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So here we go again, another day, or month... Another walkthrough. This time though it may be this wiki's first. It's not a trophy many wish to hold, it may be one of the most universally reviled additions to the series, but hey, someone has to help those who are gluttons for torture get through this with minimal effort. That'll be me, it would seem. Or maybe someone else has one up their sleeve, or maybe I'll get bored and flee the country. You never know. I know I for one don't... Or at least I'm finding it hard to care. For now though this will be my new project. And of course I'll be killing whatever superboss Final Fantasy X-2 has up its sleeve, as far as I know this is Angra Mainyu, but it doesn't roll off the tongue like its superboss brethren, shame. Oh, my mistake, of course it's Trema in the bloody Via Infinito. Mind blanked there for a long while.

'You know it's kind of embarrassing to say this myself but...' Edit

This game is not totally crap... Take a look at Final Fantasy X-2, really, just look at it for a few minutes, or hours, depending on your threshold for pain, and you'll realize something quite shocking. It formulates a lot of minute building blocks for the successors which will follow it. Now I'm not going to lecture you or anything but just think about it.

Ffx2-ladyluck

Very scantily clad ladies...

There are a lot of side quests for you to complete (some totally pointless) and this will be reflected ever so slightly in its spiritual successor Final Fantasy XII. The battle system is top notch, ignoring the flowers and women getting changed into various bizarre outfits, as it has a seamless chain system, it's fast paced and strangely enjoyable, and it has a unique degree of strategy due to the job classes. I know it's not exactly done very well, with the flower and the women in their stupid outfits, but it's still an interesting idea, to change your job class mid-battle and strategize with the strengths and weaknesses. There is also Yuna trussed up like a bad ass gun wielding babe which falls a bit flat but may have influenced the creation of Lightning? It's Square, it takes them a while to formulate ideas which are in tune with modern society, AKA a powerful woman who isn't also a bit of a pansy.

Another addition to the series which would only later be used in Final Fantasy XIII to a less creative amount would be the fact Yuna can jump and climb over obstacles. Only specific ones and she just has a habit of faltering and you'll make her run around in circles until she does as she is told but still it makes for a more streamlined gameplay; as long as Yuna doesn't get scared of the edges. They tried to replicate this in FFXIII but instead put little circles where you could jump, removing the aspect of spontaneously jumping all over the place a fair bit. FFX-2 is leaps and bounds ahead of it's time!

So there you go, why Final Fantasy X-2 doesn't suck. You'll hear why it does very frequently throughout this walkthrough as my fingers drip with venom as I take you through it...

BasicsEdit

Hey look, it's the same buttons as it's brother Final Fantasy X. Thank god they didn't screw that up eh? X-button is confirm, as always, apart from in FFVII but the less said about that the better. Circle-button is cancel but in this game comes with a new feature; when roaming Spira you can use Circle-button to jump from platform to platform, nifty! Triangle-button brings up your menu and the lowly Square-button button does nothing discernible until you start the nightmare which is Sphere Break.

The game really does make it easy for you when it comes to exploration. If you ever need a hand or are in any way lost then you can quite easily flick your eyes to the top right corner of the screen to see your handy-dandy mini-map showing you where you are and a flashing red arrow showing you where to go. I know this all looks ever so similar to my Final Fantasy X basics intro, largely because it is. Hey it's the same principles considering they are the same bloodline. In contrast to its manlier cousin (this is definitely the girlier game), you'll find in the Config on your menu you can turn off the mini-map if you so desire. A heightened chance of getting lost never hurt anyone I can assure you. Well, not in Spira...

I also have no issue with any editing, any grammatical or spelling errors on my part just as long as the actual content is not changed. I understand that you may have your own methods and such but please leave any suggestions on the Talk Page, thanks.

Let's Play Dress up!Edit

The whole battle system of this addition to the series is job based. Yes, it involves girls changing their clothes, but we're going to remember solemnly that these are job classes, albeit in scantily clad attire. And hey, we haven't done this since Final Fantasy V, so why don't we enjoy ourselves?

Sfhalo

Each Dressphere (Job Class if you will) comes complete with their own active and auto-abilities for you to pick and choose. You can learn them in whatever order you wish. Once you have learnt them all you will have mastered that particular sphere. In battle you'll be able to change your Dressphere with the use of the Garment Grid. In battle, to activate a Sphere Change, you simply tap the L1 button to bring up your grid and choose which path to take to change your Dressphere. Depending on the path you choose you may pass through coloured Nodes known as Gates which will open special abilities. This may seem difficult to comprehend right now but it'll all make sense once you're in battle. The game will hold your hand for the first few battles to allow you a good understanding of the system.

After each battle you'll receive EXP and AP. Unlike its predecessor, Final Fantasy X-2 goes back to the good old standard Status Levels which constitute your general strength and stats. Your standard levels generally make you stronger (in theory), but it's also important to note that depending on what Dressphere you are wearing your stats can be altered drastically. To boost these levels, the EXP you gain in battles will go towards your levels. AP goes towards the abilities you have attached to the Dressphere you are wearing at the end of the battle. Learning all of the abilities means you Master that specific Dressphere. Most of the abilities are exclusive to the Dressphere when you are wearing it, but White Magic abilities can be used from your menu regardless of whether you have the Dressphere equipped or not. Of course, you have to know the abilities to use them.

Of course, there are only a handful of Spheres you will definitely get your grubby mitts on during the storyline, but they'll be your standard bread and butter spheres. The better and more advanced spheres will be found by engaging in sidequests. And this game has a lot of sidequests for you to cover. Well, I'll cover them, you'll follow my lead I'm sure.

TipsEdit

  • As always, keep plenty of Potions at hand! Always have a healthy stock, and don't come crying to me if you run out and are in a sticky situation because of it. Barkeep, a hypello you'll find on the Celsius (your ride) will be more than happy to provide. Once you have an 'Alchemist' you can pretty much abandon this practice if you wish.
  • A good practice to get in to would be selling any items or armour you don't need or will never use. Instead of cluttering up your inventory, you'll earn yourself some cash. So why argue with me?
  • Steal, steal often and you'll get a hold of items and gain AP (when you're wearing that Dressphere of course). It's a totally unflawed system.
  • Oversoul, killing fiends of the same type over and over (in those dreaded random battles you will have to endure) results in them occasionally entering a more powerful state of being. This is known as Oversoul. Sure they are more powerful, but more importantly, they also offer more EXP and AP, and usually better items. Marvellous! I know!
  • Not all the dresspheres are going to be useful, some you may never use. But at least try them before tossing the Songstress Dressphere out a window. I will also be recommending Alchemist over the White Mage but it's entirely up to you which you choose.
  • This is the first game to introduce Scene Skipping, and thank god they introduced it in this game. I know a lot of us would love to skip that damn laughing scene in Luca, but of course there are far worse scenes in this game, most of them unacknowledged because they are just so bad. To skip the scene just press pause and hit the Square-button button and thank heavens it's over. Phew! Be warned, not all scenes can be skipped.
  • To keep the lazy loafers of you happy, I have emboldened the pages that contain Storyline tasks and adventures. These are the parts none of you can skip or avoid no matter how much you Pause and hit the Square-button button. Those that aren't emboldened here are of course optional. But I expect you to do everything if you covet my help, and I'll be a fair few levels higher thanks to my extra-curricular activities; those who are weak, you have been warned. Also there are some 100% tips for you to peruse and use if you wish.

WalkthroughEdit

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Extras

Hamfruitcake Walkthroughs
Final Fantasy VII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2