Wikia

Final Fantasy Wiki

Walkthrough:Final Fantasy/NonameInfinite/Part 16

Talk0
13,964 pages on
this wiki

< Walkthrough:Final Fantasy | NonameInfinite

Part two of the Whisperwind Cove! Brought to you by NonameInfinite.

Contents

Waterfall Cave Style LevelsEdit

Waterfall Cave AEdit

A maze. To the South, South-West and South-East are branches that lead to treasure. If you find all four branches, you will find four chests. There is also a branch to the North-East that leads to two more chests. North-West is where the exit is.

Waterfall Cave BEdit

Another maze, but with three rooms. The South-west/lower-left room has nothing. The South-East/lower-right room and the room in the center has one chest each. The exit is North. The path to this exit is roughly North of the center room.

Sky Fortress Style LevelsEdit

Sky Fortress AEdit

There are for sections of this level. The central section with a room with a chest. A North-West section with another room with another chest. A south section with another room with another chest. Lastly the North-East room with the exit.

Sky Fortress BEdit

The North-east/upper-right and South-West/lower-left corners have rooms with chests. The exit is in the South-East/lower-right corner.

Sky Fortress CEdit

A pretty linear path. Go South until you have to make a U turn. It will lead you to a room with a chest. To the West of the room is the exit.

Sky Fortress DEdit

There is a upper and lower section with a hallway to the East of them that connects the two sections. The upper section has the treasure, the lower section has the exit. There is also a chest at the very South-East/lower-right corner of the hallway.

Puzzles and Gimmick FloorsEdit

Beaver CountingEdit

Finally, a level that is interesting and fun. Talk to the dude a little North of the center. He will ask you to put # of beavers to the left and # beavers to the right. A fun and simple task. Once you're done rounding up the beavers, talk to the guy again and he will create an exit for you. There are chests in the South-West/lower-left and South-east/lower-right corners. I wonder how long that dude's been here. All alone with his beavers when he could have made an exit for himself long ago... oh well, moving on.

Robot RepairmanEdit

There are two robots in the center of the map. One is broken and the other tells you to get two parts for it. Look around for the parts, even in the rooms. There are six chests lying around within the walls of the town.

World MapEdit

Oh thank goodness there is only one world map. Just follow the path until you reach a river to cross. Form there go South-East and there is the path to the exit. There are two chests along your way. To the North-West and South-West of the river are two paths leading to their respective chests. There is one more chest to the very West of the exit.

Souls of ChaosEdit

A man a little North of the center will tell you the flames are souls that just want to move on. Go and extinguish all of them by fighting the souls. There will also be a guest appearance by Astos and the Vampire. There is a chest to the very North and very South of the map.

Missing Child AlertEdit

You first appear in a room with a kid who is looking for a black-haired/red-haired (this is randomly chosen) kid. Each door will take you to a different level. Keep looking and maintain patience, this level is really annoying, but on the bright side, there are no random battles to interfere.

FaeriehiemEdit

Here you can talk to faeries, but that is not recommended. Some faeries fully recover HP and MP, but some send your HP and MP to 1. To be safe, only talk to the faerie next to the exit. That one is guaranteed to heal you. There are two chests. One in the South-East/lower-right corner and another in the North-East/upper-right corner. The path is pretty direct.

The Royal HallsEdit

Here are three vertical hallways. The ones to the very left/West and right/East will lead you to treasure if you follow it North. The central hall leads to more treasure at the cost of battles, if you follow the central hallway North. If you go South on the central floor, it will lead you to the exit.

Trading With DwarfsEdit

Here this level works similar to Zelda, exchanging one thing for another.

  • Start with the dwarf at the very bottom of the map who will give you a Carob.
  • Trade Carbo for a Ocarina
  • Trade Ocarina for a Cogwheel
  • Trade Cogwheel for a Pickaxe
  • Trade Pickaxe for an Autograph
  • Trade Autograph for a Witch's Brew
  • Trade Witch's Brew for Smyth's Tools
  • Trade Smyth's Tools for a House Key
  • Trade House Keys for a Cat's Whisker
  • Trade Cat's Whisker for a Star Ruby
  • Give Star Ruby to the Golem to eat and he will open a path to the stairs.

Before you leave, check the rooms you didn't visit for the treasures.

TownsEdit

MagehiemEdit

I'm still not letting go of the "*name*hiem" idea. This is a town, filled with shops, people, an inn and all the comforting features. Here there are mages who sell different spells. If you still haven't bough all your spells yet, now is a pretty good idea. The magic costs the same as it would normally. There are also shops here:

  • Weapons Shop: Healing Staff (25,000gil). Light Axe(10,000gil). Mage's Staff(25,000gil). Thor's Hammer(40,000gil). Wizard's Staff(50,000)
  • Armor Shop: Black Robe(25,000gil). Gauntlets(15,000gil). Protect Cloak(20,000gil). Protect Ring(16,000gil). White Robe(25,000gil)
  • Items: Blue Curtain(300gil). Light Curtain(1000gil). Lunar Curtain(500gil). Red Curtain(300gil). White Curtain(300gil).
  • Inn: 1000gil. Expensive, I know, but you'll need the rest.

Remember the treasure in the North-West/upper-left, South-East/lower-right and North-East/upper-right corners of the town.

Pravoka Version 2Edit

Another normal town, similar to that of Provoka. Here are shops that will sell random items. As well is a sanctuary and an inn. The exit is in the lower-right corner of the inn.

Boss FloorsEdit

Floor 10Edit

Follow the path in a clockwise manner. It is a linear path so no navigational problems here. At the end of the journey will Typhon. Save before the fight.

Boss: Typhon Typhon psp
Difficulty: Medium
HP: 10,000
Weak against: Ice
Strong against: Fire
Strategy: Start out with Hastes and Tempers for the melee fighters. As well use the Giant's Gloves to cast Saber on your melee fighters. Don't forget Protera and Invisira for defense. Black magic casters hit Typhon with Blizzag.a But watch out for his physical attack, as it is powerful. Don't forget about SNORT which can inta-kill anyone. White Wizard can cast Full-Life, but if W. Wizard is down, get your Phoenix Down ready to use.

Reward: Genji Helmet

Floor 20Edit

Save before entering battle.

Boss: Orthros Orthros psp
Difficulty: Easy
HP: 17,000
Weak against: Fire, Lightining
Strong against: Ice
Strategy: Start out with Hastes and Tempers for the melee fighters. Get Protera and Invisira for defense. Easiest of the VI bosses here. Orthros can cast Ink, but that won't cause any troubles for you.

Reward: Rune Staff

Floor 30Edit

Here is a gloomy little town haunted by the Phantom Train. Talk to a guard in front of a bridge, he will get out of the way. Move forward to the next level. On this next level, follow the path to fight the Phantom Train. Remember to save before the battle

Boss: Phantom Train Phantomtrain psp
Difficulty: Medium
HP: 9999
Weak against: Fire, Dia
Strong against: Ice
Strategy: Start out with Hastes and Tempers for the melee fighters. Get Protera and Invisira for defense. That will also keep away Ram, one of Phantom Train's attacks. Watch out also for Acid Rain which can be dealt with using the Rune Staff to cast Healara, or just casting Healaga. Flares and Holy are effective. But it is important not to cast healing aside to cast Holy if heals are in need.

Reward: Megalixer

Floor 40Edit

You will return to the town, but now everything is happy. Go to the North-East/upper-right island and enter the door to the next level. From there take the exit to the final level. The final level is one simple path. Save before entering the final boss of this floor.

Boss: Death Gaze Deathgaze psp
Difficulty: Medium
HP: 30,000
Weak against: Fire, Dia
Strong against: Ice
Strategy: Haste, Temper and Saber your melee fighters until they are at least dealing damage in the thousands. Get Protera and Invisira for defense. Death Gaze has an instant death spells. But what would you expect from a character named Death Gaze? This battle isn't entirely tough, just the HP will be troubling.

Reward: Lightbringer

YAY! It's over! You get the Ultima Weapon for your troubles. A sexy weapon indeed. That's a wrap for this dungeon. Time for a relaxing break.

Main Page|<--Last Page|Next Page-->

Around Wikia's network

Random Wiki