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Hujambo, and welcome to part 4 of Paramina's Final Fantasy X International Walkthrough. Wow, this game is a slow starter, huh? I hadn't realised how long the opening was...

Hammertime[]

After being assaulted with a blitzball from the shore (way to deplete brain cells, you ginger moron), Tidus scopes out his attackers. Those people on the beach are dressed like an alarming cross between MC Hammer and a banana. Like a good performing seal, Tidus will perform a quick trick before we regain control. As opposed to swimming towards those fashion challenged strangers, swim to a cove just to your right. On the sands is a treasure chest with the Moon Crest inside. It's a useless item just now, but later in the game it becomes invaluable, and grabbing it now just saves you the trip back. With our plunder done, you can now swim back to the shore.

Wakkaposter

"On 3, 1-2-3 Failures! "

Our strangely dressed amigos claim to be some sort of Blitzball team, the Besaid Aurochs (trust me, this is nothing to brag about). Because they are insanely terrible, Tidus' little kick trick back in the ocean was the equivalent of him walking on water over here. His mad skillz have attracted attention: the Orange Moron knows our boy is no amateur. Sadly, Tidus forgets his latest advice and tells them he plays for the Zanarkand Abes.

Silence.

Pan-faced NPCs mutter to themselves.

Uh-oh, cover up! He blames Sin's toxin and they all suddenly understand. Orange Moron - rather randomly - declares "Praise be to Yevon!" This one action should sum up his entire character. However, Tidus doesn't have long to question this random outburst; his stomach has a mind of it's own again, and it's a-cryin' out for attention. To the village!

So we regain control on the beach, where the blitzers have returned to their practice drills. The Aurochs... jeez... how are they employed? Anyway, we're not standing around to muse at their terrible skills, but rather plunder their pockets: speak to Jassu to get Potion x3, Botta to get Potion x2 and Keepa (the slightly chubby one) twice to get 200 gil. Now let's go eat!

Now go to the right to meet up with Orange Moron again. Wakka will confirm our suspicions - Sin destroyed all the machina cities as a punishment. All rock and no work, baby. Don't listen to Wakka's tirade for too long, he's a rambling racist whose dialogue is utter shit with "ya?" posted on the end in an attempt to soften the blow. There's a Save Point nearby. Do the usual, and you'll see Wakka has now joined our ranks.

Playable Character: Wakka
FFX Wakka Art
Age: 23
Weapons: Blitzballs
Overdrive: Slots
"Job Class": Ranger/Gambler

"This is great. I can't believe I've been travelling with an Al Bhed! A Heathen!"


A lot of people hate Wakka. Do I hate Wakka? I don't know. I think I just dislike him greatly. He's a bit of a racist and a raging fundamentalist and seemingly has no control over his mouth. Truthfully, it's not that that I dislike him for (because that makes him an interesting character, no?)... it's practically everything else about him. For someone who takes life so seriously, he sure acts like an idiot. He fights with a beachball. He's unnaturally orange. Wakka's speech patterns and mannerisms make me want to go punch an orphan after five minutes of exposure. He's derived from the same vein as Baggy-Pants-jin from VIII, needlessly adding "ya?" to the end of everything. "Ya", I do know, shut up.

In terms of battle, Wakka's one of those characters you require a lot at the beginning of the game, but gradually sub out later on. For now, Wakka's Accuracy stat is his saving grace. Use him to strike out flying enemies. He's also one of three characters that can fight underwater, so expect to see him popping up in your party everytime you hit the drink. Other than that, he's not that great - sub-par, actually, in terms of strength (weakest of the males ingame). As soon as Tidus' Accuracy stats start to grow, Wakka's services are no longer required. His Overdrive, Slots is another one of those good/bad things. A lot of people will tell you they're the key to defeating Dark Aeons. It is a known strategy, but I've managed to find other ways, no Wakka required (thumbs up).

Want a little bonus? Click here to listen to Wakka's Theme - a sort of The Sopranos go the Caribbean number - that never plays once in game. Don't say I'm not good to you.

With that introduction out of the way, we're headed to Besaid Village. The easiest way there to is to follow Wakka, and if you lose him, follow the red arrow. Eventually you'll reach a cliffside where Wakka seems to think it's alright just to whallop Tidus off the edge. Thanks to this oaf, we're back in the water. As usual, use Circle-button to dive then your analog to direct. You'll want to take the South curve (ignore the arrow for just now) to find a Treasure Chest with Antidote x2 inside. Random encounters here are just with Piranhas, nbd, brudda. Tidus is agile enough to dodge a couple of hits, but Wakka's trousers must be very heavy when waterlogged. Keep swimming until another scene starts up.

Wakka asks Tidus to join the Aurochs. Understandably, Tidus isn't too enthusiastic about the idea. We're now back on land, but we haven't regained control yet: instead we learn Wakka is planning on quitting the Besaid Aurochs because they're so terrible. So he quits when losing, too? Is there anything redeeming about this tool? Ah, we'll have to wait to find out, Tidus' stomach is whining again. Before we set off, more strangely dressed strangers, Luzzu and Gatta, warn us about the fiends on the road ahead. Cheers. Follow the path down and you'll finally reach the village.

Besaid Village[]


Mission: Get some grub.


Item Shop
Item Cost
Potion 50 gil
Phoenix Down 100 gil
Antidote 50 gil
Besaid Village (artwork)

Welcome to Besaid, mon.

We have to be given a guided tour before any plates see any food. Wakka points out the Crusaders Lodge before asking if we know how to pray or whatever. No matter your response, Wakka will whip out his... Besaidian Supremist bow, which is a replica of the Blitz victory punch from Zanarkand. Now Wakka's finished pushing his religion upon us, we're free!

Okay, so Besaid Village is essentially a circle with little tents around it. The first tent on your left has an Item Shop within (hence the little table on right). Outside the Item Shop is a Treasure Chest with a Phoenix Down for your plundering pleasure. Between the Item Shop and the Crusader's Lodge is a little path (faded on your map), follow it down to find three Treasure Chests within some ruined huts, containing Potion x2, 400 gil and a Hi-Potion. Now you're welcome to check out the Crusader's Lodge, if you so wish. Just by the entrance inside the tent is Al Bhed Primer, Vol. II for your collection.

Head to the back of the Lodge to find a Save Point, then talk to Luzzu and Gatta at the front to learn a little about the Crusaders. They battle Sin, Spira-wide, and have been for 800 years. Only, they're very shit. As Tidus quite rightly puts it:


"You've been fighting 800 years and you haven't even beat it?"

Let's just say we won't be relying on these guys to end the game for us. The second hut on your right is Wakka's hut of hatred. He'll tell you to present yourself to the summoner before you can chow down, so let's head to the Temple, which is to the North of the village.

Trippin' on the Toxin, man.[]

This is the blueprint for most of the temples you'll be visiting: there are three possible exits, but this time round, there's nothing of interest in either side room. To the right of hall is a large statue of Braska, and for his ignorance, Tidus has to whip out the old "trippin' on toxin" excuse. We learn about Summoners - who can summon Aeons - being the blessing of Yevon and defending the people. With this little lesson over, try to head up the central stairs only to be KB'ed by the monk guy at the bottom. Since there's no Summoner in sight, it looks like we should return to Wakka's hut. Take a quick nap.

As Tidus snoozes, the priest appears and summons Wakka away. Tidus has another trippy houseboat dream re: Jecht's disappearance. Baby Tidus is glad Jecht is missing, because he hates him with the white hot intensity of one thousand eternal suns. May I say now, Baby Tidus is a little bitch. His mother, far from berating him for saying such a thing, bargains:


"If he dies, you'll never be able to tell him how much you hate him."

Wow. What a strange family dynamic they have. No wonder Tidus cries every two minutes. Tidus' psyche-revealing dream is interrupted as he awakens. Where's Wakka? Exit the tent, then head to the temple again.

There appears to be some sort of drama - the Summoner has been in there for ages and still hasn't emerged yet. However, no one's gone in to check she didn't trip and break her leg on the way in. This kind of behavior is unacceptable to Tidus. What are we doing still standing here?! Hero Complex: Activate!


Mission: Rescue the Summoner.


This is your first Cloister, your first of many. Whilst the challenges change, the premise remains the same: you must complete a series of puzzles in order to progress through them by using Spheres. In every temple there are hidden treasures to acquire. Since Cloisters are a bloody pain in the ass to do, I'll make the instructions nice and easy for you:

Cloister of Trials - #1 Location: Besaid Treasure: Rod of Wisdom
  • Approach the Glyph right ahead of you and touch it.
  • A Green Glyph will appear on the wall to your right. Touch it.
  • Go down the stairs to see another wall Glyph. Touch it to receive a Glyph Sphere.
  • Keep heading down the stairs, and put the Glyph Sphere into the door to open it. Remove the Sphere once you're done.
  • If you walk down the corridor bit here, there should be a recess on your left. Put the Glyph Sphere in here to reveal the Destruction Sphere.
  • Ignore the two spheres for just now and keep going until you reach a Pedestal - opposite the Pedestal are some symbols, touch them to reveal the Besaid Sphere. Put this in the Pedestal.
  • Now go back and grab the Destruction Sphere and put it in the recess you found the Besaid Sphere in. Ta-da! Rod of Wisdom!
  • Now go back and push the Pedestal onto the switch on the ground.


Wakka manages to catch up with us just as we reach the... inner sanctum thing. Standing around are other "Guardians" - revealing a pre-requisite for the job is obviously being the worst-dressed you possibly can - who are pretty annoyed at Tidus' presence. Wakka explains the roles of Guardians and Summoners, and how Summoners achieve their Aeons. Before this gets too boring, the Summoner in question finally appears... only to floor it spectacularly and faceplant like no other. She's alright people... she's alright...

"No promises there, big guy!"[]

Now that Yuna is safe, there's jubilation in the village. Everyone all crowds round as Yuna summons Valefor (in the old tradition of calling Rinoa "a whore" or Griever "your ass", you can rename it if you so wish, go nuts). Try to approach Yuna for some wacky old geriatric to croak "Shtay away from the summonaaaa" (If you hate yourself, I dare you. 11 minutes. Do it). Someone else chips in with "You're a bad man!" Tidus is all "Hey! That girl dropped those charges, alright?" before the Summoner breaks out from her possé and heads towards Tidus. Yeah, she likes what she sees...

Playable Character: Yuna
FFX Artwork Yuna
Age: 17
Weapons: Rods
Overdrive: Grand Summon
"Job Class": Summoner/White Mage

"I fight for Spira. The people long for the Calm. I can give it to them. It's all I can give. Defeating Sin, ending pain... this I can do."


Yuna is a very mature 17. So mature you often forget she's that young. There's nothing to really dislike about her: she's polite, soft-spoken and intelligent. Her dream is to become a High Summoner like her father and rid the world of Sin, though I'm sure she was elated upon learning her pilgrimage will now have a little eye candy on it. A lot of people say that Yuna's the real protagonist of this game. Whilst I can understand how it's Yuna's journey through Spira we're following, she's not the lead - Tidus is. Anyway, enjoy her whilst you can, she turns into a lip-synching teeny bopper in X-2 and sheds all of her past personality, alongside her dignity and most of her clothes.

Battle-wise, Yuna is defo one of the three you keep on the front line. She may hit like a pansy but she has high Evasion and Defence, as well as the power to Summon. Yuna is the only character that can Summon (even after you master every single Sphere Grid node for everyone else), and let me tell you - Final Fantasy X has the best summoning system in the entire series. Her Aeons are beyond, and grow stat-wise alongside her, so don't neglect her. She's also a great White Mage, so you'll need her for Cure and what have you. Her Overdrive, Grand Summon is just a souped-up version of her usual Summoning, allowing the Aeon to enter the battle with their Overdrive maxed out. We'll discuss Aeons later, but for now: Yuna is awesome, don't leave her on the bench.

After their little chat, Yuna retreats to her fan club. Whilst Tidus watches on with a little look of the horndog lurking in his baby blues, Wakka barrels back on scene. He tells Tidus not to get any ideas - hey, he's heard about the hot tub - and thus presents us with the first proper chance at altering the Affection Levels.

Okay, the first was actually a while back, when Rikku was being all Gogglefacey on the boat, but I can't be bothered noting down every single one, I'll just inform you of the important ones you can actually do something about. Like Final Fantasy VII, X has a built in Affection Meter thing that you can affect and alter. The results of the meter determine which lucky chica gets to throw Tidus his Blitzball when he performs his best Overdrive, Blitz Ace. It also alters the script a tiny little bit and cut scenes sometimes. I know it's not a big deal, but some people who are, I dunno, hot for Rikku or something (eh?) might want to try this out. So anyway, yeah, Wakka says "She's cute ya?" You say:

  • To increase your Yuna's affections by +8: "Yeah!"
  • To not increase Yuna's affection level: "She's not my type."

After some banter with Wakka, you'll regain control. There's not much to do here, so you can either waste time by getting that old woman to yell "Shtay away from the summonnaaaa" repeatedly at you until you get tired, or you can take Wakka up on his offer of a bed.

I'll see you in the morning, mon amie.


→ Most Valuable Plaaaayyyaaaaaa
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