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Walkthrough:Final Fantasy VIII/Super Sephiroth Part 10

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10 pages for one disk is quite alarming. We travel now to Deling City. The good news is, Disk One is drawing to a close so we can play the better part of this game.

Contents

I'm real tired of citiesEdit

Welcome to Deling City! The party automatically leaves the train. The major task in this city is to assassinate Edea :(. Go to the bottom of the screen and head to the next floor via the left escalator. Walk up the red stairwell in this location and in the next screen walk to the bottom until you find a spot with a lovely view. Talk to your friends then head to the top of the area. Now we are in the actual city. So head to the bus stop to fulfil the first objective: Travel to Major Caraway(your client)'s house to learn the plan. After getting on, press the /\ button to get off at the next stop. You should be on a slanted bit of road. If so, head to the right to enter the Caraway Estate. A guard blocks you, saying you must prove yourselves in case you are imposters. Well, the contract is not a valid source, so you must listen to your instructions. The guard hands you a map of the Tomb of the Unknown King. You can buy additional shit but it is a total rip-off. Don't buy it because I will help you without sapping your funds. Ask the guard to escort you to the main exit. Here there is a car rental station. I prefer to walk for this part, but it is up to you.

On the world map, we are heading along the peninsula nearby. At its tip is the Tomb of the Unknown King. As you walk, you encounter similar enemies to the ones near G-Garden, with a new flying monster called the Thrustaevis. It has the Float spell. Be sure to draw around 15-20 of them, as in the Tomb you will need them. Continue to the Tomb.

A new GF(s)Edit

You emerge in a small stone courtyard. Draw from the Draw Point, save, then head into the tomb.

Now this place is fucking hard. You will lose your way quite a lot unless you waste 5000 gil on a position indicator. I spent about 6 hours exploring this fucking place. There is a GF in here to get, as well as the ID No. of the warrior they sent earlier. I will help you through the worst area in this game, bar none. From the starting corridor, head forward to find an intersection with a sword lying on the ground. Press X next to it to learn a random number. Write this down, as it is the warrior's Id No. Now to explore.

The enemies in this tomb are mainly new. The only ones you have seen earlier are Buels. There is the awesome Forbidden, which is a skeleton soldier. It is very weak toward healing items and spells. They drop Betrayal Swords at low levels, which can be used to upgrade weapons. The Blobra is this game's pitiful replacement for the Flan. It is randomly weak against different magic, so Scan it, then hit it with a powerful spell. Rare Armadodos are big turtle things. They are tough, so my preferred strategy is to run from these bitches.

With the enemies covered, we now cover the route. From the intersection with the weapon lying in the middle, take the (your) right-hand path. Whenever you encunter intersections, take the right-hand way. Eventually you wind up in a small room with a cow statue in it. head up and press X.

BOSS:SACREDEdit

FF8 Sacred

This fat fuck has only one attack: Smash. If that hits you, it hurts. Have one character focus exclusively on Drawing Life spells. Cast Float on Sacred so that he cannot heal himself, then summon GFs until the fucker dies.

The second bitEdit

Sacred runs off, yelling that it ain't over. Sacred was not the GF you are here for. Heal any wounded characters and GFs. Check your map with []. You are in the the room at the very right of the structure. From here, head back to the closest intersection, then head right again. Turn right whenever you can until you arrive at the very top room. there is a window here. Head to the right of the screen here and check the wall until you flip the hidden lever. At the left of the roomv there is a Float Draw Point. Head back to the nearest intersection, then head for the left tip of the tomb. Take right turns continously. Near the water wheel on the left of the screen there is another lever. Press it to access the central chamber. To get there from the left tip, walk straight ahead until you reach the second intersection, where you turn right. At the next intersection turn left. At the next intersection turn left again, then just walk forward until you reach the drawbridge. Cross it, then heal up before entering the main structure.

BOSS:SACRED & MINOTAUREdit

FF8 SacredFF8 Minotaur

Now we fight Sacred and his "big" brother Minotaur. They can use the joint Earth attack Mad Cow Rush, which will fucking decimate you. Cast Float on your party, and all the brothers can do is hit you with their maces. Cast Float on them too, and focus on killing Minotaur first, as he is much more powerful than Sacred. Once Minotaur is down, Mad Cow Rush is fucked, so Draw Sacred's Life spells and summon your GFs again until they are both slain. When you win, you acquire them, their Trple Triad cards, and GF Brothers. Give him to Zell/Irvine.

Back to Deling City!Edit

With our GF and that ID No., we can head back to do our master's bidding. Leave the main structure until you hit an intersection, then just walk straight ahead. If you don't have the number yet, this is your final chance. Go back to Deling City.

It's late. I am going to bed. I will continue this on the morrow, mortals. Goodnight!

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