Vitality, usually abbreviated as VIT, is a defensive statistic. In games where it is present, a creature's vitality is compared versus Strength to help determine damage. Vitality is often modified by equipment.
In the original Final Fantasy, vitality is one of the five base stats and determines how much HP a character gains when they level up.
The stat determines how much HP gained during level up and is determined by your current Job.
On a normal level up, a character gains (VIT/4)+1 Max HP. On a strong level up, they gain 20+(VIT/4)+R Max HP, where R is random number from one to six, inclusive.
In the Famicom version, vitality also gives a boost to defence.
Vitality affects the amount of damage taken from physical attacks. It can be increased with the Guard Source item.
Vitality has the same effect in Crisis Core. It may also be increased by equipping the appropriate Materia.
Like Final Fantasy VII, the VIT statistic determines how much damage is taken from physical attacks. This statistic can be increased through the Junction System. Both playable characters and enemy's VIT statistic can be nulled if the Vit 0 status is incurred.
Vitality is a stat that is compared with an attacker's Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's Defense stat is raised by one point. VIT further affects how much HP is restored from curative spells.
It is associated with the element of Earth, and thus many items that are Earth-based add VIT to a player's stats.
Vitality is the rate of resistance from negative status effects and the length of status effects (including positive ones). Essentially Vitality makes beneficial statuses last longer (up to 99% extra) and harmful statuses last shorter (up to 49.5% reduction). Vitality also helps determine damage of axes, hammers, and hand-bombs.
Many bosses have Ignore Vitality passive ability, which means their statuses will always hit unless the target is immune (although under Shell the chance is still halved). The player can replicate the effect by equipping the Indigo Pendant accessory.
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