Vitality
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Vitality, usually abbreviated as VIT, is a defensive statistic. In games where it is present, a creature's vitality is compared versus Strength to help determine damage. Vitality is often modified by equipment.
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Appearances
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Final Fantasy
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In the original Final Fantasy, vitality is one of the five base stats and determines how much HP a character gains when they level up.
Final Fantasy II
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Vitality is the amount of HP that is earned by a character if he increases his Max HP stat after a battle.
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Final Fantasy III
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The stat determines how much HP gained during level up and is determined by your current Job.
On a normal level up, a character gains (VIT/4)+1 Max HP. On a strong level up, they gain 20+(VIT/4)+R Max HP, where R is random number from one to six, inclusive.
Final Fantasy VII
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Vitality affects the amount of damage taken from physical attacks. It can be increased with the Guard Source item.
Crisis Core -Final Fantasy VII-
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Vitality has the same effect in Crisis Core. It may also be increased by equipping the appropriate Materia.
Final Fantasy VIII
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Like Final Fantasy VII, the VIT statistic determines how much damage is taken from physical attacks. This statistic can be increased through the Junction System. Both playable characters and enemy's VIT statistic can be nulled if the Vit 0 status is incurred.
Final Fantasy XI
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Vitality is a stat that is compared with an attacker's Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's Defense stat is raised by one point. VIT further affects how much HP is restored from curative spells.
It is associated with the element of Earth, and thus many items that are Earth-based add VIT to a player's stats.
Final Fantasy XII
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Vitality is the rate of resistance from negative status effects and the length of status effects (including positive ones). Essentially Vitality makes beneficial statuses last longer (up to 99% extra) and harmful statuses last shorter (up to 49.5% reduction). Vitality also helps determine damage of axes, hammers, and hand-bombs.
Many bosses have Ignore Vitality passive ability, which means their statuses will always hit unless the target is immune (although under Shell the chance is still halved). The player can replicate the effect by equipping the Indigo Pendant accessory.
Final Fantasy XIV
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Vitality governs not only player's Defense, but also increases player's HP, axe melee damage and ease of mining. Additionally, each 4 points in vitality adds 1 point to Enhancing Magic Potency.
Bravely Default: Flying Fairy
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Final Fantasy Dimensions
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| v · e · dStats |
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| Recurring stats |
| Ability Points - Accuracy - Bravery - Charge Time - Clan Points - Defense - Evasion - Experience Points - Health Points - Intelligence - Jump - Level - Luck - Magic Defense - Magic Evasion - Magic Points - Magic Power - Mind - Move - Speed - Spirit - Stamina - Strength - Use - Vitality |
| Before Crisis -Final Fantasy VII- |
| Rank Points |
| Crisis Core -Final Fantasy VII- |
| Soldier Points |
| Final Fantasy XI |
| Charisma - Fame - Magic Accuracy - Tactical Points |
| Final Fantasy XII |
| License Points |
| Final Fantasy XIII |
| Technical Points |
| Final Fantasy Tactics |
| Bravery - Faith |
| Final Fantasy Tactics Advance |
| Judge Points |
| Vagrant Story |
| Risk |
| Terms |
| Min-Maxing - Stat Growth |