Walkthrough:Final Fantasy X-2/Walkthrough/TSD
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[edit] Final Fantasy X-2/Walkthrough/TSD
Hello, and welcome to my version of the Final Fantasy X-2 Walkthrough on this wiki. My username is TheSwordofDoubt. A few other users are also writing their own walkthroughs of this game, and you can view a list of all of them here.
This walkthrough's tone is going to be a rather informal one, and there will be some minor swearing. I may make some grammatical or spelling mistakes, if you notice any, you are more than welcome to correct them, but please do not change the basic meaning of what I have written.
While you are reading this(I doubt you are going to read it for help), you may find me complaining about something in this game. Don't misunderstand me, I love this game almost above all else, and think that it is the best in the franchise, even though you may not.
[edit] How the Game goes
Final Fantasy X-2, unlike the other games, is a somewhat non-linear game in the fact that you can decide where to go almost right from the beginning and that most of the gameplay is optional. The storyline is divided into five 'Chapters', and each location in Spira has it's own mini-storyline in the game. These 'mini-storylines' all come together to form much of the optional storyline and gameplay. They are also interconnected; what happens in one location affects another location during certain parts of the storyline. Every time you save, you'll see a percentage next to the chapter you're currently playing. This is storyline completion percentage, showing how much of the total gameplay and storyline(both optional and forced) you have done. It builds up as you progress through the game, and depending on how much you have after finishing the game and a few choices made during Chapter 3 or so, you'll see one of four different endings:
- The Perfect ending: This is the best/worst ending you can get, depending on whether or not you hate Tidus. It's pretty much an extra reunion scene between Tidus and Yuna in the Zanarkand Ruins after the Good ending. You'll only get this after attaining 100% completion(don't worry, there are several ways you can do it, New Game Plus means that you can go hunt for those missing extra points and not have to worry about the rest).
- The Good ending: Second best ending you can get, just the Perfect ending without the extra scene. If you pressed the X button four times in the Farplane in Chapter 3 and during the ending scenes in Chapter 5, Bahamut's Fayth will appear and(depending on the amount of completion percentage you got) you can choose to bring Tidus back or not. Picking 'Yes' will get Tidus back, this is also required for the Perfect ending. But it's also proof of a great deal of diligence.
- The Sad ending: This is the ending you get if you choose the other option in Chapter 5, and it shows Yuna talking to Tidus in the Farplane.
- The Bad ending: In this, Vegnagun blows up the Calm Lands if you failed to defeat the last part of it during the final battle before Shuyin spoke seven times.
[edit] Missing points
Note that I have not done everything the game has to offer, and for that reason I ask you to wait until after I have played through the game once more before I can give you everything there is in the game.
Here's what's absent:
- The Mi'ihen Highroad dungeon is not in this walkthrough.
- The Via Infinito in Chapter 5 has not been completed, I can only guide you up til Cloister 60.
- I have not played several of the mini-games in the Calm Lands, nor unlocked the two optional ones.
- I don't have all of the 60 attainable Garment Grids.
- Blitzball. -_-
[edit] Feedback
When you have read it, I would like to know what you think of it, so please do leave a message on my talk page if you are able to. I'm really trying. Also, if I missed out anything in the walkthrough, leave it on the talk page of the walkthrough. Be it a day or a year, there will be a response, unless I am dead.
[edit] Battle System
The game, unlike Final Fantasy X, uses the Active Time Bar battle system, meaning you can't leave the game mid battle without pausing or having some way of counterattacking, as your enemies will still be able to attack you even if you don't. However, this battle system deviates a little in the fact that you and your enemies are no longer lined up in rows facing one another. Instead, when a battle begins you may be standing anywhere on the battlefield. This also means that you can stop an enemy dead in its tracks by attacking it before it attacks you. The enemy, however, can do the same to you. Spells and abilities now need charge time before they are cast, and during this time, the enemy may attack you. Same goes for items. The more powerful the spell, the more charge time needed. Also one of my grievences, however few, about this game. It utilizes Dresspheres and Garment Grids (more below).
[edit] Basic Controls
There are a total of 17 buttons on the PlayStation 2 Dualshock Analog Controller.
R1: In this game, R1 is used during the Gunner Dressphere's "Trigger Happy" command to repeatedly shoot low-powered bullets at the enemy (more on Dresspheres, their abilities and how they work later) during battle. It is also used in the main menu to switch between characters while viewing and changing their equipment and abilities to be learned.
L1: L1 is used to access the Garment Grid in battle and Spherechange. Also shares the same function as R1 while in the main menu.
R2, L2: Used to quickly scroll down lists of items and ablities in battle, and items, accessories, Dresspheres and Garment Grids while on the main menu.
Start: Pauses the game. If you pause during most cutscenes, there will be an option to skip them.
Select: I don't think there's any function for this button. If there is and you know what it is then please contact me and tell me.
D-pad: Consists of four arrows-shaped buttons, each pointing in one direction. Used for locomotion on the field map and moving your cursor in the menus.
Left analog stick. Same function as the D-pad, but much more versatile, and it is the only way you can walk.
Right analog stick: Does not hold any function as far as I can tell.
Analog button: It is used for turning on and off the analog stick function, but in Final Fantasy X-2, it is always on.
Triangle button: Used for entering the main menu on the field map. Switches between characters with full ATB bars while in battle.
Square button: Skips cutscenes while paused, but since this reduces the amount of completion percentage you receive, try to avoid doing it unless you are on a New Game Plus with 100%. Also may serve functions in mini-games or sidequests.
Circle button: Cancels commands and exits menus. Also the button you hold down in certain locations to jump and climb.
X button: The select button. Also holds the dialogue skip function in cutscenes while subtitles are enabled, but since this has the same effect as skipping the cutscenes altogether, don't do it.
[edit] Dresspheres and Garment Grids (DS and GG)
Remember the job system from Final Fantasy V? Well, they've pretty much brought it back for this game. This makes the system incredibly versatile, as anyone can be the white mage, attacker, caster, etc, etc. This versatility was also in VII and VIII, as well as(with a LOT of training) Final Fantasy X. DS determine the stats of the character. They are shared among the three playable characters(Yuna, Rikku and Paine), so all three girls can equip the same DS at once. It's the same with the GG. Garment Grids are grids that have empty nodes on them, in which you place the DS. They look rather like pieces of the Sphere Grid, having lines that connect some of the nodes(Each node will always be connected to at least one other node.) The highest number of DS that a GG can hold, is, I belive, six. Some GG have coloured gates on the lines, which if you pass through, will grant you special abilities and/or stat bonuses. Some abilities can only be gotten this way. Keep in mind that bonuses aqcuired by passing through gates only last for the duration of the battle in which they were granted. Also, you can only spherechange in battle into a DS that is connected to your current one by a line. However, you can change into any DS on your GG in the main menu's 'Equip' option. All pieces of armor in this game are some form of accessory, for example, a Silver Bracer. I have heard of the special GG that can hold all fourteen DS at once, but have never gotten them. If you know how to get them and have used them, then please leave a message on my talk page and tell me your secret.
[edit] Misc.
- By pressing L1+R1+L2+R2+Start+Select, you can soft reset the game, which puts you at the start menu.
- After you have completed the game for the first time and seen the ending, the game will prompt you to save New Game Plus(NGP) data. NGP, in short, allows you to restart the game with all the abilities, items(Gysahl Greens, however, are gone, but all other greens acquired will stay in the inventory), Dresspheres, Garment Grids, gil(money), key items(ALMOST all of them), accessories and completion percentage in your previous playthrough. It is possible to get 100% in a single playthrough, but this function makes it a lot easier, since you can skip some of the harder stuff you did in the previous game just for its completion percentage points. Everything is saved except for your levels, which are reset back to 1. Also, this walkthrough is for both NGP and first-time players, but I HIGHLY doubt that NGP players will need this walkthrough.
- By doing a soft reset, you will also get the New Game Plus option when you get to the start menu. However, I don't know if this is only for New Game Plus players, or if everyone can use them.
- If you are playing on an NGP file, keep in mind that you won't get the Good Ending(if you suceeded in the previous playthrough) even if you have accumulated 100% in your previous game. You need to watch enough cutscenes and do enough stuff to get at LEAST 50% before you get the Good/Perfect Ending. Trust me, I learned this the hard way during my last playthrough of FF X-2.