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Erases one enemy from the battlefield.
Warp (デジョン, Dejon?), also known as Banish, Dezone, X-Zone, or Degen, is a recurring spell with two varying effects. Warp either allows the party to teleport between different floors in a dungeon or to escape from battle, while in other cases Warp is an offensive spell that casts enemies into The Void, removing them from battle.
In some games, Warp is localized in English as Banish, an otherwise different spell, or as Teleport, a similar spell that warps the party out of battle and dungeons, but is usually not used offensively.
Banishes foes to another dimension.
Banishes foes to another dimension or transports party to previous floor.
Warp, also known as Banish in the Final Fantasy Origins release, is a Black Magic spell, which attempts to warp one or all foes to another dimension, essentially defeating them. The success rate increases with the level of the spell, however the success rate is drastically reduced if the spell targets all foes. When used in a dungeon outside of battle, Warp teleports the party to previous floors depending on the level of the spell. For example, if the spell is at level 3, the party will be teleported back three floors, at the point where they exited that floor.
If there are no previous floors, the party will be teleported to the world map in front of the entrance to the dungeon. This spell is ineffective in the Snow Cave, Bafsk Sewers, the Dreadnought, the Coliseum, and Castle Palamecia due to the storyline which occurs at these locations. Warp cannot be used in Soul of Rebirth outside of battle. Any character can learn Warp by having them use the Warp Tome (called the Banish Scroll in the Origins release).
|Effect||Allows the target to learn Warp when used outside of battle. Casts Warp VIII when used in battle.|
|Drop||Dark Soul, Death Knight, Death Rider, Ogre Mage, Royal Guard, Wizard|
|Cost||1,500 gil (Origins)|
|1,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Warps party back to previous floor.
Warp, titled Dejon in the J2e version, is a Black Magic spell that moves up one level of a dungeon or escapes battle. It is learned by Rydia at level 12 and Palom at level 29. It has a casting time of 0, costs 4 MP in the SNES/GBA/PSP/3D versions, and 10 MP in the PS version.
The spell's properties come to light when attempting to break down the 64 door hierarchy glitch. There are two types of map/room changes in Final Fantasy IV: "Go" types and "Return" types. "Go" types save the player's location, and "Return" types go back to a saved location. On the world map the player is at Room Level 0, but every time one enters a room the "Room Level" increments. Each time one exits something, the Room Level will decrement. It appears The Warp spell takes the player to the last point at which the party were at Room Level 0. In terms of normal gameplay, this should always be the world map.
Warp was originally meant to be an instant death spell, as seen in the SNES version when a Confused Marionetteer casts the spell which has no in-battle effect. The animation is the same as several other instant death attacks such as Ninth Dimension used by Trap Door, so it's possible that Warp was going to have an in-battle instant death effect, as is the case with other games in the series. This animation has been defined for the spell, but is intended to use a green palette rather than the blue palette seen when reflected.
Warp returns as a Black Magic spell in the sequel of Final Fantasy IV. The imposter Rydia along with Palom and Rydia already known the spell. It allows the party to warp back to the previous floor of a dungeon at the cost of 4 MP.
Warp returns as a Black Magic spell initially learned by Fusoya and Rydia, and learned by Palom at level 19. It costs 4 MP and functions in the same way as in Final Fantasy IV.
Banish, also known as N-Zone or X-Zone, is a level 6 Time Magic spell that instantly kills an enemy if successful. It costs 20 MP and can be bought in the Phantom Village. When successful, the spell proclaims that the enemy was "Thrown into the Rift!".
Indeed, when Exdeath punishes Gilgamesh with this spell, he can be later found in the Rift, however, the spell still works (with the same success message) when the party ventures into the Rift. Banish can be cast by Black Warlock, Carbuncle, Chrono Controller, Exdeath's Soul, and Gilgamesh.
The player may utilize this ability by catching and releasing a Page 32, Black Warlock, Zephyrus, Chrono Controller, Gel Fish, or Moss Fungus. It is of note that when the Gel Fish or Moss Fungus are released, the spell is bugged and will hit nothing, so it is advised to never catch these two particular enemies.
Banishes enemies to another dimension.
Banish is an Attack spell, called X-Zone in versions prior to the Game Boy Advance versions, is learned from the Esper Fenrir and the Cursed Ring relic, both at a rate of x5. It costs 53 MP to cast, has a 85% hit rate, and affects all enemies. The spell tears a hole into a starry space which quickly closes, taking with it any enemies that were affected by the spell. Banish will always work on an opponent with the Invisible status due to a bug that ignores Death protection. In the Advance version, the bug has been fixed.
Banish works on the undead, and like most of the universal Death moves, it stalls the enemy from executing their Final Attack. A notable case is using Vanish and Banish combo in the Super Nintendo to kill Deathgaze. It would prevent the game from recognizing him as beaten. Contrary to popular belief, this does not cause the player to permanently miss the Bahamut magicite; while they won't get it for that battle, Deathgaze's death script never running also means Deathgaze is not flagged as defeated, and continues to appear at random, so he will still give the magicite whenever he is beaten 'properly'.
Sometimes, however, the existence of Regen, Sap, or Poison will mess it up, and the monster will do a Counterattack (if possible) from the beyond. Banish can be cast by Level 20 Magic and Necromancer. When cast by these enemies, the spell has a high chance of ending the game instantly.
The Exit Materia includes the spell Remove, which eliminates all enemies in the battle (though it does not work on all enemies). The player will not receive any EXP, AP, gil, or Item drops for enemies removed from the battle in this way. The spell is the final spell on the Exit Materia, and costs 99 MP to cast. The spell either always hits or always misses, depending on if the enemy is immune against it or not.
The enemy Death Dealer is capable of using this spell against a party member through the use of Hidden One, and will merely inflict instant death on the target.
Final Fantasy XI SpellWarp
|Effect||Returns caster to his/her home point.|
|Casting Time||4 Seconds|
|Recast Time||10 Seconds|
|Magic Type||Enhancing Magic|
Warp is a spell available to only Black Mages, but any job at level 34 and higher can select Black Mage as a Support Job and cast Warp, as long as the player has enough MP. Warp is used to return player a player to his or her Home Point, which would generally be found in a safe place, such as a city. Warp is used by players not only for transportation, but also as an emergency spell to save the caster's life if in danger and out of viable options.
Warp banishes all foes in range, is on the Time Magick 3 License and costs 30 license points. It banishes all foes in range and characters will not receive EXP or LP, if successful. This does not always work due to some foes being immune to Instant Death. Warp has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously. The spell can be bought in Rabanastre, and Eruyt Village for 1700 gil.
Warp is a Time Magick 8 License that costs 90 LP in the International Zodiac Job System version. Available for two job classes: Time Battlemage and Machinist, although Machinist must obtain the Famfrit license. The spell can be obtained from a chest in a hidden area in the Nabreus Deadlands Lifeless Strand.
Warp is used by Noctis to teleport to a nearby place by throwing his weapon, to warp to enemies and deal damage, to instantly kill enemies during covert missions in imperial bases, or simply for warping toward when moving on the field. Ignis has an ability that lets him mark a spot for Noctis to warp to.
In several areas, there is a Rift that can warp the Warriors to another area. These Rifts disappear during chapter 4 as the warriors now have access to the Airship.
Warp appears as an ability that can be chosen in the Onion Knight's Sage EX Burst, although it does nothing when selected.
Banish is a Skill that instantly defeats all enemies of a lower level than the player's character when used in a chain. The spell also still appears during Onion Knight's EX Burst, but still does nothing.
When Gilgamesh enters the battlefield, he steps out a black portal identical to the animation used for the Banish spell in Final Fantasy V.
Non-Final Fantasy guest appearancesEdit
Kingdom Hearts seriesEdit
Warp is a sleight in Chain of Memories and Re:Chain of Memories, and is a magic command exclusive to Terra in Birth by Sleep. Warp instantly erases all enemies in the area of effect from existence. In Chain of Memories and its remake, the defeated enemies give Exp but leave no items, while in Birth by Sleep this is reversed.
Warp is an element in video game design that allows a player character instant travel between two locations or levels.
The original name, Dejon, is possibly a combination of the Japanese verb 'deru' which means to "to leave", and the word "dungeon". It is also possible that it is a contraction of either the word "Deadzone" or the word "Dimension" abbreviated to fit into four characters, in the same vein that the spell "Meruton" is a contraction of the word "Meltdown" abbreviated to fit into four characters.