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Welcome kiddies, the Drake Clawfang's Final Fantasy IV walkthrough for the Game Boy Advance! It's been a while since I've played this game, but I remember every inch of this game and am more than qualified to play it again and bring you along in spirit.

ControlsEdit

Pretty basic stuff, press Start to open the menu, A to select and B to cancel. Select switches between party members in battle. R and L swap around which party member is the leader on the map. D-pad moves you about. Easy, huh?

Basic Gameplay AdviceEdit

IV's battle system, compared to later installments, is amazingly simple. Each character IV equips a weapon, a shield, a helmet, armor, and an accessory like a ring or a gauntlet. Exactly what equipment within those categories a character can equip varies. Each character has between one and three special skills, which will be explained when you get that character.

This game was also the first to use the ATB - Active Time Battle - system. Each character has a time bar, when it fills you issue a command, they execute that command and then their time bar has to refill before they can do something else. Simple, right?

Other StuffEdit

Just keep in mind, with IV, all three ports are different games, gameplay wise. The Advance release just has so much more than the Super NES release, and the DS release totally changed it. So the strategies here, for the Advance release, will not apply to other versions. Okay? The PSP release however is an adaptation of the GBA version. I've yet to hear any differences so if you have the PSP version, this GBA walkthrough should suffice.

Boss TemplateEdit

I use a Boss Template for my walkthroughs. The template gives the boss' HP, MP, and which of its attacks are dangerous. Steal is the item the boss has to steal, and Drop is what the boss drops at the end of the fight. The "Morph" field isn't applicable for this game, ignore it. Weakness is what the boss is weak to, and resistance is what is a bad idea to attack it with. I also rate bosses on a scale of 1 to 5;

Rating What it means
1/5 If you lose, you're a disgrace to the RPG genre
2/5 You shouldn't have too much trouble if you're careful
3/5 This boss poses a bit of a threat, but you should win
4/5 You'll probably die at least once fighting this boss
5/5 Kick your heels behind your head and kiss your ass goodbye

ContentsEdit

  1. Introduction and Journey to Mist
  2. Kaipo and the Waterway
  3. Antlion's Lair and Mt. Hobs
  4. Fabul Siege and Mysidia
  5. Mt. Ordeals and return to Baron
  6. Cagnazzo and Troia
  7. Magnetic Cave and Tower of Zot
  8. Dwarf Castle and Underground
  9. Tower of Babil and Eblan Cave
  10. Tower of Babil and Sylvan Cave
  11. The Land of Eidolons and Sealed Cave
  12. Sidequests, the Moon, and Bahamut
  13. Giant of Babil and Cave of Trials
  14. Cave of Trials Bosses and Lunar Core
  15. Lunar Core Bosses and Zeromus
  16. Lunar Ruins - Cecil, Rosa, Rydia and Edge Trials
  17. Lunar Ruins - Cid, Kain, Yang, Palom and Porom and Edward Trials
  18. Lunar Ruins - Bracioraidos and Zeromus EG