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- “White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.”
- —Description, Final Fantasy Tactics.
- See also: Shellra
Wall first appears as a spell in Final Fantasy II and is an upgraded form of Shell and/or Protect, blocking Black Magic spells up to its level. For instance, Wall3 will block all Black Magic spells of levels 1 to 3 instantly. A bug in the NES version will still show the blocked spell's graphics, and when used on an enemy in conjunction with a KO spell, such as Toad or Warp, that enemy will instantly die regardless of the KO spell's accuracy.
Wall is the final spell learned from the Barrier Materia after accumulating 30,000 AP on the Materia. It adds the Barrier and MBarrier status effects to an ally and costs 58 MP to cast. Safer∙Sephiroth is the only boss in the game to use the spell against the party.
Wall can be cast when Zack is equipped with Wall Materia. It costs 42 MP and grants Zack Barrier and MBarrier status. It can be made through Materia Fusion by fusing a mastered Elemental Ward with Libra, fusing Barrier with any DMW Materia, or fusing Quake with any HP Up Materia. One can also be obtained by completing the Nibelheim wonders sidequest.
Wall is usable in this game. The spell actually creates a wall in front of the caster protecting them from projectiles.
- “Ancient light, rise and revive! Wall!”
- —Upon casting in PlayStation version.
Wall is a spell learned by the White Mage Job class for 400 JP. It costs 24 MP to use and has a speed of 25. Unlike Protect and Shell, it only targets one unit and is less accurate.
Although the spell is not called Wall, the Red Mage spell Barrier has the same effect on an ally.
- “Reduces physical and magic damage received and raises ATK for all allies.”