Warrior (Final Fantasy)/Dissidia
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< Warrior (Final Fantasy)
| Warrior of Light | |
| Portrait(s) | |
| Kana | ウォーリア・オブ・ライト |
| Romaji | Wōria obu Raito |
| Japanese Name | Warrior of Light |
| Original Game | Final Fantasy |
| Story Difficulty | ★★★★★ / ★★★★★ |
| EX Mode | Class Change |
| EX Burst | Oversoul |
| Japanese Voice Actor | Toshihiko Seki |
| English Voice Actor | Grant George |
| Dissidia Final Fantasy Character | |
- "A warrior of light clad in armor, wielding sword and shield. A noble warrior that fears no one and gallantly faces any foe."
- —Description
The Warrior of Light is a playable character in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A skilled and honorable swordsman, he duels using both sword and shield to strike enemies. He is the leader of the characters fighting for Cosmos, and is a stoic and determined individual who serves the will of the goddess faithfully. In opposition to him, his nemesis, Garland, is Chaos's right-hand man. Dissidia's character files note that not even he knows his true name or origins, and Dissidia 012 elaborates on both extensively, revealing his connection to Cosmos and Cid of the Lufaine and establishing him as an original character not summoned from another world like the others.
Although all ten heroes of the original Dissidia have their own Destiny Odysseys, the Warrior of Light is considered the main protagonist of the game's storyline, seeing as how he leads the other warriors.
Contents |
Crystal and Attire
Edit
The Warrior of Light's base outfit is adapted from Yoshitaka Amano's artwork of the Knight class from the original Final Fantasy. He wears a suit of pale blue armor with gold and khaki details, a horned helmet, and a long khaki cape. He has aqua-marine eyes and long silver hair. The Warrior's appearance as a Knight in his EX Mode is directly based on the Knight artwork, giving his armor various red and yellow highlights, coloring his cape gold, and shifting the horns of his helmet down to point forward.
The Warrior's first alternate outfit, "Amethyst Armor", is a red and sepia recolor, so as to invoke a weathered feeling, and his EX Mode is recolored red with silver and white highlights like the alternate artwork of the Warrior of Light.
The Warrior's second alternate outfit, "Classic Red", is based on Final Fantasy's Warrior sprites. The Warrior wears simpler crimson armor with no cape or skirt, shorter gauntlets that show his biceps, and a shorter collar. He also wears no helmet, showing dark red hair. His EX Mode is taken from the Knight class upgrade, granting him a more muscular build and slicking his hair upwards.
As a downloadable fourth outfit, the Warrior appears as he does in Dissidia 012's opening and flashbacks in the Reports. The Warrior retains his base outfit but removes his helmet to reveal spiked white hair, and his sword has a slightly different shape. His EX Mode is identical to his base outfit's EX Mode but without the helmet.
The Warrior's crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy. His manikin counterpart is named the False Hero and is colored blue.
Personality
Edit
Added by Drake ClawfangThe Warrior of Light is calm, tactical, and focused, solemnly believing in Cosmos and that her victory will come as a result of the valor of her warriors. He pays no heed to the taunts and attempted manipulations of the villains he battles, and though he grows concerned that they know something vital that he does not, he continues to believe in the light and struggles onward. Even Cosmos is unable to sway his resolve, the goddess expressing doubts over the growing risk of the battle and the Warrior telling her that she taught him to always keep fighting.
When Garland reveals to the Warrior that the war is a cycle and they cannot permanently kill each other, the Warrior declares he will fight to end the cycle then, and will save Garland from his destined eternity of battle. Towards the other Warriors of Cosmos he is a stern but compassionate leader, temporarily straying from his path to rescue Firion from Sephiroth and challenging Squall to ensure he is strong enough to be safe traveling alone.
In Dissidia 012, the Warrior is initially the only other Warrior of Cosmos aware of Kain's plans to incapacitate the other warriors to save them from the manikins. As a contrast to his actions in the 13th cycle, the Warrior tells Cosmos and Lightning that before the manikin army, their deaths are certain, and it is only by submitting to the cycle that they can survive, accepting their defeat as inevitable and being reborn to fight anew in the new war. In the 12th cycle's ending, the Warrior battles a massive army of manikins to protect Cosmos, expecting to be destroyed for good. Before the battle, he apologizes for being unable to lead her warriors to victory, that in spite of his actions, his faith in her has never wavered, and encourages her to trust in her surviving warriors in the next conflict.
Story
Edit

Added by AI AssembledDuring one of the previous cycles of conflict, Cid of the Lufaine attempted to make a perfect manikin from his own memories. Despite repeated failures he eventually succeeded, the manikin's body not crystallizing to show its perfection. This manikin had no signs of will, which Cid attributed to an incomplete transfer of his memories, and placed it among the other summoned warriors of the cycle to see what became of it. This manikin appears in the Chaos Shrine, where Prishe and Garland find him. Though Prishe is confused by his appearance, Garland recognizes the Warrior somehow and tells Prishe she cannot understand what he is. The two battle, and when Prishe is victorious she takes the Warrior to Order's Sanctuary, where she and Shantotto convince Cosmos to imbue him with her power, transforming him into a Warrior of Cosmos.
At the Empyreal Paradox, the Warrior of Light tells Prishe he has no name and no memories of his past. She reassures him he doesn't need his memories in order to know who he is, and thinks about bringing the topic up with Cosmos before excitedly proclaiming she knows exactly what his name should be.
Official Quests
Edit
The Warrior of Light has a minor appearance in the quest "Prishe's Quest 000: The Defeat of Cosmos". When Cosmos is struck down by Garland, Prishe and the Warrior of Light begin to fade away. Prishe vanishes first, urging the Warrior to remember his name. The Warrior attempts to get to Cosmos, but vanishes before he can make it. The ending narration mentions that the Warrior of Light eventually reappeared in the next cycle, though the means by which he returned while the other vanished warriors did not is unknown.
Twelfth cycle
Edit

Added by IxbranHaving learned from Kain the cycle's true nature, the Warrior comes to the agreement with him that they cannot defeat the manikins and must accept their defeat in order to survive to the next cycle. Thus Kain goes after the other warriors while the Warrior shields him from harm. When Lightning barely escapes the manikins and an encounter with Kain alerts her to his actions, the Warrior listens to her telling Cosmos of Kain's "betrayal" before fighting her himself. When Cosmos makes him reveal what he and Kain are doing, the Warrior's reasons and intentions only serve to further anger Lightning as Laguna, Vaan, and Yuna arrive. The four agree to remain awake to stop the manikin infestation, and the Warrior can do nothing but wish them good luck, remaining behind to protect Cosmos as they depart. The Warrior later witnesses Terra's conversion into a Warrior of Cosmos when she makes her way to the Sanctuary weakened.
As Lightning and her group fall defeating a horde manikins to close the portal to the Rift they are emerging from, the Warrior battles a second army that is attacking Order's Sanctuary. When his strength wavers as the fight continues, Cosmos calls out to him by the name given to him by Prishe, and expends her power to destroy the remaining manikins and save his life. The Warrior witnesses he and the other Warriors of Cosmos being transported into another realm temporarily, where he sees Lightning and her group fade from existence. The other Warriors of Cosmos are purified by Shinryu to participate in the final cycle of conflict, and the Warrior is transported back to World B unconscious.
Thirteenth cycle
Edit

Added by Kai MacielAwakening and hearing Cosmos calling to him, the Warrior travels to Order's Sanctuary to find Cosmos weakened from her actions in the previous cycle. She appears to the other Warriors of Cosmos in a vision and tells them to obtain their crystals to have hope of victory. The Warrior sets off to seek his, but quickly comes across Garland, who questions his resolve. The Warrior defeats him, only for Garland to tell him he will know the truth of the conflict soon.

Added by BurstDragonLater the Warrior meets Cecil and Tidus, who have been ambushed by Sephiroth. Firion pursued the swordsman alone to reclaim something stolen from him, and the Warrior of Light tracks the two down. Sending Firion back to Cecil and Tidus, the Warrior engages Sephiroth in Firion's place. After the duel, Sephiroth asks why he fights, and the Warrior replies that it is for the Crystals and for the war to end. Sephiroth says the fighting will not end, and the Warrior fights for the thrill of it, just as he does. Sephiroth departs to confront Cloud, leaving the Warrior of Light puzzled, but still determined.
As he travels further he encounters Ultimecia, who taunts his resolve to end the war and claims it is ridiculous to risk his life for the crystals. The Warrior ignores her words and they engage in battle. Though the Warrior defeats her, Ultimecia warns his comrades are losing their faith in the crystals and questions his trust in them. Shortly after the Warrior encounters Squall, who is traveling alone. Squall declares he will fight and find his crystal on his own, and the Warrior questions if he is truly strong enough to follow his path in solitude. The two battle and Squall proves himself and wins the duel. Squall tells the Warrior that while he travels alone, he still has his comrades' support and shows him Bartz's good luck charm. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.
After leaving Squall, Cosmos approaches the Warrior of Light and tries to dissuade him from his journey. The Warrior of Light insists on continuing, even when hope seems lost, keeping his sworn oath to find the crystals and end the war. She responds with an oath of her own: to keep believing in them until the very end. The Warrior arrives in Pandaemonium facing the Emperor, who tries to sway the Warrior of Light with a fake Crystal. He sees through the ruse easily and destroys it, declaring the crystals are earned through their own strength, not by the mercy of an enemy. The two engage in battle and the Warrior wins. Just after the Emperor disappears, Garland arrives and tells the Warrior of Light to follow him if he wants to know the truth behind the war.

Added by Kai MacielThe Warrior pursues Garland to the Chaos Shrine, where Garland reveals they are trapped in an endless cycle of war, saying it is their destiny to fight forever and thus hopeless to fight against fate. The Warrior of Light replies that even though they are trapped, he will overcome the cycle now that he knows of its existence. The two duel, and the Warrior wins and earns his crystal, but Garland warns he will return. The other Warriors of Cosmos arrive, and the ten return to Cosmos with their Crystals. Along the way, the Warrior talks to Bartz, who suggests getting the others to help think up a name to call him by. The Warrior turns down the offer as he does not want to bury away the hidden memory of the name given to him by Prishe.

Added by TenzaZangetsuThe heroes gather at Order's Sanctuary, but Cosmos tells them they are too late. Chaos arrives at the scene, transports everyone to his throne and incinerates Cosmos. Soon afterward, the heroes begin to disappear and are transported to a place of absolute darkness. The last remaining strength of Cosmos's spirit within the Crystals saves them from vanishing and teleports them back to Order's Sanctuary, giving the group a chance to strike back against Chaos and his warriors.

Added by Kai MacielOn their way to Chaos, the Warrior of Light feels more uneasy the others are regaining their memories while he is not. Though the others assure him he'll remember his past in time, Tidus later tells the Warrior there is more to memories, and the Warrior of Light promises he will remember his friends after the battle. After defeating the Warriors of Chaos again, the Warriors of Cosmos reach Chaos's throne and challenge the god to a final battle. Chaos is vanquished, and the warriors are teleported away as he is consumed in fire. They find themselves in World A and fade back to their own worlds one by one, while the Warrior of Light remains and begins walking towards Castle Cornelia with his crystal in hand.
Confessions of the Creator
Edit
After the cycles ended, Shinryu punished Cid for intervening in the war in the thirteenth cycle, breaking their pact. Cid was trapped in an alternate dimension where he believed the cycles of war continued, and Chaos eventually went berserk and transformed into Feral Chaos. The Warrior of Light is mentioned by Cid as "the only one born in this realm" who was the last surviving warrior summoned by the other god, and perished trying to protect Cosmos from Feral Chaos after the 20th purification.
Battle
Edit
- See also: Warrior (Final Fantasy)/Dissidia/Quotes.
Warrior of Light is described as a Paragon. He is a well-rounded character specializing in close to mid-range attacks, and a handful of minor support magical attacks. He also has several Bravery to HP links, and his HP attacks hit at a variety of ranges. As a downside, the Warrior has few ranged Bravery attacks, and his melee strikes are not overly powerful compared to other melee characters. Though his EX Mode bonuses increase his damage output greatly, he is still outclassed by other characters in their own EX Modes.
Boss
Edit
In Dissidia, the Warrior of Light is fought in Destiny Odyssey VIII, Distant Glory, and Inward Chaos.
In Dissidia 012, he is fought in Decision and Resolve for Seclusion chapters of Story Mode.
Attacks
Edit
Bravery Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Dayflash | Ground | 30 (15) | 90 | Melee Low | Wall Rush | Physical | Initial | |
| Short three-hit combo that knocks opponent away. Executes quickly but has low range. Damage = 8, 8, 10 = 26 Damage = 5 + 4, 5 + 4, 10 + 6 = 34 | ||||||||
| Red Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Initial | |
| Conjure a fireball to home in on opponent. Damage = 15 | ||||||||
| Sword Thrust | Ground | 30 (15) | 180 | Melee Mid Melee Low | Wall Rush | Physical | Level 3 | |
| Throw shield forward, then charge forward to attack opponent with a sword combo. Damage = 8, 4 x 3, 10 = 30 Damage = 3, 4 x 3 + 4, 10 + 6 = 35 | ||||||||
| Blue Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Level 19 | |
| Conjures six shards of ice to strike opponent from above. Damage = 12 each | ||||||||
| White Fang | Ground | 20 (10) | 120 | Ranged Low | None | Magical | Level 24 | |
| Conjures a stream of lightning bolts that travel towards opponent. Damage = 10 each | ||||||||
| Ascension | Ground | 30 (15) | 90 | Melee Low | Chase Wall Rush | Physical | Level 30 | |
| Throw shield forward and up and attack with a sword combo to launch opponent into the air. Damage = 1, 2, 7, 30 = 40 Damage = 1 + 4, 2, 7 + 4, 30 + 6 = 54 | ||||||||
| Crossover | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush | Physical | Initial | |
| Move forward while spinning shield, then stab opponent to knock them into the air. Damage = 2, 2, 6, 30 = 40 Damage = 2, 2, 6 + 4, 30 + 6 = 50 | ||||||||
| Rising Buckler | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush | Physical | Level 9 | |
| Throws shield upwards at opponent to hit multiple times, then stab and knock them downward. Damage = 1 x 4, 6, 15 = (25) Damage = 1 x 4, 6 + 6, 15 + 6 = (37) | ||||||||
| Shield Strike | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush | Physical | Level 13 | |
| Throw shield downward at opponent to hit multiple times, then knock them upward. Damage = 1 x 4, 6, 15 = 25 Damage = 1 x 4, 6 + 6, 15 + 6 = 37 | ||||||||
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Dayflash (ground) | Ground | 30 (15) | 90 | Melee Low | Chase | Physical | Initial | |
| Short three-hit combo that knocks opponent away. Executes quickly but has low range. Damage = 3 (+4), 4 (+4), 15 (+6) = 22/36 | ||||||||
| Blue Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Initial | |
| Conjures six shards of ice to strike opponent from above. Damage = 7 each | ||||||||
| Sword Thrust | Ground | 30 (15) | 90 | Melee Mid Melee Low | Wall Rush | Physical | Level 4 | |
| Throw shield forward, then charge forward to attack opponent with a sword combo. Damage = 6, 3×3 (+4), 15 (+6) = 40/54 | ||||||||
| White Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Level 8 | |
| Conjures a stream of lightning bolts that travel towards opponent. Damage = 6 each | ||||||||
| Ascension | Ground | 30 (15) | 120 | Melee Low | Chase Wall Rush | Physical | Level 19 | |
| Throw shield forward and up and attack with a sword combo to launch opponent into the air. Damage = 4 (+4), 5 (+4), 11, 20 (+6) = 40/54 | ||||||||
| Red Fang | Ground | 30 (15) | 90 | Ranged Low | None | Magical | Level 32 | |
| Conjure a fireball to home in on opponent. Damage = 15 | ||||||||
| Crossover | Aerial | 30 (15) | 120 | Melee Low | Chase Wall Rush | Physical | Initial | |
| Move forward while spinning shield, then stab opponent to knock them into the air. Damage = 5, 5, 10 (+4), 20 (+6) = 40/50 | ||||||||
| Shield Strike | Aerial | 30 (15) | 200 | Melee Low | Wall Rush | Physical | Initial | |
| Throw shield downward at opponent to hit multiple times, then knock them upward. Damage = 2 x 4 (+6), 6 (+4), 16 (+6) = 30/* | ||||||||
| Rising Buckler | Aerial | 30 (15) | 150 | Melee Low | Wall Rush | Physical | Level 15 | |
| Throws shield upwards at opponent to hit multiple times, then stab and knock them downward. Damage = 2 x 4 (+6), 6 (+4), 16 (+6) = 30/* | ||||||||
| Dayflash (midair) | Aerial | 30 (15) | 90 | Melee Low | Chase | Physical | Level 25 | |
| Short three-hit combo that knocks opponent away. Executes quickly but has low range. Damage = 3 (+4), 4 (+4), 15 (+6) = 22/36 | ||||||||
HP Attacks
Edit
Bravery to HP Attacks
Edit
EX Mode
Edit
The Warrior of Light's EX Mode is Class Change, based on the Warrior's transformation in the original Final Fantasy from Warrior to Knight. The Warrior of Light gains the bonuses "Mirror Attack," "Protect" and "Light's Blessing." Mirror Attack grants the Warrior Block Low priority when attacking, automatically reflecting lesser magic projectiles, and Protect increases his DEF by 10. Light's Blessing summons swords of light to strike the opponent when the Warrior lands a Bravery attack, knocking them further back and doing additional damage.
The Warrior's EX Burst is Oversoul, where he attacks the opponent with powerful magic-infused sword blows. The player must input a series of D-pad commands as the Warrior dashes past opponents to strike them several times. If the player inputs all the commands correctly, the Warrior executes a final strike that "detonates" the magical energy surrounding the opponent, consuming them in an explosion of light.
Equipment
Edit
Warrior of Light can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, the Warrior of Light can also equip Daggers, Katanas, Large Shields, and Chestplates.
Exclusive Weapons
Edit
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Flame Sword | 50 | ATK +36 | Defense +5%. | Trade: 15460 gil, Rapier, Spirit Stone x3, Protect Shard x2 |
| Braveheart | 92 | ATK +63 | Defense +10%. | Trade: 29570 gil, Flame Sword, Goddess's Magicite x5, Protect Crystal x3 |
| Barbarian's Sword | 100 | ATK +68 | Defense +15%. Minor Sneak Attack Effect. | Trade: 31920 gil, Braveheart, Guiding Light x5, Protect Orb x5 |
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Flame Sword | 30 | ATK +40 | Defense +5%. | Trade: 61000 gil, Rapier, Scarletite x1, Hero's Desire x5 |
| Braveheart | 90 | ATK +63 | Defense +7%. | Trade: 158,000 gil, Flame Sword, Electrum x1, Hero's Dream x5 |
| Barbarian's Sword | 100 | ATK +68 | Defense +10%. Minor Counterattack Effect. | Trade: 182,800 gil, Braveheart, Guiding Light x1, Hero's Hopes x5 |
Gallery
Edit
Allusions
Edit
- The Braveheart is a weapon dropped by Yamatano Orochi in the Whisperwind Cove and Barbariccia in the Hellfire Chasm in the Dawn of Souls and 20th Anniversary editions of Final Fantasy. The Barbarian's Sword is the strongest weapon available in the 20th Anniversary edition, surpassing even the Ultima Weapon, and can only be obtained by defeating the strongest version of Chronodia in the Labyrinth of Time.
- The Warrior of Light's Red Fang, Blue Fang, and White Fang attacks are named after recurring items of the same names that cast elemental magic when used in battle. When any of the three attacks are used, the Warrior appears to reach to the pouch on his waist before throwing up his hand, the item being thrown into the air and vanishing.
- Before fighting Garland in Destiny Odyssey I-5 and when dealing the final blow in his EX Burst, the Warrior of Light makes the same pose as the one found on the original game cover, illustrated by Yoshitaka Amano.
- The scene in Dissidia's ending where the Warrior of Light is walking towards Cornelia Castle resembles the opening scene of the original Final Fantasy.
- The Warrior's EX Mode allows him to slash away magic projectiles while attacking. This may be a reference to the CGI cutscene from Final Fantasy Origins, in which he cuts through a Red Dragon's fireball.
- At the end of Destiny Odyssey 1-5 Warrior of Light states he will find a way to save everyone, even Garland. This references the epilogue from Final Fantasy, which states that once the world is washed with light, everyone, including Garland, will be there.
- When using Shining Wave, the Warrior says "bathe in the Light", referencing the epilogue of Final Fantasy, which says that the four warriors used the elements that had destroyed the world "to bathe [it] in light".
- In Destiny Odyssey I, Warrior of Light faces Garland as his first boss, and again at the end of his story as his final boss. This is similar to the original Final Fantasy, where Garland, in various forms, is both the first boss and the final boss.
- In Dissidia 012, in the Warrior of Light's storyline during the 13th cycle, he encounters the Bahamut summonstone, who says "Long has it been since men of courage have stood before me. Come, I shall confer upon you my power!" The line is taken from the original Final Fantasy, which Bahamut said when granting the Warriors of Light their class changes as recognition of their power and bravery.
- The Warrior of Light being recognized by Garland in one of the Cid reports in Dissidia 012 may have been a reference to his defeating Garland in Final Fantasy.
Trivia
Edit
- The Warrior of Light's storyline is the longest in game timeline, beginning moments after Cosmos tells her warriors to retrieve their Crystals and ending after they have done so, also making the Warrior the last to retrieve his Crystal.
- The Warrior of Light's storyline has several unique aspects compared to the other characters'; He is the only character to fight the same enemy twice in one storyline (Garland), and he has the most boss fights of any character's storyline, a total of five, whereas all other characters fight no more than three. In the original Dissidia he is also the only character to fight a boss in the middle of a stage (Ultimecia) rather than at the end, and she is the only boss piece to grant a DP bonus. This is no longer the case in Dissidia 012, where the Warrior's storyline is altered and Ultimecia is faced at the end of a gateway as normal.
- At the end of Dissidia, all of the heroes return to their respective homes, except for the Warrior of Light, who simply walks towards Castle Cornelia. Dissidia 012's Character Files hint that the story of the original Final Fantasy begins at this point.
- In Dissidia, the final D-pad command for the Warrior's EX Burst is always left. In Dissidia 012 it is randomized like the prior commands.
- The Warrior of Light and Zidane were the first heroes to be announced for Dissidia.
- The Warrior of Light is one of three characters, the others being Zidane and Kuja, to have more than one intro quote when fighting his rival in Dissidia.
- The Warrior of Light is the only character in all of the Dissidia series to be shown in his EX Burst attire in a promotional CGI poster.
- The Warrior of Light ties with Feral Chaos for having the highest base Defense in Dissidia, with 113 Defense at Level 100. This is further boosted to 123 Defense when the Warrior in in EX Mode, without any boosts from equipment or support abilities.