|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Grave Ridge - Cloudy)|
|Common Drop||Potent Orb (25%)|
|Rare Drop||Vitality Orb (5%)|
|Notes||- Delivers devastating physical attacks.|
It is powerful on the offensive and can interrupt the party's attacks easily. Combined with Samovira's Bravery, it becomes even more powerful. Vodianoi halves physical damage, and has twice the HP of Samoviras.
Samovira, with their low defenses, should ideally and usually be dealt with before the Vodianoi. Killing Samovira between twice and four times as fast as killing Vodianoi makes for damage reduction; the source of damage is removed earlier on. This reduction is greater than the buffs on the enemy, or even debuffs on party members. High level parties can dispatch Samovira before they can buff many Vodianoi, whether or not the members have the HP to simply soak up the increased damage. Mid to low range parties, perhaps with Sentinel or Medic aid, should be able to stop Samovira, fully buffed, joining the Vodianoi to inflict damage on a debuffed party. Very low level parties will need Sentinel or Medic, but should avoid the worst fate: dealing with the buffs and debuffs starting all over again.
The halving of physical damage makes Ruin and Fire spells more effective, and should be considered for Noel. Against the Samovira the choices are easy; Ravager with Flamestrike or Fire spells will usually do quite a bit of damage, as well as raising the chain gauge (alternating between them raises the chain gauge more quickly, which is why the AI does it), otherwise Commando Attack for Noel or Ruin for Serah.
Vodianoi is a good Early Peaker when the player arrives in the Archylte Steppe, though it is expensive to max out. It has a good HP growth, and ends up with an incredibly high Strength stat. It is limited to just 3 ATB segments, but this can be excused because of its fast attack speed. It learns Poison, Curse and Slow chasers, and as such pairs well with Samovira or any Saboteur that can cast these three ailments to maximize its potential. Its Feral Link has outrageous damage output when the enemy is staggered. Thus it can be one of the best, if not the very best, Commando in the game, though some players may feel it falls out of favor upon acquiring a maxed-out Chichu or Twilight Odin.
|Traits||Early Peaker - Meleeproof - Big-boned|
|Innate Affinities||Halves: Physical, Lightning, Wind|
|Feral Link||Spinning Step (Inflict physical damage on target and nearby foes. Input Type: Timing)|
vodyanoy (Russian: водяно́й, literally "watery"), vodyanoi, Belarusian vadzianik (Belarusian: вадзянік), Ukrainian vodianyk (Ukrainian: водяник), Polish wodnik, Czech and Slovak vodník, Bulgarian and Macedonian vodnik (Bulgarian: водник), or Serbian vodenjak (Cyrillic: водењак) and Norwegian havmannen is a male water spirit. Vodník (or in germanized form hastrman) in Czech fairy tales is the same creature as the Wassermann or nix of German fairy tales. In many such languages the word is also used to mean the Aquarius zodiac sign.In Slavic mythology and Norse mythology,