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Vossler (boss)

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Sky Pirates, the future of Dalmasca will not be stolen.

Vossler is a boss in Final Fantasy XII. The party fights Vossler on board the Shiva after the events of the Tomb of Raithwall. Vossler is one of the few bosses without a bestiary entry.


Final Fantasy XII enemy stats
Location Species Aggression Movement type Rare Game Other information
Light Cruiser Shiva Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
20 9,318 693 23 16
Vitality Speed Attack Power Defense Magick Resist
49 22 26 13 10
Evade EXP LP CP Gil
4 0 30 1,260 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune 0% Immune 0% Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 100% 100% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12

Reflect Enrage Innate: Safety, Low-HP ATK+, Low-HP Def+
Conditional: If HP <50% - Ignore Evade, Normal Damage+; if Enrage - Attack CT0

Battle Edit

Vossler is a weak boss and should be easy to take out. He will be accompanied by three Imperial Swordsmen who are of level 17–19, and have a 50% chance of having Haste. They have 845 HP and are immune against Sleep, Reverse, and Lure.

Fran will be afflicted with Berserk, and can dispose of the sidekicks with ease. If Basch is in the party, Vossler will only target him; without Basch, he will attack the party at random. When Vossler senses magick being cast, he will start casting Reflect. His initial Shell and Haste protection will wear off as the battle continues.

When Vossler's HP is depleted by 40%, he will start using Enrage, which enables him to attack instantly. This will help him build a combo of up to 12 hits and can be dangerous.

When the battle ends Vossler will apologize to Basch, and ask him to continue his duty, protecting Ashe.

Strategy Edit

When Vossler starts comboing his attacks at low HP it is worth using a Quickening chain to end the fight.

The party could also summon the newly acquired Belias whose Painflare inflicts considerable damage, particularly to the Imperial Swordsmen. Hellfire could finish Vossler off, depending on how quickly the swordsmen fall. Vossler switches his target to Belias almost immediately Belias is summoned, and, considering the MP spent to summon Belias, Potions are recommended for healing him.

If the party has a sufficient number of Quickenings they can immediately aim all Quickenings at Vossler, and with a sufficient chain, can wipe him out. His sidekicks will not be a problem: as soon as Vossler is defeated, the battle will be over.

Gallery Edit

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