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Walkthrough:Final Fantasy III/Hexed/Part 6

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< Walkthrough:Final Fantasy III | Hexed

Hey peoples, Hexed here, hopefully you're being grateful for my hard work.

Contents

Job FormationEdit

Warrior
Thief
Black Mage
Red Mage

The wide open sea!Edit

Ok, we can go almost everywhere on the Floating continent. Now we're gonna get some newish stuff. Go north-west until you get to a peninsula with a castle on it. All enemies in the sea are weak to thunder. (If you didn't know that, you're dumb as a brick)

Castle ArgusEdit

This place is abandoned as for the moment. But there's still treasure! By using the Formation command in the pause menu, put your thief at the top. There's nothing on the first floor. In the big room on the third floor, go to the opposite side of the room and walk into the top of the rectangle of wall. The chests in that room contain a Bomb Fragment and an Antarctic wind. There's a secret passage there leading to a room with a Arctic wind. If you press the right-most candle in the second floor, a secret passage will reveal itself, leading to a room with some stairs and 3k gil. Go up the stairs, get into another treasure room containing a lot of gil. From there go up the next bit of stairs, take the right path, unlock the door, activate the brown thingy, go into the treasure room containing: Lightning arrows, a Killer Bow and Medusa arrows. You can't use any of these yet. Exit the room and walk to the other side of the castle. Unlock the door, and get: A book of light, book of fire, ice arrows, scholar robe, book of ice and fire arrows. We're done here.

Go back into your ship and sail directly south. You should end up near a town.

TokkulEdit

On a completely unrelated note, Tokkul is the name of a currency in a game.
This place is the dilapidated town of this game. There's not much here except for the house at the very north of the town, which has a treasure room containing another serpent sword and a Kempo Gi. The Kempo Gi is worthless unless you have a Monk, which i told you not to do. Leave. Now we walk all the way across the desert and get essentially to the outer ring of the continent. Enter the Village of the ancients.

Village of the AncientsEdit

Dual equip Black mage with 2 staves. This place may be hard to move around, but it's worth it. Buying a Serpent sword for your red mage may be useful. If you're in need of money, sell off every arrow you have. Buying up the best armor for everyone may be worth it. Have both of your mages with level 3 spells. No hidden treasure here.

Gulgan GulchEdit

Go to near where Castle Argus is, go north and look for a cave to your west. This place is full of cyclopes that can see the future. There's some hidden treasure in the second room, where you have to talk to the Gulgan in the center to get a Toad spell which is required for the next dungeon. Leave, walk up north east to a tower, heal up (without using magic)

Tower of OwenEdit

Who's Owen? Well, I don't know so don't freaking ask. The first floor is pretty normal. at the center, cast toad, then when you go into the next area, cast toad on yourself again, turning you back to normal. From here it's pretty easy to guess what path to take. The chest on the second floor has Echo Herbs. This place is levelling heaven right now, so expect to gain some levels ascending the tower. The next chest in the tower has a Spark Dagger, which is useful. On the next floor past that activate the north walk jutting out. Follow the path revealed, the chest on that floor has another thing of echo herbs. The right path on the floor 2 floors up has 2 chests containing a bomb fragment and MORE FUCKING ECHO HERBS!!! The next floor has a chest containing sonic knuckles which monks use so they're sellage for later. Go up from this floor to one that contains another chest containing a Salamand Sword, which should automatically go to your warrior. The other chest on this floor contains a Flame Mail, more sellage. Your Warrior's attacks should be doing around 250 damage. The final chest in this dungeon has a Zeus's wrath. We finally have the last floor. Heal up.


Boss: Medusa
Hp: 3000
This is what happened to Medusa after the God of War era, she is now only a head. Her stare will have a 1/3 chance of petrification, which sucks big time. Go full out with any high level spells and attack items. But save some ice elemental ones for the next boss. She might take some time to take down. and watch out for her Thundara, which will freaking hurt. Useage of the elemental staves as items will do high damage, around 150 which is good for this fight. If Desch uses Thundara it'll help a lot. If one person gets KO'D Resurrect em as soon as possible with a Phoenix down. Once you wear her down you gain 2.6k gil and 560 xp.


Watch the cutscene, don't worry he doesn't die. Now we can finally get past the whirlpool and go to the dwarves island! END OF PART VI!

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