Warp is a command used by Noctis in Final Fantasy XV, and by the player characters in Final Fantasy XV: Comrades expansion. It teleports to a nearby location by throwing the equipped melee weapon; Noctis cannot warp-strike with equipped magic, but can point-warp. To warp, the player needs to hold the Warp button. Once the Crown Patch is downloaded, this can also be done outside of battle, but not to a specific location.
Final Fantasy XV Ultimania describes warping as a form of magic. To warp, one must use the magic of the kings of Lucis, either by being royalty, or by the king lending his power with others like with the Kingsglaive and King Regis. Appropriate training is also required. The training requirement may be the reason Noctis's retinue does not warp in Final Fantasy XV outside of the one battle with Adamantoise where Noctis seems to warp all of them. Noctis himself started to practice warping after his 16th birthday, likely with the Engine Blade he received as present from his father. The persons known to be able to warp are Noctis, presumably Regis, the members of the Kingsglaive, and the Old Wall statues in Insomnia.
Warping to out-of-the-way locations and objects is called point-warp. It fully restores Noctis's MP, but gradually drains his stamina gauge if he is left hanging from the area to which he warped. When Noctis's stamina runs out, he falls to the ground. If the battlefield has multiple point-warp spots, Noctis can freely travel between them. Performing the first point-warp suspension earns the Just Hangin' Around achievement/trophy. The weapon model used for hanging from structures is Noctis's equipped one-handed sword; if he point-warps with another weapon equipped, he is shown using the basic Broadsword model.
Warping to enemies and subsequently dealing damage to them is called warp-strike. The farther away from his target Noctis is, the greater damage he deals to it when using this ability. Noctis can further increase his damage output through the Ascension grid. Some battles that offer extra AP require Noctis to perform a warp-strike that deals double damage. Warp-striking to enemy appendages from afar can be a good way to break them off. If the player is using character swap, a confused and AI-controlled Noctis will try to warp-strike into the sky and then fall onto the ground.
Noctis can warp mid-air. Some powerful enemy attacks send him flying, triggering a warp command the player can use to mitigate damage. Even simply warping forward instead of into a specific target while midair will break the momentum from Noctis's fall.
Royal arms often have unique warp-strikes.
Invoking Armiger turns all of Noctis's movements into warps for its duration. Noctis is in a sustained Armiger mode during the boss battles against the Leviathan and a phase of the final boss. In Armiger Unleashed, warp-strikes vary depending on the distance to the target with farther distances dealing more complex combos and damage, but take longer to execute.
Ragnarok is a Season Pass-exclusive weapon that boosts warp-strike damage but makes warping slightly slower.
The player can unlock abilities that enhance Warp from the Ascension.
|Daemon Destroyer||Combat||Warp-Strike can break daemon appendages.||24|
|Death Drop||Combat||From afar, use the attack button in midair to warp above the enemy and strike down with a sword or polearm.||28|
|Point-Blank Warp-Strike||Combat||Eliminate the damage modifier penalty of close-range warp-strikes.||333|
|Warp Decoy||Combat||Leave a hologram to divert enemies after warping.||48|
|Warp Factor||Combat||Warp-Strike damage increased by 25%.||24|
|Warp Factor II||Combat||Warp-Strike damage now increased by 50%.||52|
|Hang In||Recovery||Increase HP recovery rate while hanging from a warp-point position.||12|
|Warp-Ambush||Wait Mode||During Wait Mode, warp-strike an enemy not targeting Noctis to increase the likelihood of breaking its appendage.||18|
|Warp-Punish||Wait Mode||During Wait Mode, warp-strike an enemy with half or less of its HP remaining to increase damage inflicted.||99|
Players can warp, which allows them to move in whatever direction the character is moving, and warp-striking quickly moves to a target and attacks them. If an enemy is parried, the enemy cannot move, and will be open to linked warp-strike for a short time. Point-warping allows players to hang from surfaces.
The members of the Kingsglaive can warp due to tapping into the magic powers of King Regis. Nyx Ulric warps by throwing his daggers. When the king perishes Nyx loses his ability to use magic, including the ability to warp. The statues of the Old Wall can warp, and at one point, Nyx digs his weapon into The Mystic's statue and accompanies it as it warps away.
Creation and developmentEdit
Noctis teleporting and materializing weapons from thin air was already present in the extended version of the E3 2006 reveal trailer of Final Fantasy Versus XIII, released in 2007 on the Dengeki Cloud DVD. Noctis is shown engaging soldiers with his crystalline weapons while remaining immune to their attacks as the weapons shield him from harm. His ability to teleport is showed as well as his ability to warp to his weapons and scale a building this way.
Past trailers, as well as earlier demos, showed Noctis point-warping to any weapon he has equipped. The final game launched with three generic hang animations (basic blade, Engine Blade, and Blazefire Saber). As of patch 1.23, all one-handed swords appear in point-warp animations, but no other weapons. Episode Duscae had spears as point-warp weapons as well, and in the Platinum Demo the player could point-warp with all weapons present with the adult Noctis, including the Star of the Rogue.
Warp is an element in video game design that allows a player character instant travel between two locations or levels.
- As Noctis packs his sword in Final Fantasy XV Prologue Parting Ways, he remembers how he used to practice warping with it.
- Phasing and warping leaves behind blue silhouettes of Noctis, unless he is equipping the Ragnarok, which changes the warp effects to red. It is slower to execute, seemingly to charge the power of the warp-strike.
- Warp-striking at the area with the moving blocks in Costlemark Tower can be glitchy. If the player clips through a wall and there is no platform beneath them, they will fall into the abyss before being teleported outside the dungeon entrance.
- In Chapter 1 of Final Fantasy XV: Episode Ignis, the player can use a hookarm that works similarly to Noctis's warp from the main game.
- Ardyn warps into the confrontation between Noctis and Ravus at the imperial base before his powers are revealed to the player and the party. It happens off screen, but the warping sound effect plays before Ardyn walks onto the scene.
- ↑ Final Fantasy XV Ultimania Scenario Side translations (Accessed: UnknownError: See this for how to archive.) at The Lifestream