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Warrior of Light
Dissidia Warrior of Light
Portrait(s)
Dissicon ff1 WoL1 Dissicon ff1 WoL2 Dissicon ff1 WoL3 Dissicon ff1 WoL4
Kana ウォーリア・オブ・ライト
Romaji Wōria obu Raito
Japanese Name Warrior of Light
Original Game Final Fantasy
Story Difficulty ★★★★★Dissidia / ★★★★★Dissidia 012
EX Mode Class Change
EX Burst Oversoul
Japanese Voice Actor Toshihiko Seki
English Voice Actor Grant George
Dissidia Final Fantasy Character
A warrior of light clad in armor, wielding sword and shield. A noble warrior that fears no one and gallantly faces any foe.
—Description

The Warrior of Light is a playable character in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A skilled and honorable swordsman, he duels using both sword and shield to strike enemies. He is the leader of the characters fighting for Cosmos, and is a stoic and determined individual who serves the will of the goddess faithfully. In opposition to him, his nemesis, Garland, is Chaos's right-hand man. Dissidia's character files note that not even he knows his true name or origins, and Dissidia 012 elaborates on both extensively, revealing his connection to Cosmos and Cid of the Lufaine and establishing him as an original character not summoned from another world like the others.

Although all ten heroes of the original Dissidia have their own Destiny Odysseys, the Warrior of Light is considered the main protagonist of the game's storyline, seeing as how he leads the other warriors.

Crystal and AttireEdit

WarriorDissidiaAlts

The Warrior of Light's base outfit is adapted from Yoshitaka Amano's artwork of the Knight class from the original Final Fantasy. He wears a suit of pale blue armor with gold and khaki details, a horned helmet, and a long khaki cape. He has aqua-marine eyes and long silver hair. The Warrior's appearance as a Knight in his EX Mode is directly based on the Knight artwork, giving his armor various red and yellow highlights, coloring his cape gold, and shifting the horns of his helmet down to point forward.

The Warrior's first alternate outfit, "Amethyst Armor", is a red and sepia recolor, so as to invoke a weathered feeling, and his EX Mode is recolored red with silver and white highlights like the alternate artwork of the Warrior of Light.

The Warrior's second alternate outfit, "Classic Red", is based on Final Fantasy's Warrior sprites. The Warrior wears simpler crimson armor with no cape or skirt, shorter gauntlets that show his biceps, and a shorter collar. He also wears no helmet, showing dark red hair. His EX Mode is taken from the Knight class upgrade, granting him a more muscular build and slicking his hair upwards.

As a downloadable fourth outfit, the Warrior appears as he does in Dissidia 012's opening and flashbacks in the Reports. The Warrior retains his base outfit but removes his helmet to reveal spiked white hair, and his sword has a slightly different shape. His EX Mode is identical to his base outfit's EX Mode but without the helmet.

The Warrior's crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy. His manikin counterpart is named the False Hero and is colored blue.

PersonalityEdit

WarriorDissidia012

Warrior of Light without his helmet in the Dissidia 012 opening FMV.

The Warrior of Light is calm, tactical, and focused, solemnly believing in Cosmos and that her victory will come as a result of the valor of her warriors. He pays no heed to the taunts and attempted manipulations of the villains he battles, and though he grows concerned that they know something vital that he does not, he continues to believe in the light and struggles onward. Even Cosmos is unable to sway his resolve, the goddess expressing doubts over the growing risk of the battle and the Warrior telling her that she taught him to always keep fighting.

When Garland reveals to the Warrior that the war is a cycle and they cannot permanently kill each other, the Warrior declares he will fight to end the cycle then, and will save Garland from his destined eternity of battle. Towards the other Warriors of Cosmos he is a stern but compassionate leader, temporarily straying from his path to rescue Firion from Sephiroth and challenging Squall to ensure he is strong enough to be safe traveling alone.

In Dissidia 012, the Warrior is initially the only other Warrior of Cosmos aware of Kain's plans to incapacitate the other warriors to save them from the manikins. As a contrast to his actions in the 13th cycle, the Warrior tells Cosmos and Lightning that before the manikin army, their deaths are certain, and it is only by submitting to the cycle that they can survive, accepting their defeat as inevitable and being reborn to fight anew in the new war. In the 12th cycle's ending, the Warrior battles a massive army of manikins to protect Cosmos, expecting to be killed for good. Before the battle, he apologizes for being unable to lead her warriors to victory, that in spite of his actions, his faith in her has never wavered, and encourages her to trust in her surviving warriors in the next conflict.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
DDF Prishe e05

The Warrior of Light with Prishe.

During one of the previous cycles of conflict, Cid of the Lufaine attempted to make a perfect manikin from his own memories. Despite repeated failures he eventually succeeded, the manikin's body not crystallizing to show its perfection. This manikin had no signs of will, which Cid attributed to an incomplete transfer of his memories, and placed it among the other summoned warriors of the cycle to see what became of it. This manikin appears in the Chaos Shrine, where Prishe and Garland find him. Though Prishe is confused by his appearance, Garland recognizes the Warrior somehow and tells Prishe she cannot understand what he is. The two battle, and when Prishe is victorious she takes the Warrior to Order's Sanctuary, where she and Shantotto convince Cosmos to imbue him with her power, transforming him into a Warrior of Cosmos.

At the Empyreal Paradox, the Warrior of Light tells Prishe he has no name and no memories of his past. She reassures him he doesn't need his memories in order to know who he is, and thinks about bringing the topic up with Cosmos before excitedly proclaiming she knows exactly what his name should be.

Official QuestsEdit

The Warrior of Light has a minor appearance in the quest "Prishe's Quest 000: The Defeat of Cosmos". When Cosmos is struck down by Garland, Prishe and the Warrior of Light begin to fade away. Prishe vanishes first, urging the Warrior to remember his name. The Warrior attempts to get to Cosmos, but vanishes before he can make it. The ending narration mentions that the Warrior of Light eventually reappeared in the next cycle, though the means by which he returned while the other vanished warriors did not is unknown.

Twelfth cycleEdit

Kain and Light Dissidia 012 English

The Warrior of Light and Kain discuss the manikins.

Having learned from Kain the cycle's true nature, the Warrior comes to the agreement with him that they cannot defeat the manikins and must accept their defeat in order to survive to the next cycle. Thus Kain goes after the other warriors while the Warrior shields him from harm. When Lightning barely escapes the manikins and an encounter with Kain alerts her to his actions, the Warrior listens to her telling Cosmos of Kain's "betrayal" before fighting her himself. When Cosmos makes him reveal what he and Kain are doing, the Warrior's reasons and intentions only serve to further anger Lightning as Laguna, Vaan, and Yuna arrive. The four agree to remain awake to stop the manikin infestation, and the Warrior can do nothing but wish them good luck, remaining behind to protect Cosmos as they depart. The Warrior later witnesses Terra's conversion into a Warrior of Cosmos when she makes her way to the Sanctuary weakened.

As Lightning and her group fall defeating a horde manikins to close the portal to the Rift they are emerging from, the Warrior battles a second army that is attacking Order's Sanctuary. When his strength wavers as the fight continues, Cosmos calls out to him by the name given to him by Prishe, and expends her power to destroy the remaining manikins and save his life. The Warrior witnesses he and the other Warriors of Cosmos being transported into another realm temporarily, where he sees Lightning and her group fade from existence. The other Warriors of Cosmos are purified by Shinryu to participate in the final cycle of conflict, and the Warrior is transported back to World B unconscious.

Thirteenth cycleEdit

WOL Tidus intro

Warrior of Light and Tidus before the first battle against the villains in the thirteenth cycle.

Awakening and hearing Cosmos calling to him, the Warrior travels to Order's Sanctuary to find Cosmos weakened from her actions in the previous cycle. She appears to the other Warriors of Cosmos in a vision and tells them to obtain their crystals to have hope of victory. The Warrior sets off to seek his, but quickly comes across Garland, who questions his resolve. The Warrior defeats him, only for Garland to tell him he will know the truth of the conflict soon.

Later the Warrior meets Cecil and Tidus, who have been ambushed by Sephiroth. Firion pursued the swordsman alone to reclaim something stolen from him, and the Warrior of Light tracks the two down. Sending Firion back to Cecil and Tidus, the Warrior engages Sephiroth in Firion's place. After the duel, Sephiroth asks why he fights, and the Warrior replies that it is for the Crystals and for the war to end. Sephiroth says the fighting will not end, and the Warrior fights for the thrill of it, just as he does. Sephiroth departs to confront Cloud, leaving the Warrior of Light puzzled, but still determined.

As he travels further he encounters Ultimecia, who taunts his resolve to end the war and claims it is ridiculous to risk his life for the crystals. The Warrior ignores her words and they engage in battle. Though the Warrior defeats her, Ultimecia warns his comrades are losing their faith in the crystals and questions his trust in them. Shortly after the Warrior encounters Squall, who is traveling alone. Squall declares he will fight and find his crystal on his own, and the Warrior questions if he is truly strong enough to follow his path in solitude. The two battle and Squall proves himself and wins the duel. Squall tells the Warrior that while he travels alone, he still has his comrades' support and shows him Bartz's good luck charm. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.

After leaving Squall, Cosmos approaches the Warrior of Light and tries to dissuade him from his journey. The Warrior of Light insists on continuing, even when hope seems lost, keeping his sworn oath to find the crystals and end the war. She responds with an oath of her own: to keep believing in them until the very end. The Warrior arrives in Pandaemonium facing the Emperor, who tries to sway the Warrior of Light with a fake Crystal. He sees through the ruse easily and destroys it, declaring the crystals are earned through their own strength, not by the mercy of an enemy. The two engage in battle and the Warrior wins. Just after the Emperor disappears, Garland arrives and tells the Warrior of Light to follow him if he wants to know the truth behind the war.

Warrior light vs garland

Warrior of Light faces Garland.

The Warrior pursues Garland to the Chaos Shrine, where Garland reveals they are trapped in an endless cycle of war, saying it is their destiny to fight forever and thus hopeless to fight against fate. The Warrior of Light replies that even though they are trapped, he will overcome the cycle now that he knows of its existence. The two duel, and the Warrior wins and earns his crystal, but Garland warns he will return. The other Warriors of Cosmos arrive, and the ten return to Cosmos with their Crystals. Along the way, the Warrior talks to Bartz, who suggests getting the others to help think up a name to call him by. The Warrior turns down the offer as he does not want to bury away the hidden memory of the name given to him by Prishe.

The heroes gather at Order's Sanctuary, but Cosmos tells them they are too late. Chaos arrives at the scene, transports everyone to his throne and incinerates Cosmos. Soon afterward, the heroes begin to disappear and are transported to a place of absolute darkness. The last remaining strength of Cosmos's spirit within the Crystals saves them from vanishing and teleports them back to Order's Sanctuary, giving the group a chance to strike back against Chaos and his warriors.

Cornelia Dissidia Ending FMV

Warrior of Light walks towards Castle Cornelia.

On their way to Chaos, the Warrior of Light feels more uneasy the others are regaining their memories while he is not. Though the others assure him he'll remember his past in time, Tidus later tells the Warrior there is more to memories, and the Warrior of Light promises he will remember his friends after the battle. After defeating the Warriors of Chaos again, the Warriors of Cosmos reach Chaos's throne and challenge the god to a final battle. Chaos is vanquished, and the warriors are teleported away as he is consumed in fire. They find themselves in World A and fade back to their own worlds one by one, while the Warrior of Light remains and begins walking towards Castle Cornelia with his crystal in hand.

Confessions of the CreatorEdit

After the cycles ended, Shinryu punished Cid for intervening in the war in the thirteenth cycle, breaking their pact. Cid was trapped in an alternate dimension where he believed the cycles of war continued, and Chaos eventually went berserk and transformed into Feral Chaos. The Warrior of Light is mentioned by Cid as "the only one born in this realm" who was the last surviving warrior summoned by the other god, and perished trying to protect Cosmos from Feral Chaos after the 20th purification.


BattleEdit

See also: Warrior (Final Fantasy)/Dissidia/Quotes

Warrior of Light is described as a Paragon. He is a well-rounded character specializing in close to mid-range attacks, and a handful of minor support magical attacks. He also has several Bravery to HP links, and his HP attacks hit at a variety of ranges. As a downside, the Warrior has few ranged Bravery attacks, and his melee strikes are not overly powerful compared to other melee characters. Though his EX Mode bonuses increase his damage output greatly, he is still outclassed by other characters in their own EX Modes. The Warrior has the distinction of the highest base DEF in the game at Level 100, tying with Feral Chaos at 113 DEF, which is further boosted by his EX Mode.

BossEdit

In Dissidia, the Warrior of Light is fought in Destiny Odyssey VIII, Distant Glory, and Inward Chaos.

In Dissidia 012, he is fought in Decision and Resolve for Seclusion chapters of Story Mode.

AttacksEdit

See also: Dissidia 012 Final Fantasy/Gameplay Changes#Warrior of Light

Bravery AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Dayflash Ground 30 (15) 90 Melee Low Wall Rush Physical Initial DFF Dayflash
Short three hit sword combo that sends the opponent flying. Quick execution but low range.
DamageNormal = 8, 8, 10 = 26
DamageEX Mode = 5 + 4, 5 + 4, 10 + 6 = 34
EX Force generated: 115
Red Fang Ground 20 (10) 120 Ranged Low None Magical Initial DFF Red Fang
Shoot a fireball that flies toward the opponent.
Damage = 15
EX Force generated: 2
Sword Thrust Ground 30 (15) 180 Melee MidShield throw
Melee LowSword combo
Wall Rush Physical Level 3 DFF Sword Thrust
Throw shield, then charge forward to knock the opponent back.


DamageNormal = 8, 4 x 3, 10 = 30
DamageEX Mode = 3, 4 x 3 + 4, 10 + 6 = 35
EX Force generated: 120

Blue Fang Ground 20 (10) 120 Ranged Low None Magical Level 19 DFF Blue Fang
Summon several ice shards above the opponent.


Damage = 12 each
EX Force generated: 2 per hit

White Fang Ground 20 (10) 120 Ranged Low None Magical Level 24 DFF White Fang
Summon lightning strikes that close in on the opponent.
Damage = 10 each
EX Force generated: 2 per hit
Ascension Ground 30 (15) 90 Melee Low Chase
Wall Rush
Physical Level 30 DFF Ascension
Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air.
DamageNormal = 1, 2, 7, 30 = 40
DamageEX Mode = 1 + 4, 2, 7 + 4, 30 + 6 = 54
EX Force generated: 40
Crossover Aerial 30 (15) 120 Melee Low Chase
Wall Rush
Physical Initial DFF Crossover
Move toward the opponent while spinning shield, then stab to knock them into the air.
DamageNormal = 2, 2, 6, 30 = 40
DamageEX Mode = 2, 2, 6 + 4, 30 + 6 = 50
EX Force generated: 40
Rising Buckler Aerial 30 (15) 120 Melee Low Chase
Wall Rush
Physical Level 9 DFF Rising Buckler
Toss shield upwards to hit the opponent multiple times, then stab and knock them downward.
DamageNormal = 1 x 4, 6, 15 = (25)
DamageEX Mode = 1 x 4, 6 + 6, 15 + 6 = (37)
EX Force generated: 135
Shield Strike Aerial 30 (15) 120 Melee Low Chase
Wall Rush
Physical Level 13 DFF Shield Strike
Throw shield downwards to hit the opponent multiple times, then stab and knock them upward.
DamageNormal = 1 x 4, 6, 15 = 25
DamageEX Mode = 1 x 4, 6 + 6, 15 + 6 = 37
EX Force generated: 135
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Dayflash
(ground)
Ground 30 (15) 90 Melee Low Chase Physical Initial DFF Dayflash
Short three-hit sword combo that sends the opponent away. Executes quickly but has low range.
Damage = 3 (+4EX Mode bonus), 4 (+4EX Mode bonus), 15 (+6EX Mode bonus) = 22/36EX Mode
EX Force generated: 90
Blue Fang Ground 30 (15) 90 Ranged Low None Magical Initial DFF Blue Fang
Conjure six shards of ice to strike the opponent from above.
Damage = 7 each
EX Force generated: 0
Sword Thrust Ground 30 (15) 90 Melee MidShield throw
Melee LowSword combo
Wall Rush Physical Level 4 DFF Sword Thrust
Throw shield forward, then charge to knock opponent away.
Damage = 6, 3×3 (+4EX Mode bonus), 15 (+6EX Mode bonus) = 30/40EX Mode
EX Force generated: 30
White Fang Ground 30 (15) 90 Ranged Low None Magical Level 8 DFF White Fang
Conjure a stream of lightning bolts that travel towards opponent.
Damage = 6 each
EX Force generated: 0
Ascension Ground 30 (15) 120 Melee Low Chase
Wall Rush
Physical Level 19 DFF Ascension
Throw shield forward, then perform a sword combo to knock them into the air.
Damage = 4 (+4EX Mode bonus), 5 (+4EX Mode bonus), 11, 20 (+6EX Mode bonus) = 40/54EX Mode
EX Force generated: 90
Red Fang Ground 30 (15) 90 Ranged Low None Magical Level 32 DFF Red Fang
Conjure a fireball to home in on opponent.
Damage = 15
EX Force generated: 0
Crossover Aerial 30 (15) 120 Melee Low Chase
Wall Rush
Physical Initial DFF Crossover
Move forward while spinning shield, then stab opponent to knock them into the air.
Damage = 5, 5, 10 (+4EX Mode bonus), 20 (+6EX Mode bonus) = 40/50EX Mode
EX Force generated: 90
Shield Strike Aerial 30 (15) 200 Melee Low Wall Rush Physical Initial DFF Shield Strike
Throw shield downward at opponent to hit multiple times, then stab to knock them upward.
Damage = 2 x 4 (+6EX Mode bonus), 6 (+4EX Mode bonus), 16 (+6EX Mode bonus) = 30/42EX Mode
EX Force generated: 30
Rising Buckler Aerial 30 (15) 150 Melee Low Wall Rush Physical Level 15 DFF Rising Buckler
Throws shield upwards at opponent to hit multiple times, then stab and knock them downward.
Damage = 2 x 4 (+6EX Mode bonus), 6 (+4EX Mode bonus), 16 (+6EX Mode bonus) = 30/42EX Mode
EX Force generated: 30
Dayflash
(midair)
Aerial 30 (15) 90 Melee Low Chase Physical Level 25 DFF Dayflash
Short three-hit combo that knocks opponent away. Executes quickly but has low range.
Damage = 3 (+4EX Mode bonus), 4 (+4EX Mode bonus), 15 (+6EX Mode bonus) = 22/36EX Mode
EX Force generated: 90


HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shining Wave Ground 40 (20) 180 Ranged High None N/A Initial Dissidia WoL ShiningWave
Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has high reach into the air.
EX Force generated: 100
Shield of Light (ground) Ground 40 (20) 180 Melee High
Block Mid
Block
Wall Rush
N/A Initial Dissidia WoL ShieldofLight
Guard and hold out shield to unleash a short-ranged blast of light energy.
EX Force generated: 100
Shield of Light (midair) Aerial 40 (20) 180 Melee High
Block Mid
Block
Wall Rush
N/A Initial Dissidia WoL ShieldofLight
Guard and hold out shield to unleash a short-ranged blast of light energy.
EX Force generated: 100
Radiant Sword Aerial 40 (20) 180 Ranged Mid Wall Rush N/A Level 38 Dissidia WoL RadiantSword
Summon six blades of light that fly forward and then spread out to track the opponent.
EX Force generated: 40 per hit
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shining Wave Ground 30 (15) 130 Ranged High None N/A Initial Dissidia WoL ShiningWave
Stab sword into the ground and swing to send a wave of light forward. Tracks slightly and has a high reach into the air.
EX Force generated: 60 per hit
Shield of Light
(ground)
Ground 30 (15) 130 Melee High
Block Mid
Block
Wall Rush
N/A Level 22 Dissidia WoL ShieldofLight
Guard and hold out shield to unleash a short-ranged burst of light energy.
EX Force generated: 0
Ultimate Shield Ground 30 (15) 130 Melee High Wall Rush Physical Level 28 Warrior UltimateShield
Fling shield out to drag opponent closer, than hit them several times and knock them away. Can throw shield on a vertical angle up or down, including directly above.
Damage = 4 x 3, 8 = 20
EX Force generated: 30
Shield of Light
(midair)
Aerial 30 (15) 130 Melee High
Block Mid
Block
Wall Rush
N/A Initial Dissidia WoL ShieldofLight
Guard and hold out shield to unleash a short-ranged burst of light energy.
EX Force generated: 0
Radiant Sword Aerial 30 (15) 130 Ranged High Wall Rush N/A Level 13 Dissidia WoL RadiantSword
Summon six glowing swords that fire forward and then curve towards opponent.
EX Force generated: 0


Bravery to HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Rune Saber
(ground)
Ground 40 (20) 300 Melee Mid None Magical Ascension Dissidia WoL RuneSaber
(Combo) Light beam pierces foe.
Damage = 3 x 4 = 12
EX Force generated: 160
Rune Saber
(midair)
Aerial 40 (20) 300 Melee Mid None Magical Crossover Dissidia WoL RuneSaber
(Combo) Light beam pierces foe.
Damage = 3 x 4 = 12
EX Force generated: 160
Bitter End A Aerial 40 (20) 300 Melee Mid None Physical Shield Strike Dissidia WoL Bitter End
(Combo) Deft bladework.
Damage = 1 x 6, 2 = 8
EX Force generated: 170
Bitter End B Aerial 40 (20) 300 Melee Mid None Physical Rising Buckler Dissidia WoL Bitter End
(Combo) Deft bladework.
Damage = 1 x 6, 2 = 8
EX Force generated: 170
Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Rune Saber
(ground)
Ground 30 (15) 130 Melee Mid None Magical Ascension Dissidia WoL RuneSaber
Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Damage = 2 x 3, 4 = 10
EX Force generated: 0
Rune Saber
(midair)
Aerial 30 (15) 130 Melee Mid None Magical Crossover Dissidia WoL RuneSaber
Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Damage = 2 x 3, 4 = 10
EX Force generated: 0
Bitter End A Aerial 30 (15) 130 Melee Mid None N/A Shield Strike Dissidia WoL Bitter End
Strike opponents with a flurry of sword attacks, then knock them away.
Damage = 2 x 6, 10 = 15
EX Force generated: 30
Bitter End B Aerial 30 (15) 130 Melee Mid None N/A Rising Buckler Dissidia WoL Bitter End
Strike opponents with a flurry of sword attacks, then knock them away.
Damage = 2 x 6, 10 = 15
EX Force generated: 30


EX ModeEdit

Dissidia Warrior of Light ex
Oversoul

The Warrior of Light's EX Mode is Class Change, based on the Warrior's transformation in the original Final Fantasy from Warrior to Knight. The Warrior of Light gains the bonuses "Mirror Attack," "Protect" and "Light's Blessing." Mirror Attack grants the Warrior Block Low priority when attacking, automatically reflecting lesser magic projectiles. Protect increases his DEF by 10, granting the Warrior 123 DEF at Level 100, the highest in the game without taking equipment into account. Light's Blessing summons swords of light to strike the opponent when the Warrior lands a successful combo, knocking them further back and doing additional damage.

The Warrior's EX Burst is Oversoul, where he attacks the opponent with magical sword blows. The player must press the directional pad commands as the Warrior dashes through his opponent to strike them several times. The Warrior ends the EX Burst by dashing through the opponent for a final strike that detonates the magical energy surrounding them, consuming them in an explosion of light. Failing to enter the pad commands will result in the Warrior skipping to the end of the attack and less Bravery damage done. In Dissidia Final Fantasy the final D-pad command is always left, while in Dissidia 012 Final Fantasy it will appear at random like the other commands.

EquipmentEdit

Warrior of Light can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, the Warrior of Light can also equip Daggers, Katanas, Large Shields, and Chestplates.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Flame Sword 50 ATK +36 Defense +5%. Trade: 15460 gil, Rapier, Spirit Stone x3, Protect Shard x2
Braveheart 92 ATK +63 Defense +10%. Trade: 29570 gil, Flame Sword, Goddess's Magicite x5, Protect Crystal x3
Barbarian's Sword 100 ATK +68 Defense +15%.
Minor Sneak Attack Effect.
Trade: 31920 gil, Braveheart, Guiding Light x5, Protect Orb x5
Name Level Stats Effects Obtained
Flame Sword 30 ATK +40 Defense +5%. Trade: 61000 gil, Rapier, Scarletite x1, Hero's Desire x5
Braveheart 90 ATK +63 Defense +7%. Trade: 158,000 gil, Flame Sword, Electrum x1, Hero's Dream x5
Barbarian's Sword 100 ATK +68 Defense +10%.
Minor Counterattack Effect.
Trade: 182,800 gil, Braveheart, Guiding Light x1, Hero's Hopes x5

Other AppearancesEdit

Final Fantasy ArtniksEdit


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GalleryEdit

AllusionsEdit

D012 - Warrior of Light Fangs

The three colored fang items.

  • The Warrior of Light's Red Fang, Blue Fang, and White Fang attacks are named after recurring items of the same names that cast elemental magic when used in battle. When any of the three attacks are used, the Warrior reaches to his pouch and mimes throwing an item into the air as an appropriately colored fang rises from his body and vanishes.
  • Before fighting Garland in Destiny Odyssey I-5 and when dealing the final blow in his EX Burst, the Warrior of Light makes the same pose as the one found on the original game cover, illustrated by Yoshitaka Amano.
  • The scene in Dissidia's ending where the Warrior of Light is walking towards Cornelia Castle resembles the opening scene of the original Final Fantasy.
  • The Warrior's EX Mode allows him to slash away magic projectiles while attacking. This may be a reference to the CGI cutscene from Final Fantasy Origins, in which he cuts through a Red Dragon's fireball.
  • At the end of Destiny Odyssey 1-5 Warrior of Light states he will find a way to save everyone, even Garland. This references the epilogue from Final Fantasy, which states that once the world is washed with light, everyone, including Garland, will be there.
  • When using Shining Wave, the Warrior says "bathe in the Light", referencing the epilogue of Final Fantasy, which says that the four warriors used the elements that had destroyed the world "to bathe [it] in light".
  • In Destiny Odyssey I, Warrior of Light faces Garland as his first boss, and again at the end of his story as his final boss. This is similar to the original Final Fantasy, where Garland, in various forms, is both the first boss and the final boss.
  • In Dissidia 012, in the Warrior of Light's storyline during the 13th cycle, he encounters the Bahamut summonstone, who says "Long has it been since men of courage have stood before me. Come, I shall confer upon you my power!" The line is taken from the original Final Fantasy, which Bahamut said when granting the Warriors of Light their class changes as recognition of their power and bravery.
  • The Warrior of Light being recognized by Garland in one of the Cid reports in Dissidia 012 may have been a reference to his defeating Garland in Final Fantasy.

TriviaEdit

  • The Warrior of Light's storyline is the longest in game timeline, beginning moments after Cosmos tells her warriors to retrieve their Crystals and ending after they have done so, also making the Warrior the last to retrieve his Crystal.
    • The Warrior of Light's storyline has several unique aspects compared to the other characters'; He is the only character to fight the same enemy twice in one storyline (Garland), and he has the most boss fights of any character's storyline, a total of five, whereas all other characters fight no more than three. In the original Dissidia he is also the only character to fight a boss in the middle of a stage (Ultimecia) rather than at the end, and she is the only boss piece to grant a DP bonus. This is no longer the case in Dissidia 012, where the Warrior's storyline is altered and Ultimecia is faced at the end of a gateway as normal.
  • At the end of Dissidia, all of the heroes return to their respective homes, except for the Warrior of Light, who simply walks towards Castle Cornelia. Dissidia 012's Character Files hint that the story of the original Final Fantasy begins at this point.
  • Due to being used in cutscenes, the Warrior of Light's DLC outfit model exists in the game files even if the player does not download the outfit.
  • The Warrior of Light and Zidane were the first heroes to be announced for Dissidia.
  • The Warrior of Light is one of three characters, the others being Zidane and Kuja, to have more than one intro quote when fighting his rival in Dissidia.
  • The Warrior of Light is the only character in all of the Dissidia series to be shown in his EX Mode attire in a promotional CGI poster.

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