Walkthrough:Final Fantasy/BlueHighwind/Part 9
From Final Fantasy Wiki
Hey Space Monkies!! I am BlueHighwind, the Dark Man. Here's a bit of warning, every page of this walkthrough you read costs a bit of your soul. Right now half of it is already in my possession. If you want to hold onto the remainder, I advise you stop here.
[edit] Citadel of Trials (Continued)
We have now warped into the second floor of the Trials, which just so happens to be one of the most confusing places in the whole game. The entire floor is covered in warp tiles that jump you to some other set area. After nearly every warp there are two or more that follow and it takes a lot of guess and check to get through it. Luckily for you guys, I am here to solve these brain hurting puzzles for my dumber readers.
The first two areas are just linear one warp per room. But then it gets twice as difficult - two warps per room. "What if I use the wrong one?!! I can't do anything without clear instructions!!" Fear not for I am here to guide - you're welcome. First go to the Southern one. Then warp again on the next one, there's only one warp only an idiot or a blind guy could get lost. Two warps again, oh no! This is so hard! Since the top one warps you back a few rooms we're going to the bottom one. Now you find yourself in a tight hallway, go all the way South to find the warp zone. Next the path splits and we have two warps to choose from. Pick the East one. Head East and pass one warp to find a treasure room. Inside are Gauntlets - you want this item. You need this item. You cannot live without this item.
Now head South and avoid two warp points to find the third - our ticket to ride. It will bring you to the stairs which leads us up to the third and final floor. Head North through the door and open the chest to find a Healing Staff. This item heals upon attack. It can be useful; I just never found it so. Now head West and beware for there are enemies galore in here. The sheer volume of attacks can get extremely annoying after a while. At the end there are three chest with: Steel Gloves, an Ice Brand, and a Ruby Armlet. Now move South to find four chests lined up neatly in a row. However one is empty. Still the reward should be: Cottage, 1455 Gil, and 7340 Gil.
Now head East to find our ultimate prize...a Rat's Tail. Wait, that's it? A fucking useless piece of garbage! I could get you a Rat's Tail in five minutes -hell I could get you the whole rat! What kind of bullshit is this? I feel cheated and betrayed...again. Well at least we can kill something now. Heal up and step onto the throne.
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Strategy: My, my, my this game sure does have some easy fucking bosses. Just when it seemed things may be getting a bit more difficult these dudes pop. They're undead which means that a single "Firaga" will destroy them in one hit. You can probably take the other one down with just two physical attacks. Pitiful. | |||||||||||||||||
With that we now warp back to the entrance of the Citadel of Trials. Man the dungeon was easy, wasn't it? I'm disappointed.
[edit] Bahamut Islands
Now we have to make the long tedious walk back to our Airship. Heal up if you must. Don't worry there are no enemies in the Bahamut Islands. First land on the Eastern-most one. Enter the hole in the ground. Go North into the treasure room for 2750, 2000, and 1455 Gil. Now head Southwest to find another treasure room containing: an X-Potion, 9500 Gil, 1520 Gil, and 2750 Gil. One cave down.
Fly East and pass by an island with just one cave - there's nothing down there. Our next destination is a nice long island with two holes. The Southern one leads to the Hellfire Chasm and unless you have the biggest pair of balls that I've ever seen I don't advise you take on that optional dungeon until we've at least ended the miserable existence of the Four Fiends. Instead enter the Northern cave. Go down and around to find a nice big treasure room within which is: a Cottage, 500 Gil, and an Elixir. Now get back to your airship.
Our island hopping campaign continues onto the large forested island. Head to the Southern cave to find the home of the great king of the dragons, Bahamut. You'll find yourself in a very long corridor; just follow it South until you reach the stairs. Go through the door to find Bahamut's throne room. Dramatic huh? Man I've got to get a throne surrounded by swords. Go up and talk to the great Summon himself. Sorry Space Monkies, but you can't summon him in this game - rather he has a gift just as good. "Long has it been since men of courage have stood before me. Your bravery would seem worthy of consideration. The Rat's Tail you carry is a fitting token of bravery and strength, so be it...I shall honor you with titles befitting your bravery and honor." So then he spreads his great red wings and gives us some kickass new outfits. I especially like the Knight's new look.
[edit] Gaia (Again)
Okay now that we have brand new sprites and titles, I have even better news. These duds aren't just for looks our power has increased by the equivalent of a good five levels. Plus we can finally grab that "Holy" spell from Gaia. Finally our White Mage has some real offensive power. While you're there, be sure to grab "Nulall" - you'll find it very useful later on. The new Black Magic spells are totally useless here. Be sure to upgrade all your characters with some brand new weapons befitting their new found power.
Now that we're back in Gaia we also have an errand to run. Remember those four Crystals? Well my element, Water is next. Outside the Level 8 Magic Shop, be sure to talk to the blue-haired old guy. He'll mention a special water called Oxyale that we're going to need. Unfortunately we're going to need a Fairy to bring it out. Doubly unfortunately, the only Fairy has been kidnapped by some words in a desert Caravan. Well if we ever want to save the world, we're first going to have to save this little ol' Fairy.
Fly to the Western Continent and land in a tiny little patch of green grass in the Southeast corner of the desert. Now trudge North through the dunes to find an oasis just before the white mountains. Within that green zone you'll find the Caravan.
