wiki
Add New Page
Talk1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Warrior is one of the basic job classes in Final Fantasy XI, and is geared towards being a balanced attacker and defender. They can serve both as tanks or as primary attackers. This is a list of available job abilities and traits for the class.

Job TraitsEdit

Defense BonusEdit

Defense Bonus increases a Warrior's defense by 10 points. It is gained at level 10, and is also available to a number of other classes.

Resist VirusEdit

Warriors have Resist Virus as their particular job trait from the Resist Status family. There are multiple levels available, each of which decreases the likelihood of being inflicted with Virus.

  • Resist Virus I - available at level 15
  • Resist Virus II - available at level 35
  • Resist Virus III - available at level 55
  • Resists Virus IV - available at level 70

Double AttackEdit

Attack BonusEdit

SavageryEdit

Savagery is a Merit ability, and adds a TP boost to Warcry.

Aggressive AimEdit

Aggressive Aim is a Merit ability. It adds a ranged accuracy boost to Aggressor.

Critical Attack BonusEdit

Critical Attack Bonus raises the amount of damage a Warrior deals with critical hits by approximately 5%. It is available at level 78, and may also be learned by Dancers and Thieves.

Shield Defense BonusEdit

Reduces damage taken when the warrior blocks with a shield. It is learned by the Warrior at level 80, and may also be learned by Paladins at level 77.

Job AbilitiesEdit

Mighty StrikesEdit

ProvokeEdit

BerserkEdit

Berserk lasts for three minutes and may be used once every 5 minutes. This ability significantly increases the attack ability of a warrior, but it comes at a reduction in a player's defensive value. The amount of change is a 25% attack boost and 25% defense penalty. This ability is the polar opposite of Defender, another Warrior ability.

This is one of the most significant abilities for increasing a player's damage over time and one of the chief reasons that players choose to use warrior as a Support Job.

DefenderEdit

Contrasting with Berserk, Defender will lower the player's attack stat by 25%, while providing a 25% defense bonus. The ability has a 3 minute timer and will last for 3 minutes.

WarcryEdit

AggressorEdit

When used, Aggressor will increase accuracy by about 25, but it will drop evasion significantly. It is generally accepted that this is about 25 to 35 points. The ability lasts 3 minutes and Aggressor can be used once every 5 minutes. Aggressor becomes available to Warriors at level 45. As such, it is not available to anyone using warrior as a subjob until their level is at least 90.

RetaliationEdit

When under Retaliation, the Warrior loses movement speed but gains a small chance to Counter. The ability is affected by the player's Accuracy stat, and the Warrior will still take damage. It is gained at level 60.

Warrior's ChargeEdit

Warrior's Charge is one of two Merit abilities available to Warriors. As such, it is only available to players at level 75. When used, the player will automatically attack twice as if affected by Double Attack and does add some damage to Weapon Skills. It may be recast every 15 minutes, with further merit upgrades decreasing the recast time.

TomahawkEdit

RestraintEdit

Restraint is a job ability that increases the warrior's weapon skill power with each attack, but prevents the warrior from scoring critical hits. It is worth noting that with Mighty Strikes in effect, a warrior may still land critical hits while under the effect of Restraint. XI

Also on Fandom

Random Wiki