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White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Forms a magic wall, raising magic defense.
Wall first appears as a spell and blocks Black Magic spells up to its level. For instance, Wall3 will block all Black Magic spells of levels 1 to 3 instantly. A bug in the NES version will still show the blocked spell's graphics, and when used on an enemy in conjunction with a KO spell, such as Toad or Warp, that enemy will instantly die regardless of the KO spell's accuracy.
Wall is the final spell learned from the Barrier Materia after accumulating 30,000 AP on the Materia. It adds the Barrier and MBarrier status effects to an ally and costs 58 MP to cast. Safer∙Sephiroth is the only boss in the game to use the spell against the party.
Wall can be cast when Zack is equipped with Wall Materia. It costs 42 MP and grants Zack Barrier and MBarrier status. It can be made through Materia Fusion by fusing a mastered Elemental Ward with a mastered Libra, fusing Barrier with any DMW Materia, fusing Quake with any HP Up Materia, or fusing a mastered Barrier with a mastered Elemental Ward. One can also be obtained by completing the Nibelheim wonders sidequest.
The following combinations result in Wall:
- Lunar Curtain + Soft, Eye Drops, Antidote, Echo Screen, Holy Water, Remedy, Grenade, Budget Grenade, S-Bomb, M-Bomb, Lunar Curtain, Light Curtain, Star Curtain, Gysahl Greens, Pahsana Greens, Mimett Greens, Sylkis Greens
- Light Curtain + Soft, Antidote, Eye Drops, Echo Screen, Holy Water, Remedy, Grenade, Budget Grenade, S-Bomb, M-Bomb, Lunar Curtain, Light Curtain, Star Curtain, Gysahl Greens, Pahsana Greens, Mimett Greens, Sylkis Greens
Ancient light, rise and revive! Wall!
Wall is a spell learned by the White Mage job class for 400 JP. It costs 24 MP to use and has a speed of 25. Unlike Protect and Shell, it only targets one unit and is less accurate.
Wall is the level 3 Spellcraft for the Wizard. It allows the user to modify a spell so that it triggers as a counter to enemy physical attacks. Reflected spells will not trigger this effect. It lasts for 10 turns. It costs 5 MP to use.
Reduces physical and magic damage received and raises ATK for all allies.
Deliver a vicious slash that also creates a barrier capable of nullifying attacks.