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... okay, fine. Go buy the Knight's Armor in Melmond... seriously, go do it. Now. You have almost 90000 gil, what else are you going to spend it on, dancers? This is a long section, also.

To Crescent Lake![]

Crescent Lake - WM

Ride your ship to the southwest, and you'll end up blocked by the land bridge; sail slightly to the east, and then south to the peninsula and the bottom of the continent. Sail west, very far west, and you will hit land--a mountain range, to be exact. Sail south along this continent's eastern coast, and a horizontal, rectangular port shall be found! Dock here, and get ready to hike, right along the mountains. When you hit the forest body, continue moving southwest, and then follow the forest through along the sparkling lake. If you follow the forest around the lake, the city of Crescent Lake will be in your sights.

Crescent Lake

Okay, let's do our shopping. Take the northern tile path to the left of the Inn to find the Armor Shop. Purchase a Buckler for Thief, his first shield, and Mythril Gloves for Warrior. Now take the northern tile path to right of the Armor Shop to the bridge and magic shops. The two useful spells, Exit and Protera, are both nice, but you cannot purchase Exit yet. Snag Protera for a hef--WHAT ABOUT MAGIC LEVEL SIX?? Again, your magic level is not going to be high enough to purchase these spells... yet. Don't worry, these spells aren't going to be immediately useful, so don't bother with the Black Magic Shop. Cross the bridge to the Weapon Shop. Purchase a Mythril Axe for Wrrior, and that should be all you need. Now let's head somewhere we almost never visit: the Item Shop! Everything is cheap, and you are bursting with gil. I bought 99 Potions--I know, crazy, but White Mage can't waste all her MP healing, and it's less than 4000 gil! Do it, you're saving gil by purchasing those instead of Hi-Potions. Now buy 20 Ethers, since your mages always need MP. No need for Phoenix Downs now that you have Life and Ethers, so grab 10 Tents to round out your item bag. I have ~40000 gil left, pretty good, and you should too!

Circle of Sages

Now for the story bit. Return to the magic shops, and sneak to the right of the Black Magic Shop to find a teeny tiny bridge to the east. Cross it, and you shall discover the CIRCLE OF MEN IN SILLY HATS (SAGES). The one in blue is Lukahn, the sage who predicted the success of the Warriors of Light way back in Castle Cornelia. What he says doesn't make any sense right now, and won't until the very last spoken lines of the entire game. Speak with the other sages to learn more about the story--the crystals, the remaining fiends, in a clockwise fashion starting with Lukahn. The last one you speak with will tell you of the Fiend of Fire, and shall present you with a Canoe! Also importantly, the Circle of Deranged Old Men asks you return here once you light all four crystals. Interesting...

CircleOfSages

Row, Row, Row Your Boat![]

When using the canoe, you will encounter different enemies than you do with the ship. There are seven, and four of them are weak to Lightining, so Thundara is a must-use. Below, the four top enemies are weak to Lightning; the bottom three have no weakness.

Crocodile-ff1-pspOchu ff1 pspPiranha-ff1-pspWhiteCroc-ff1-psp
Hydra-ff1-pspNeochu-ff1-pspRedPiranha-ff1-psp


Canoe

Pay 200 gil to heal at the Inn--this is the last you'll heal until after we conquer the next dungeon. Speaking of which, this is another long one, so conserve MP by having your fighters fight as much possible, use Potions over Cure spells, and do NOT use Firaga; use Fira instead. You also have Ethers to help you out, and Tents for outdoor use. Now leave the town and try walking on water outside--huzzah, it's a miracle! Row your canoe to the eastern, counter-clockwise path, and take the west route at the fork. At the second fork between two southern paths, take the western one that you see obviously leads into a large body of water. Head north into that body of water next, and lastly take the eastern and then western path through the mountains at the next fork. Again, head west, and this path lets out to land and a forest. Just south is the lake surrounding Mount Gulg, the home of the Fire Fiend. Cross the waters, use a Tent, save your game, and let's go!

Mount Gulg[]

Mt Gulg - WM

It should go without saying you will have a ton of fire-based enemies, many of which are weak to Ice, so the Blizzara spell is crucial here. Of the twenty enemies that appear in Mount Gulg, eight are weak to Ice, one is weak to Lightning, and one is an Undead (Fire and Dia). The top two rows are weak to Ice, and the bottom row has the Lightning-weak (left) and Undead enemy (right), respectively.


FireElemental-ff1-pspFireGigas-ff1-pspFireHydra-ff1-pspFireLizard-ff1-psp
Hellhound-ff1-pspLavaWorm-ff1-pspPyrolisk-ff1-pspRedDragon-ff1-psp
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Mt Gulg

So, you have to walk on lava for a large portion of this dungeon. The good news is that enemies cannot attack you in the lava, yay! The bad news is you lose 1 HP for every step you take? Aren't you happy you purchased 99 Potions? You did do that, right? Head west across the lava ASAP, so you don't encounter any enemies, and around the large central room of this floor. There are two portions of land to the west, make sure you head to the northwest land piece. The stairs are right at the northern part of the land piece.

FireElemental-ff1-psp

Bwahaha, I TOLD you I shall never die!

On B2, head through the door just above, and move north along the stone path, and take the western route that you can see leads to a chest. Claim it, and battle a FIRE ELEMENTAL. This is like the Earth Elemental, only even worse. Shiver it with Blizzard or Blizzara (the latter will almost kill it instantly, but your fighters will already pound it preetty well for Blizzard to finish it) and strong attacks from the fighting department. A Mythril Helm is inside... don't equip it. Now take a few steps to the left and head south to be led to another treasure--and Fire Elemental. Claim the 1520 gil, and return to where you claimed the Mythril Helm, but keep heading north on the past to the left. At the fork north, head to left, and follow the path to a Great Sword and TWO Fire Elementals. Don't equip it. Return to the left-right fork, and this time head to the right to claim 4150 gil. I should mention that I am using a surprising lot of Black Mage's full-range magic; I'm down to 220 MP from my original 299 already. You may need magic more than I previously suggested against large packs of eneimes, so be aware of this.

Now, head north of this chest, and then head west until you hit the second southern route. Take this path to find two chests with 750 and 795 gil. AND GUESS WHAT, THEY'RE GUARDED BY A FIRE ELEMENTAL, YAAAY! Now head south and a bit west. Below should be two eastern paths--take the lower one. Follow this to the best treasure room yet--which is guarded by LAVA WORMS! Lava Worms hit harder than Fire Elementals, but are thankfully weak to Blizzard. Cast accordingly, and all of this can be yours: Mythril Gloves, 1520 gil, 1760 gil, Mythril Shield, Mythril Axe, Phoenix Down, Antidote, 1975 gil, Tent, Hi-Potion, 1455 gil, and Mythril Helm. Equip nothing, and head back up north to the two eastern passage, and now take the above one. Follow it and head south, exiting through the door into the lava. Now just west to B3! No treasure here, so just head east and south in the final room to get to B4.

Even in B4, no treasure! Just head to the southeastern corner to make it to B3's next section. There isn't any treasure here either, nice!! Head south, then west, then south, then through a long passage west to B4's large section.

Fiery Final Floors[]

LavaWorm-ff1-psp

"LAVA WORM JUST WANT FRIEND. HUG?"

Alliteration, whee! Head through the nearby door to find two chests. The left one has 2750 gil, but the right one MAY have a Gold Needle--that's right, it's the return of the multi-location treasures! The Gold Needle will either be here, or in one of three locations on the next floor. I found it here, hah. Now exit the room and head west across lava, then south across stone. Just to your left is a treasure chamber; enter it, claim 1760 gil, and leave. Follow the path to your left to find a very nice treasure chamber, with only one Lava Worm guarding it! You'll receive an Antidote, 7340 gil, 880 gil, Flame Shield, and possibly the Ice Brand. If you didn't find the Ice Brand, there's another possible location on this floor. If you did find it, equip it immediately to Warrior; your attacks become ice-elemental! The Flame Shield defends from fire-based attacks, so give that to Warrior as well. NOW, this is where equipment stops making sense. The Icebrand is a sword made of ice, but the shield is not made out of ice because it would melt? I'm pretty sure the sword would melt too!

Anyway, excusing that, head back to the treasure chamber with 1760 gil to the east. Now take the southern path to be led to a treasure room with 10 gil and 155 gil. Cheap game is cheap. Head east from here to an actually good treasure chamber, with a Cottage, 2000 gil, and possibly the Ice Brand, which will be here if you did not get it earlier. Head back to the cheap treasure room, and this time head south. Follow the path to a treasure room with a Staff and 1250 gil, and then continue following the path to B5!

RedDragon-ff1-psp

I breath fire. And death. But mostly fire.

There are eight paths you can follow; one leads to the Fiend of Fire, three lead to possible Gold Needle locations, three are empty, and one contains the Flame Mail, a piece of fire-resistant armor. Each path leads to room, which shall be addressed by its location from the center (Southwest Room, West Room, Northeast Room, etc.). Go to the Northeast Room, East Room, and Southeast Room for chances at finding the Gold Needle. The West Room contains the Flame Mail, guarded by a Red Dragon! Use Blizzara for sure on this guy, and end it as quickly as possible before things get ugly. The Red Dragon knows Blaze, an attack that hits everyone for 100+ damage.

Altar of Fire[]

FFI Marilith's Location

Give the Flame Mail to Warrior, and go on the southwest path--DO. NOT. ENTER. THE. ROOM. Heal everyone to full health, and give both mages enough Ethers to bring them both to ~200 MP. Save outside of the room, and head in. No boulders this time, just a gleaming red orb. Hey, maybe this one won't hurt us! Let's talk to i--oh. Yeah, there ya go. The orb floats into the air, and transforms into Marilith, the Fiend of Fire! As our third-person speaking fiend would say...


So you are the ones who defeated the Fiend of Earth and roused Marilith from her slumber...
The power of the burning flame is mine and mine alone!
Those who would oppose me shall burn in hellfire!

Battle with Marlilith[]

Boss Battle: Marilith
Marilith psp
HP: 1440
Difficulty: Medium

Strategy


Our second fiend battle! Marilith, unlike Lich, is no pushover. You didn't have room for NulBlaze, so that is going to make this a bit tricky. Warrior and Thief should immediately start hacking away at Marilith. White Mage needs to be on permanent healing duty; start with a basic Heal, then target whoever is wounded with Curaga. On the chance Marilith attacks Warrior, you won't have any healing to do really, so that gives you an opportunity to cast Protect on your weaker members. Black Mage has two jobs: his first is to get Haste on Thief, then Warrior. Surprisingly, Marilith is not weak to Ice, so this is the best thing he can do. After this, have him cast Blizzara or Thundara on Marilith, since she resists Firaga and other fire-based spells.

Unlike with Lich, you have no easy-out with spells or weaknesses to exploit. This battle will likely be long, but the key is to get Haste on your fighters and keep Curaga going, always. Don't be afraid to have Black Mage give White Mage an Ether if she needs it.

Marilith has now been slain, and the second crystal restored! In the faraway Hellfire Chasm, Link will notice that the statue of Marilith vanishes; where has it gone? Anyway, you can now see the red crsytal shimmering on your menu, so exit through the red portal in the back. Use a weaker mini-Inn, like the Sleeping Bag, and then Save.

That's all for now, join me for the first double-digit part next time!

DoorToNothing's Final Fantasy Walkthrough
Part 10 →


Part 10
Part 11
Part 12
Part 13
Part 14
Part 15
Part 16
To Be Written
To Be Written
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