Walkthrough:Final Fantasy XII/FlamesofRebirth/Part 2
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< Walkthrough:Final Fantasy XII | FlamesofRebirth
Page 2- Giza/ First Sidequests FlamesofRebirth
Completely random introductory quote-
- "They've done studies, you know. 60% of the time, it works every time."
- —Brian Fantana, Anchorman
Contents |
The game starts to open up
There are quite a few optional areas in this game, and the first two just became available. The enemies will most likely be too tough for you at the moment, but we can do something about that.
| Optional Area Overview- Dalmasca Westersand | ||||||||
| Rare Game | Level | HP avg | Weakness | Zone | Conditions | Steal/Drop | ||
| Kaiser Wolf | 41-42 | 19,615 | Earth | Corridor of Sand | Join Hunt Club, defeat Lindbur Wolf during same trip to Westersand (40% chance to appear) | Not worth mentioning | ||
| Fideliant | 18-19 | 5,192 | Holy | The Midfault | Random, 20% chance to spawn | Capricorn Gem (CS), Heavy Lance (UD) | ||
| Lindbur Wolf | 16-17 | 4,163 | Water | Shimmering Horizons (separate area) | Kill at least 20 wolves during current trip to Westersand | Gladius (RS) | ||
| Dustia | 17-18 | 7,269 | Holy | Corridor of Sand | One party member <10% max HP when you enter the zone | Book of Orgain-Mille (CS), Flame Staff (UD) | ||
| Loot to Look For | Wind Magicite x 6
CD- Dive Talon | Gnoma Halcyon x 1
RS/ RD- Gnoma Entite | Arcana x 15
30% MD (Warmage)- Dustia | Book of Orgain x 5
CD- Dustia |
While you're out here in the Westersand...
If you want to gain a few levels quickly and easily, this is the best way to do it early in the game.
| The Cheating Bastard (Tip #2) | ||||||||
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Another Optional Area
Not all zones will be accessible right now, you have to find rocks that can be knocked into the sand pits to open up other paths. By the time you get to Ozmone Plain all areas will be available. Unless you’re seriously over-leveled, stay away from here for now.
| Optional Area Overview- Zertinan Caverns | ||||||||
| Rare Game | Level | HP avg | Weakness | Zone | Conditions | Steal/Drop | ||
| Molen | 38-39 | 60,096 | Water | Hourglass Basin | Go to separate area with Grenades, wait 10-15 seconds, appears in regular section | Mythril (steal), Gigas Chestplate (drop) | ||
| Alteci | 41-42 | 52,491 | Ice | The Undershore | Join Hunt Club, Chain 12+ Mallicants, exit and re-enter the zone | Not so much | ||
| Loot to Look For | Frog Oil x 2
10% MD(Hunter)- Speartongue | Aries Gem x 3
VRD- Speartongue | Sagittarius Gem x 4
RS- Slime | Yellow Liquid x 2
VRD- Slime |
Back to the mandatory stuff
Go out South Gate and into another dry, desolate area. Why would the royal family of Dalmasca build their kingdom out in the middle of a friggin dust bowl? Could it be that they just got the land really cheap because no one else wanted it?
| Area Overview- Giza Plains (The Dry) | ||||||||
| Rare Game | Level | HP avg | Weakness | Zone | Conditions | Steal/Drop | ||
| Nazarnir | 45-46 | 39,812 | Ice | Starfall Field | Join Hunt Club, randomly replaces Sleipnir in SE corner (40% chance) | Nothing worthwhile | ||
| Loot to Look For | Snake Skin x 8
CS/CD- Wildsnake | Water Stone x 5
CS/UD- Giza Rabbit | Gemini Gem x 3
RS- Werewolf | Kotetsu (katana)
VRD- Werewolf |
“Better head down to the village on Giza Plains”
The village is a short walk due south. When you enter talk to Masyua and agree to find Jinn. You can buy the map of this area from the moogle near the entrance, it will make navigation easier. Penelo joins the party temporarily, making us two for two on characters with no significance to the plot.
| Character Intro- Penelo | ||||
| She has the highest magic power of anyone in the party, at the expense of a worthless physical attack and low defense. Those weaknesses will make her obsolete as soon as a certain other character joins our ranks, but a powerful mage with healing magic is essential at all times, and for now she’s the best we’ve got. It’s a good idea to arm her with guns to circumvent her pathetic strength rating. This will also keep her as far away from enemies as possible, reducing the amount of damage she takes. At least she isn’t as annoying as some previous female characters. | ||||
| Strengths- Highest magic power for most of the game | Weaknesses- Low strength and HP | |||
| Job- Mage | Best Weapons- Guns, Rods, Staves | |||
Sun Stones
Jinn is in the Crystal Glade, directly south of the village, but to get to it you need to go either east or west, then south, then either west or east depending on which way you exited the village. I won’t insult your intelligence by walking you through the Sunstone quest, just go to the spots marked on the map. If you get targeted by the Werewolves in Starfall Field, run like hell. Seriously, those things will eff you up. Give the charged stone to Jinn and you will be teleported to the village, where you receive the Crescent Stone. Before delivering it to Old Dalan, complete the next set of side quests with Penelo before she temporarily leaves the party.
| The Cheating Bastard (Tip #3) | ||||||||
| These will get less common soon. This particular set of tricks isn’t really cheating, except for the fact that in order to pull them off you probably have to do the power leveling technique mentioned earlier. Remember those Werewolves I just told you to run from like a scared little girl? If you chain them they have a chance of dropping a Kotetsu, a katana with an attack power of 50. It will be a while before you can buy one of those. Speaking of killing Werewolves, they are weak to wind, and it just so happens that you can get a wind-elemental dagger if you are leveled enough (or lucky enough). In the Westersand, chain some wolves in the area just outside the gate (Galtea Downs). When you have a chain in the 20s, go to the small zone to the SW and see if the Lindbur Wolf is there. You’ll know because he’s triple the size of a normal wolf. You can steal the Gladius from him, with a power of 45. Just like Dustia, you can quickly leave the zone after killing him and come back to Steal again. Continuing the quest for overpowered weapons in the Westersand, head to The Midfault and look for a skeleton called Fideliant. He may be a little tough, but like Dustia he’s undead, so you know what to do if you get in trouble. He can drop a Heavy Lance with 48 attack. And finally, if you think you can kill a Dive Talon at your current level, they can be found at the western edge of the Windtrace Dunes, just before the save crystal zone. They rarely drop Burning Bows, with a power of 63! (Buy Blind and Poison at Nalbina to take them out easily). There is nothing wrong with trying to win these items at any level you have legitimately attained, however, if you power-level so you can score these weapons, you are… a cheating bastard. | ||||||||
Hungry like the “Wolf in the Waste”
If you feel up to it, go to the Sandsea and check the hunt board for Wolf in the Waste. In fact, check the board 40 times to unlock two more monographs. The petitioner is right there next to you, so talk to him to begin the hunt. It will be much easier to do this before Penelo leaves, but you can try to go solo if you want. You could even do this before Penelo joins, after reporting the Rogue Tomato hunt (good luck if you haven‘t done any level grinding).
“Dalmasca’s Desert Bloom”- Beware the needles!
Another mark that should probably be left until after Barheim. I’m not one to back down from a challenge, so let’s go get him. To hunt this mark, talk to Dantro in the Estersand Outpost, then continue east into the Yardang Labyrinth and just run around until he appears. He’ll be the cactus with a flower on his head.
Side quest- Estersand Patient/ Cactoid
For now, go back to Dantro for your reward, talk to him again and then head over to South Bank Village to talk to his Wife, who gives you a Bundle Of Needles. (This is an important loot, but it's okay to go ahead and sell it anyway.) Exit the village and re-enter, and she will ask you for Seaclam Shells. Two can be found along the riverbank in the village, the other three are in the river outside the village. Give all five shells to her and she will ask for some Nebralim. This is back at the Outpost, there are two vials for you to find sitting on some crates. Hand them over and she will ask for some Valeblossom Dew, which you can’t get yet. If you can afford it (and have the LP to equip them), buy three Tourmaline Rings from the merchant.
Moving on
Don’t forget to de-equip Penelo before you make your delivery to Old Dalan. Damn, this page was all boxes and accomplished almost zero plot. Whatever, this is as good a place as any to cut it off and get a fresh start on the next one.
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| Loot Inventory/ Bazaar Tracker | |||
| Important Loot | |||
| Fish Scale x 2 | Tyrant Bone x 2 | Wind Magicite x 6 | Gnoma Halcyon x 1 |
| Arcana x 15 | Book of Orgain x 5 | Frog Oil x 2 | Yellow Liquid x 2 |
| Snake Skin x 8 | Water Stone x 5 | ||
| Available Rare Bazaar Goods | |||
| None Available Yet | |||

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