|Date of Birth||February 25th|
|Age||25 (in flashbacks)|
42 (in present story)
|Height||213 cm (7')|
|Hair Color||Never seen (however, his beard in the present story is blond)|
|Limit Break||Massive Anchor|
|Final Fantasy VIII Character|
Start listening more closely, 'cause it's getting embarrassing... ...is what Ward would say. Can't you see it in his eyes?
- —Kiros Seagill
Ward Zabac is a temporary playable character in Final Fantasy VIII. He uses a large spear-like weapon called a harpoon, which he throws at his enemies and fights alongside his friends Laguna and Kiros in the Galbadian Army.
Standing at seven feet, Ward is a tall and intimidating-looking person. However, underneath his rough exterior lies a wise, observant mind. He is first seen wearing the standard Galbadian soldier's uniform, but his casual attire consists of a blue bandana on his head, white tank-top, green overalls and army boots. He sports a scar going across the left side of his face from an undisclosed injury, and has light facial stubble.
Despite his intimidating persona, Ward is a caring person who would help a friend whenever they need it, although this usually results in him being dragged along on one of Laguna's poorly thought-out schemes.
Ward serves in the Galbadian Army with his friends Laguna and Kiros. They get lost in the forests of Timber and escape to Deling City where Ward and Kiros coax Laguna to get acquainted with Julia Heartilly. When they see Julia approaching their table Ward and Kiros make a swift exit, but need to soon fetch him from Julia's hotel room because they have been sent on a mission in Centra.
In his last mission with the Galbadian Army, Ward gets lost with Laguna and Kiros and the trio accidentally end up in the Centra Excavation Site where the Esthar Army is excavating the Lunatic Pandora. During their escape he receives a wound that results in the loss of his ability to speak. After leaving the Galbadian Army he becomes a janitor in the D-District Prison, which Zell later has a flashback about.
Eleven months later, when Ellone is kidnapped by Estharian Soldiers, Ward accompanies Laguna and Kiros to Esthar to rescue her. They get in to some trouble along the way, participating in a movie to earn some money where they encounter a Ruby Dragon. During their adventures Laguna gets separated from Kiros and Ward; however, the three later reunite and continue on their journey to Esthar, where they rescue Ellone and defeat Sorceress Adel. Laguna becomes President of Esthar, and Kiros and Ward become Laguna's advisers.
Ward is seen for the first time in the game's present timeline when Squall enters the Sorceress Memorial to rescue Rinoa. Squall does not appear to recognize Ward and he is not named during the scene, but appears as a large man wearing Estharian clothes who does not say a word, but is the one who lets Squall enter the building. Later, Ward is seen in the Presidential palace when the SeeDs meet with Laguna, and lastly within the Ragnarok before entering the Lunatic Pandora, where Ward and Kiros make remarks on Squall's parents.
In battle, Ward wields a giant harpoon which he throws at an enemy, and then runs up to retrieve it for another attack.
Ward's Limit Break is the Massive Anchor, which allows Ward to throw the harpoon into the air and jump after it. Once caught, he rides it back down into the ground, creating a shock wave that damages all enemies. It is similar to a Dragoon's Jump attack. Massive Anchor's attack power is 150, even higher than that of Lion Heart, but it only hits once.
|Refine||1 refines into 3 Gaea's Rings|
|Level 10 (Player Card)||Win||Dr. Odine|
The CC Group on the Ragnarok airship on disc 4.
PocketStation Memorycard IconsEdit
An icon sprite of Ward appears in the PocketStation memory card file manager.
- If the player finds Timber Maniacs #9 (in Shumi Village Artisan's house) before the Vienne Mountains flashback, Ward will not appear alongside Laguna and Kiros in the movie making scene.
- In the French localization, rather than not being able to speak due to an injury, Ward voluntarily refuses to speak 'until the game is finished' after Laguna tells him that 'thinking negatively draws bad luck', breaking the fourth wall.
- ↑ Final Fantasy VIII Ultimania, p. 27