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- For the spell from the Famicom and PlayStation releases of the original Final Fantasy, as well as the spell from Final Fantasy VI, see Teleport.
Warp (デジョン, Dejon?), also known as Dezone, is a spell that can move the party to different floors, exit the battlefield, and, in some cases, kill enemies. Its effect differs with nearly every game in the series and can either function like Teleport (for transportable means), or Banish (offensive damage or instant kill).
Warp, also known as Banish in the Final Fantasy Origins release, is a Black Magic spell, which attempts to warp one or all foes to another dimension, essentially defeating them. The success rate increases with the level of the spell, however the success rate is drastically reduced if the spell targets all foes. When used in a dungeon outside of battle, Warp teleports the party to previous floors depending on the level of the spell. For example, if the spell is at level 3, the party will be teleported back three floors, at the point where they exited that floor.
If there are no previous floors, the party will be teleported to the World Map in front of the entrance to the dungeon. This spell is ineffective in the Snow Cave, Bafsk Sewers, the Dreadnought, the Coliseum, and Castle Palamecia due to the storyline which occurs at these locations. Warp cannot be used in Soul of Rebirth outside of battle. Any character can learn Warp by having them use the Warp Tome (called the Banish Scroll in the Origins release).
|Effect||Allows the target to learn Warp when used outside of battle. Casts Warp VIII when used in battle.|
|Buy In||Salamand, Mysidia|
|Won From||Dark Soul, Death Knight, Death Rider, Ogre Mage, Royal Guard, Wizard|
|Cost||1,500 gil (Origins)|
|1,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Warp, titled Dejon in the J2e version, is the Black Magic version, and moves up one level of a dungeon or escapes battle. It is learned by Rydia at level 12 and Palom at level 29, and costs 4 MP in the SNES, GBA, and DS versions, and 10 MP in the PS version.
It was originally meant to be an instant death spell, as seen in the SNES version when a Confused Marionetteer casts the spell which has no in-battle effect. The animation is the same as several other instant death attacks such as Ninth Dimension used by Trap Door, so it's possible that Warp was going to have an in-battle instant death effect, as is the case with other games in the series. This animation has been defined for the spell, but is intended to use a green palette rather than the blue palette seen when reflected.
Warp returns as a Black Magic spell in the sequel of Final Fantasy IV. The imposter Rydia along with Palom and Rydia already known the spell. It allows the party to warp back to the previous floor of a dungeon at the cost of 4 MP.
Warp returns as a Black Magic spell initially learned by Fusoya and Rydia, and learned by Palom at level 19. It costs 4 MP and functions in the same way as in Final Fantasy IV
|Final Fantasy XI Spell|
|Effect:||Returns caster to his/her home point.|
|Casting Time:||4 Seconds|
|Recast Time:||10 Seconds|
|Magic Type:||Enhancing Magic|
Warp is a spell available to only Black Mages, but any job at level 34 and higher can select Black Mage as a Support Job and cast Warp, as long as the player has enough MP. Warp is used to return player a player to his or her Home Point, which would generally be found in a safe place, such as a city. Warp is used by players not only for transportation, but also as an emergency spell to save the caster's life if in danger and out of viable options.
- See also: Warp II.
Warp banishes all foes in range, is on the Time Magick 3 License and costs 30 license points. It banishes all foes in range and characters will not receive EXP or LP, if successful. This does not always work due to some foes being immune to Instant Death. Warp has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously. The spell can be bought in Rabanastre, and Eruyt Village for 1700 gil.
Warp is a Time Magick 8 License that costs 90 LP in the International Zodiac Job System version. Available for two job classes: Time Mage and Machinist, although Machinist must obtain the Famfrit license. The spell can be obtained from a chest in the Nabreus Deadlands.
As shown in the E3 2013 gameplay trailer, Warp is an ability usable by Noctis. When used, it allows Noctis to teleport to a nearby place.
Warp appears as an ability that can be chosen in the Onion Knight's Sage EX Burst, although it does nothing when selected.
Warp is an SSR ability card made obtainable from the Chocobo Farm. It damages enemies by enveloping them within a giant mass of dark space that compresses itself to confine them.
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Warp is a sleight in Chain of Memories and Re:Chain of Memories, and is a magic command exclusive to Terra in Birth By Sleep. Warp instantly erases all enemies in the area of effect from existence. In Chain of Memories and its remake, the defeated enemies give Exp but leave no items, while in Birth By Sleep this is reversed.
The original name, Dejon, is possibly a combination of the Japanese verb 'deru' which means to "to leave", and the word "dungeon".
|Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Reflect - Regen - Slow - Slowga - Stop - Teleport - Warp|
|Final Fantasy V|
|Mute - Old - Return - Speed|
|Final Fantasy XII|
|Balance - Berserk - Bleed - Break - Doom - Reflectga - Vanish - Vanishga|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Extend - Undo|