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Walkthrough:Final Fantasy III/Hexed/Part 10

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< Walkthrough:Final Fantasy III | Hexed

Hexed here my insignificant walkthrough slaves.

Contents

Job FormationEdit

Knight
Viking
Geomancer
Thief.

AmurEdit

You'll wake up in some town, the main point of this place is to boost the local economy by buying generic weaponry.

Shopping!Edit

Weapon Shop

Item Cost Att. Additional
Battleaxe7400 gil65
Main Gauche7000 gil35
Thunder Spear8000 gil45deals lightning damage
Selene Bow16000 gil63
Boomerang9000 gil40
Iron Arrow8 gil12
Holy Arrow10 gil8deals holy damage
Madhura Harp10000 gil60

Armor Shop

Item Cost Def. Additional
Viking Helm5500 gil19
Viking Mail8000 gil36
Heroic Shield3500 gil9protects against some status ailments
Thief Gloves2500 gil11
Black Garb5000 gil30
Black Cowl4000 gil15
Black Belt Gi6000 gil33
Chakra Band4500 gil17

Buy the best armor you can for everyone's job. Same with weaponry.

Back to storylineEdit

Don't leave town just yet. Go into the south block of the town, talk the the person there, get a cutscene, now go into the eastern block's house. Talk to oldie, he'll unlock the way to the sewers.

SewersEdit

Yet another generic dungeon. First floor is one of the more complicated ones than we're used to, go down the ramp, wade through the water northwards, go up another ramp and go down the stairs. With the second floor, go down the ramp and go west and up a ramp. Follow the path and go down another ramp, go directly west again, go down southwards to get to a chest, which contains Cat Claws. Unlike FFI this is not a Über-powerful knife, its a bloody Monk/BlackBelt weapon which means it automatically sucks.
Go down the stairs, this floor is simple, just follow the path. After you pass the bridge you have a forced encounter with 4 Gigantoads which should be easy enough, if you cannot take out at least 3 in a round, you need to level up.. For winning you'll get 1k xp and 600 gp (Damn I've been playing too much Guild Wars)gil.
After the battle you'll get a cutscene involving the senile old people finally realizing that they aren't Warriors of Light. Continue through to the next floor. This one has a room with a Diamond Bell and a hammer as treasure. Equip the hammer to the Viking. Theres a second treasure room with Kaiser Knuckles, Power Bracers and a Poison Dagger. Equip everything but the Knuckles. Follow the rest of the path. This next room is the final one. It's just a cutscene room. The old lady will throw some explosive shoes at you, then the old guys from before will tell her to give you some real ones. You'll then be teleport3d out of the sewers.

On to Goldor's PalaceEdit

Go out of town and keep going south until the very south of the continent. The enemies around here are more powerful than the ones in the sewer. If you get a Vulcan as an encounter, it's not particularly worth the pain. Walk over the polluted water leading to the manor. Save.
Most doors in this place are locked, so our thief is useful. The bottom left door has nothing. All enemies with Gold in their name here are resistant to magic. The bottom right door also has nothing. Top left door is another room with jack shit. The top right door has a door leading further into the manor, but we'll go in there later. Go up into the top-most door.
Note:If you're lucky your Geomancer might just cast Shadowflare with geomancy.

At the very bottom of this room there is a bunch of Gold swords which are only useful for sellage of l3wt. There also are Wyvern Claws.

Go back to the top-right room in the entrance room in the manor. Go into the path that heads west. Follow this path. This next room is very complicated. To get through it you keep going west. This next room is the final one. Walk up a little bit (make sure you're healed)


Boss: Goldor
HP: 9000
First round get your viking to use Provoke. Everybody else should be using their best way of attacking, remember your thief works well as a healer by using hi-potions on your viking. He may cast blind. Make sure your viking guards every turn, and does Provoke every second turn. He is pretty easy, if he casts silence don't pay any attention to it none of your characters use black, white, or summon magic. You should be hearing the two booms and him fading into nothingness soon enough.
XP: 6560


After you beat the shit out of him, he'll destroy the crystal and then die.
You'll get the key to your airship back. You have to walk out of this dungeon, unless you've got a Ottershroom. Walk back up to Amur and unlock your airship.
Recommended Level:25ish

End of part the 10th.

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