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Final Fantasy XII Boss
ヴィヌスカラ (Vinusukara)
XII vinuskar render
#286#287 #288
15,138 999
Strength Magic
32 17
Defense Mag Def
23 26
Vitality Speed
60 14
Attack Evade%
34 0
0 19
CP Gil
2,480 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
- - - -
Bestiary Location Bosses
Location Stilshrine of Miriam (Ward of Steel)
Common Steal Knot of Rust
Uncommon Steal Thief's Cuffs
Rare Steal Damascus Steel
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack, Gnaw, Lunge
Abilities Slow, Break, Crown (confuse), Sword Dance
Innate abilities Safety, No Knockback, HP Attack, Null EVA, Counter
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Magnetic Field - All metal equipment causes Slow.

The Vinuskar is a boss in Final Fantasy XII. This metal dragon is found in the Stilshrine of Miriam. The Vinuskar was supposedly built during the Galtean Alliance by followers of the ancient goddess Miriam, but elsewhere in the game Miriam is referred to as an ancient god.

One might also note the symbolic reference to the proverb "see no evil, hear no evil, speak no evil" as the ears of the leftmost head dangling from Vinuskar are covered, as are the eyes and mouth of the right head.

Bestiary Entry Edit

Genus: Boss
Classification: Manufacted Dragon

Page 1: Observations Edit

Being a manufacted dragon of iron, set as guardian to a shrine where the followers of the ancient goddess Miriam once came to worship.
Though an eerie iron mask covers the three portions of its head, none alive know its meaning or purpose.
Nor is it known who created it, and in what age. The one thing we do know is that we no longer possess the knowledge necessary to manufact such a creature.

Battle Edit



Vinuskar can be found in the Ward of Steel. There are three pits from which fire is spewed; Vinuskar will clamber up from the farthest pit. An immense gravitational field surrounds it; all metal weaponry and equipment is hideously slowed, and even spells take longer to cast. If the party equips any Swords, Hammers, Axes, and the like, they could take three times as much time to dish out a single attack.

Curiously, guns are unaffected, and bows are not slowed either. For its fearsome appearance, Vinuskar is easy to defeat, although its attacks, Crown and Sword Dance, will deal a large amount of damage. It is useful to have a Sash available for each member of the party.

The best way to defeat Vinuskar is by chaining Quickenings as Quickenings have no charge time, deal large amounts of damage and are unaffected by the magnetic field.

Rewards Edit

Montblanc will give 1100 gil for defeating the Vinuskar.

Gallery Edit

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