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Okay, that was definitely the longest hiatus since I started this walkthrough. I've been busy buying and selling stuff, as well as doing stuff with my family. Priorities, man. Also, I had some particularly caliente ramen and now my mouth is on fire, so that's a thing.

Welcome back (that was for me) to Apoqliphoth 's walkthrough to Final Fantasy VI!


Land on the tower in the sort-of-middle of the southern continent. You'll know you can land because the ship's shadow enlarges slightly. Split your party into three groups! I'd recommend put Strago in the first party, as that party (assuming you follow this walkthrough) faces a boss that uses Strago's final Lore. Also, stick Steal!Gogo and/or Locke in Party 2 - there's an enemy on the middle path that has a Thunder Shield to steal, which can be Coliseum'd into Genji Shields.

Kefka's Tower Edit


Enemies Edit

Outside Edit

Inside Edit


Items Edit

You start on the left side. We'll call this Party 1. Party 2 is in the middle and Party 3 is on the right.

FFVI IOS Kefka's Tower Overworld

Party 1:
Head south across the conveyor belt and around to the right. North is a chest containing a Hypno Crown. Enter the door in the left wall to the south. Take the leftmost conveyor south and into the door on the right.

In the next room is a pair of Fixed Dice. Leave to the south. Outside, go south and into the door in the right wall. Switcheroo.

Party 2:
Head south and into the door. Inside, there's a Minerva Bustier on the left. Go south again and enter the north door to find a Pinwheel. Now go south and through the south door to a jail area. Inside the left cell is...Ultima? That you, buddy? What is it with Final Fantasy games and stuffing minions into jail cells?

Boss Battle: Ultima Buster
UltimaBuster-ffvi-ios

Level: 67
HP: 55,000
MP: 19,000
ABP: 8


Steal:

Drops: Nothing


Weakness: -
Immunity: -
Absorbs: Poison-icon-ffviHoly-icon-ffviEarth-icon-ffviWind-icon-ffviWater-icon-ffvi

Difficulty: Medium
Strategy:

It starts with -aga spells and Southern Cross, which is fire-elemental. After taking 22,360 damage it throws in Flare Star, Tsunami, Meteor and Quake. If you damage it 12 times, it uses Ultima after three turns. But in order for it to actually survive 12 hits you'd have to be dealing under 4,584 damage per hit, which is unlikely considering you have Ultima yourself, as well as the Ultima Weapon and other powerful spells.

After the battle, it does an impression of Azulmagia from Final Fantasy V and turns into a Save Point. How kind of it.

Head south. The room you fall into is the only room in the game to contain the rare Mover enemy. It's also where you can find the ridiculously-named Muud Suud, the aforementioned bearer of the Thunder Shield. Thieve away, friends.

Follow the path to a room with a selection of tubes. Go through the left one. You'll end up outside -- grab the Force Shield and head down the right conveyor. To the left at the bottom is a chest containing Force Armour. Between the two conveyors on the south side is a door leading to the room where Party 1 is located. Step on the switch, grab the Ribbon and exit the room, then enter the door on the right. There's another boss here, and what do you know; it's another of the Legendary Dragons.

Boss Battle: Gold Dragon
GoldDragon-ffvi-ios

Level: 62
HP: 32,400
MP: 4,000
ABP: 10


Steal: Nothing
Drops: Crystal Orb


Weakness: Water-icon-ffvi
Immunity: -
Absorbs: Lightning-icon-ffvi

Difficulty: Simple
Strategy:

It uses lightning-element spells, including the pathetic Thunder. It even has to charge up to use Thundaga. It's weak against Water so Flood, summoning Leviathan and using Aqua Breath will all deal huge damage. By this point you're far too powerful for any of its attacks to at all relevant. Mop up this big yellow dinosaur and move on.


Dragons Defeated: 7/8

Head upstairs and follow the path to find a switch, with an ominous-looking weight on the ledge above. What is this, an opera house? Anyway, switch parties.

Party 3:
Head south and grab the Red Cap. Enter the door and head north to find two chests containing a Nutkin Suit and a Gauntlet. Go back outside and south to another door, which you should enter. Continue to a factory area with a chest containing a Hero's Ring. Get onto the northern conveyor and in the new area, use the Save Point. As you try to go downstairs, you're attacked by...

Boss Battle: Inferno
Inferno-ffvi-gba

Level: 67
HP: 30,800
MP: 9,700
ABP: 8


Steal: Ice Shield (12.5%)
Drops: Nothing


Weakness: Lightning-icon-ffvi
Immunity: -
Absorbs: Fire-icon-ffvi

Difficulty: Simple
Strategy:

It's joined (quite literally) by two claws, Ketu and Rahu. Maybe that should joined to two claws, but ah well. If all three targets are together they can use Delta Attack, but you can resist petrification with those fluffy Ribbons. Take out the claws first with shots of Ultima. Alone, Inferno casts Lightning-element spells as well as Atomic Rays and Shockwave, none of which is too big a threat. It'll also use Magitek Barrier, buffing itself with Protect and Reflect.

Usual strategies apply here -- spamming Ultima, Drill and newcomer Phantom Rush (if Sabin is in your party) while your healer ensures that you don't have to worry is a perfectly valid battle plan.

Head downstairs and south until you're outside. Grab the Megalixir on the right. Take a left and pass by the door for now. Examine the sparkling chest to removing some debris from the left path, then head north and nab the Rainbow Brush, which is what I assume Kefka uses to put on his makeup. Head back and enter the door you ignored earlier. North is the last of the Eight legendary dragons.

Boss Battle: Skull Dragon
SkullDragon-ffvi-ios

Level: 62
HP: 32,800
MP: 1,999
ABP: 10


Steal: Nothing
Drops: Muscle Belt


Weakness: Fire-icon-ffviHoly-icon-ffvi
Immunity: -
Absorbs: Poison-icon-ffvi

Difficulty: Simple
Strategy:

How exactly does this thing even have a Muscle Belt to drop? It's all bones...anyway. It's the Poison-elemental (read: Undead) of the dragons, so Fire and Holy are the way forward. Alternatively, you can Rasp and Osmose away its comparatively low MP score. Its main thing is using status attacks like Doom and the nasty Disaster, but you have Ribbons and whatnot to circumvent them. If you can survive the status effects, you'll have free reign to bash its skull in.


Dragons Defeated: 8/8

FFVI Android Kefka Tower Switches

And that's eight. You receive the Crusader Magicite for winning, and the bonus dungeon is also unlocked. More on that story later. Crusader offers an MP+50% level-up bonus and teaches Meltdown at a rate of 1x. Meltdown is kind of pointless since it hurts the party and is elemental, so you have to use it only in certain battles and make sure you can absorb Fire.

Ah well. Follow the north path to the other side of the factory hallway. Step on the switch and, well, switch.

Party 1:
Continue on the path you were travelling before you had to stop. When you get outside, head north and grab the Pinwheel to the left. Re-enter the tower to the north and at the end of the walkway, go left. The path will block you off. You can go right but you'll have to treat the instructions for Party 2 and Party 3 the other way around.

Head south and switch to Party 2 quickly, then move off from the switch tile. Switch back to Party 1 and push the weight onto the switch. Head all the way north and step onto the button. Switch back to Party 2.

Party 2:
Go up the stairs to the central walkway and north. Head sideways when you can, then south. Move Party 3 away from the switch, then drop it. Head north and step on the button. Switch time.

Party 3:
Head south and step on the switch to make a door appear on both sides of room. Quickly switch back to the other parties and have them go through the doors, else they'll disappear when you step off the switch. The doors, not the parties :P

Now go north. You'll see a pretty damn big machine in front of you. Another boss? Oh yeah.

Boss Battle: Guardian
Guardian-ffvi-ios

Level: 67
HP: 60,000
MP: 5,200
ABP: 7


Steal:

Drops: Nothing


Weakness: Lightning-icon-ffviWater-icon-ffvi
Immunity: -
Absorbs: -

Difficulty: Medium
Strategy:

In the loosest sense, this thing is Gau in a boss. It loads various "Battle Programs" that make it emulate bosses from earlier in the game. Specficially Ultros, Dadaluma, Air Force and Ultima Weapon. Ultros Mode uses Tentacle, Entwine, Ink and Stone. Dadaluma's program throws stuff at you, uses Shockwave and does that self-healing, self-buff thing. Air Force.exe uses laser attacks and charges up to use Wave Cannon. Ultima Weapon!Guardian casts Flare, Meteor and Flare Star. So a cornucopia of enjoyment so you, then.

Make this as quick as possible by spamming Thundaga and Master's Scroll!Ultima Weapon. It took me two rounds to take this thing out, but I'd focused on levelling Strength and Magic.

And like the Ultima Buster, the Guardian turns into a Save Point. Head north, then south through the west door. Up the stairs is the first of the Warring Triad, Gods of Magic and sources of the world's magic power. I wonder if it's safe to muck about with them...eh.

Boss Battle: Demon
Poltregiest

Level: 67
HP: 58,000
MP: 18,900
ABP: 10


Steal: Red Jacket (12.5%)
Drops: Radiant Lance (100%)


Weakness: Poison-icon-ffvi
Immunity: -
Absorbs: Fire-icon-ffviWind-icon-ffvi

Difficulty: Medium
Strategy:

Weak against Poison but immune to the actual status. Okay then. This makes Bio from your mages especially cost-effective, as it can hit the 9,999 mark with decent Magic power behind it. From your end, this is a straight-up beatdown as you try to get in as much damage and healing as possible before his attacks finish you off.

From his end, he'll use regular physical attacks including Metal Cutter against the party and a strong Tyrfing against one party members. It also uses Stop, which is followed up by an unavoidable Blaster (unless the character has a Safety Bit or Memento Ring equipped). After taking enough damage it switches to using Aero, Flare Star, Southern Cross and Meteor, and counters every eighth damaging attack with Wave Cannon.

The first of the statues explodes, knocking you halfway down the stairs. Ominous. Anyway, continue north and back into the tower. Save your game and drop down, then step onto the switch. You can now unequip Party 3 temporarily as you won't be using them again until the final battle. Now switch!

Party 1:
Head north. You'll come to a factory room containing the second of the Triad.

Boss Battle: Fiend
Doom

Level: 73
HP: 63,000
MP: 4,800
ABP: 10


Steal: Safety Bit (12.5%)
Drops: Mutsunokami (100%)


Weakness: Holy-icon-ffvi
Immunity: -
Absorbs: Ice-icon-ffviPoison-icon-ffvi

Difficulty: Medium
Strategy:

This guy has the highest HP in the game (well, original game anyway) and an affiliation with the cold of the grave. To whit, it uses Blizzaga, Northern Cross and Absolute Zero. To begin with. Once its HP drops below 32,640 (which seems to be a recurring milestone in boss HP pattern changes) it gains Image, Haste and Reflect. Fun times. It also uses Force Field, Strago's final Lore which negates an element at random.

In Phase 1, spam Holy. Once it gets to Phase 2, spam Ultima. Obviously heal when you have to. There's no sense playing into Fiend's gimmickry, so just go ham.

And lo and behold, he turns into a particularly fiendish Save Point. Ahead is another switch. Speaking of switch...

Party 2:
You'll find the final statue of the Warring Triad ahead to the north.

Boss Battle: Goddess
FF6Goddess

Level: 68
HP: 44,000
MP: 19,000
ABP: 10


Steal: Minerva Bustier (12.5%)
Drops: Excalibur (100%)


Weakness: -
Immunity: -
Absorbs: Lightning-icon-ffviHoly-icon-ffvi

Difficulty: Hard
Strategy:

Lowest HP, by far the hardest. She counters all physical attacks with Overture, which forces that character to block further physical attacks sent at her by the party. She also uses Entice, causing an incurable Confuse. While Goddess' attacks are fairly subpar (Thundaga, Flash Rain and the half-relevant Quasar) your biggest threat here is yourselves.

After attacking her eight times she uses Cloudy Heaven, a frankly weird move that causes any character who dies to become a zombie. It also sets the entire party in Doom, so you have a short time to finish the battle before it's Zombie World for your party. You can block it with anything that blocks Instant Death, but that's hard to come by and the Ribbon won't work against it.

Your best bet is literally 'spam Ultima'. It gets through her Magic Defence and should kill her before the eighth hit.

And with that, the Warring Triad is destroyed. But Magic sticks around because Kefka, that hateful harlequin, has absorbed their power into himself. Head north and step onto the final switch to ascend to the heavens! It's time, once and for all, to take down that clown.

And thank gods for that, because this section has gone on for entirely too long.


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→ Part 39: The Last Laugh.