|Final Fantasy XII Boss|
|Location||Stilshrine of Miriam (Ward of Steel)|
|Common Steal||Knot of Rust|
|Uncommon Steal||Thief's Cuffs|
|Rare Steal||Damascus Steel|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||Attack, Gnaw, Lunge|
|Abilities||Slow, Break, Crown (confuse), Sword Dance|
|Innate abilities||Safety, Null Knockback, HP Devour, Null EVA, Counter|
|Immune to||Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle|
|Other Information||Magnetic Field - All metal equipment causes Slow.|
The Vinuskar is a boss in Final Fantasy XII. This metal dragon is found in the Stilshrine of Miriam. The Vinuskar was supposedly built during the Galtean Alliance by followers of the ancient goddess Miriam, but elsewhere in the game Miriam is referred to as an ancient god.
One might also note the symbolic reference to the proverb "see no evil, hear no evil, speak no evil" as the ears of the leftmost head dangling from Vinuskar are covered, as are the eyes and mouth of the right head.
- Genus: Boss
- Classification: Manufacted Dragon
Page 1: ObservationsEdit
Being a manufacted dragon of iron, set as guardian to a shrine where the followers of the ancient goddess Miriam once came to worship.
Though an eerie iron mask covers the three portions of its head, none alive know its meaning or purpose.
Nor is it known who created it, and in what age. The one thing we do know is that we no longer possess the knowledge necessary to manufact such a creature.
Vinuskar can be found in the Ward of Steel. There are three pits from which fire is spewed; Vinuskar will clamber up from the farthest pit. An immense gravitational field surrounds it; all metal weaponry and equipment is hideously slowed, and even spells take longer to cast. If the party equips any Swords, Hammers, Axes, and the like, they could take three times as much time to dish out a single attack.
Curiously, guns are unaffected, and bows are not slowed either. For its fearsome appearance, Vinuskar is easy to defeat, although its attacks, Crown and Sword Dance, will deal a large amount of damage. It is useful to have a Sash available for each member of the party.
The best way to defeat Vinuskar is by chaining Quickenings as Quickenings have no charge time, deal large amounts of damage and are unaffected by the magnetic field.