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|Cid: Oh, shut up and help me remodel the Vitality (stat) page!||Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
Vitality, usually abbreviated as VIT, is a defensive statistic. In games where it is present, a creature's vitality is compared versus Strength to help determine damage. Vitality is often modified by equipment.
Vitality is one of the five base stats and determines how much HP a character gains when they level up.
On a normal level up, a character gains (VIT/4)+1 Max HP. On a strong level up, they gain 20+(VIT/4)+R Max HP, where R is random number from one to six, inclusive.
In the remakes, the HP gain formula is as follows:
- HP Gain = Character's Level + (Random number between 1 and 1.5) x Vitality
In the Famicom version, vitality also gives a boost to defense.
Vitality has the same effect as Final Fantasy VII. It may also be increased by equipping the appropriate Materia.
Like Final Fantasy VII, the VIT statistic determines how much damage is taken from physical attacks. This statistic can be increased through the Junction system. Both playable characters and enemy's VIT statistic can be nulled if the Vit 0 status is incurred.
Vitality is a stat that is compared with an attacker's Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's Defense stat is raised by one point. VIT further affects how much HP is restored from curative spells.
It is associated with the Earth element, and thus many Earth-based items add VIT to a player's stats.
Vitality is the rate of resistance from negative status effects and the length of status effects (including positive ones). Essentially Vitality makes beneficial statuses last longer (up to 99% extra) and harmful statuses last shorter (up to 49.5% reduction). Vitality also helps determine damage of axes, hammers, and hand-bombs.
Many bosses have Ignore Vitality passive ability, which means their statuses will always hit unless the target is immune (although under Shell the chance is still halved). The player can replicate the effect by equipping the Indigo Pendant accessory.
The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero, the accuracy will underflow to 100%, allowing certain status spells to always succeed.
Vitality increases player's HP. Patch 3.2 has adjusted it so that it is now the primary stat used to determine the damage dealt by Tank roles. This includes Gladiator and Marauder classes; and Paladin, Warrior and Dark Knight jobs.