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Vile Peaks

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VilePeaks

The Vile Peaks.

Once the war was over, people couldn't live near the rim anymore. In places like the Hanging Edge. So the fal'Cie, they gathered up scrap from Pulse, and used it for rebuilding here. This is what was left: a bunch of garbage.
—Hope
The Vile Peaks is one of Cocoon's lowland areas. It is an abandoned zone filled with the castoffs of materials lifted from Gran Pulse.
FFXIII-2 Online Description

The Vile Peaks (ヴァイルピークス, Vairu Pīkusu?) is a location in Final Fantasy XIII and Final Fantasy XIII-2. It is a range of mountainous peaks in Cocoon formed mostly from scrap metal. After the War of Transgression supplies were raided from Gran Pulse to repair the damage Cocoon had sustained. The junk was dumped at the Vile Peaks, and thus the junk-filled terrain contains dilapidated Pulsian machines who continually fight the lingering Cocoon robots.

DatalogEdit

See also: Datalog/Locales (Final Fantasy XIII)

The Vile Peaks are built of debris—the castoffs of material originally lifted up from Pulse by the fal'Cie and used in the construction of Cocoon and later additions of landmass. These towering piles of refuse now serve as lairs for all manner of beasts, including lowerworld mechanical horrors that, intentionally or not, hitched a ride with what became the building blocks of Cocoon. The Sanctum military endeavors to clear out the dangerous inhabitants of the peaks, but some say they leave the job half done to discourage civilians from entering the lowlands.

See also: Fragment/Academic Reward

Travel Guide: Vile Peaks

Area Information
Located in Cocoon, Vile Peaks is a massive dumping ground of waste and refuse. When the fal'Cie built Cocoon, and during later modifications, large quantities of material were lifted up from the surface of Gran Pulse.

The unused surplus was discarded here, and now it is infested with roaming war machines of ancient Pulse.

From the Editor's Desk:
Forget about sightseeing. Not even the military is allowed full access. That said, there are a few brave collectors of retro war weapons and relics who sneak in here to scavenge for parts...

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIIIEdit

The newly branded l'Cie arrive at the Vile Peaks after crashlanding the airship they boarded at Lake Bresha. After Lightning gets fed up with the others over their lack of stamina, the party splits, with Lightning and Hope separating from Sazh and Vanille. Lightning explains to Hope why she volunteered to join the Purge but soon leaves him. Sazh and Vanille find Hope and regroup with Lightning. After a fight with a Dreadnought the party try to discern what their Focus is.

Lightning to Eden

Lighting tells the others her new plan.

Lightning feels that instead of completing their Focus, they should travel to Eden, Cocoon's capital, to destroy its patron fal'Cie. After a disagreement, Lightning and Hope yet again split up from Sazh and Vanille, this time permanently, as a PSICOM attack prevents them from regrouping.

On their way out of the Vile Peaks Lightning and Hope find another Dreadnought, and Hope rides it, powering through enemy forces. Lightning summons Odin out of anger for having to "babysit" Hope. After the two defeat the Eidolon, Hope vows to become stronger, and Lightning lets him stay with her.

Sazh and Vanille make their way through a trash repository, reactivating its power. With no plan in sight apart from escaping PSICOM, they settle to sleep on the ground for the night.

Final Fantasy XIII-2Edit

10 AF. A large-scale distortion was observed in the Vile Peaks, a land filled with ancient debris. The Academy dispatched Blitz Squadron, an investigative unit, to check the area. The elite Academy force armed themselves with anti-paradox weapons. Their mission was simple: to find out just what was causing this spatial distortion. However, the airship carrying the crew disappeared within the clouds looming over the Vile Peaks. That day, six elite soldiers vanished without a trace. And it was my fault. I was responsible.
—Lightning shoulders the blame for the fate of Blitz Squadron.

Lightning blames herself for causing the paradox that caused the Academy anti-paradox team, the Blitz Squadron, get lost in time while scouting the area in 10 AF to deal with a distortion. She appears in the area at 10 AF, just before Serah, Mog, and Noel engage the paradox, a dark imitation of Odin called Twilight Odin.

In 200 AF, after they defeat Twilight Odin's true form, Lightning is released from the burden of Odin's shadow twin. She recalls fighting alongside the men in Blitz Squadron and finds comfort in how they still remember her. As Lightning watches Noel and Serah from afar, she tells her, "So, Serah. If you keep me in your thoughts, one day, I am certain I will find my way home again", to which Serah answers that she will.

Lightning's message VilePeaks 200AF

Serah and Noel meet an illusion of Lightning.

Serah, Mog, and Noel meet Sazh who is seemingly caught in a paradox who tells them how he is gambling for the thing most dear to him in a Serendipity|mysterious place. Later, when Mog reveals a phased-out image of Lightning, she tells Serah and Noel about how as a l'Cie, she first thought fighting for what she believed in alone was the only way but was proven wrong by realizing she wasn't alone since the others were burdened with the same fate. Now all by herself in Valhalla, Lightning holds on to the memories of Serah and her friends to stay strong in her battle against Caius Ballad. She tells Serah that she misses her and prays for the day when they can be together again, and disappears.


AreasEdit

The area is largely untouched in Final Fantasy XIII-2, although had been reduced in size to the beginning state from Chapter Four of Final Fantasy XIII where the travel limits to circling around the area. The mechanical engines are absent, also disabling travel to the upper parts of the Peaks.

Final Fantasy XIIIEdit

Final Fantasy XIII-2Edit

  • Dismal Dunescape
  • Wrack and Ruin
  • Another Man's Treasure
  • Munitions Necropolis
  • Devastated Dreams
  • Mounds of Naught
  • Scavenger's Trail
  • Scrap Processing
  • Another Man's Treasure
  • Dismal Dunescape
  • Wrack and Ruin

QuestsEdit

Final Fantasy XIIIEdit

Piloting an armamentEdit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy XIII is a stub. You can help Final Fantasy Wiki by expanding it.

TreasureEdit

Final Fantasy XIIIEdit

Item Location
Librascope Wrack and Ruin
Black Belt Another Man's Treasure
Ninurta Another Man's Treasure
Metal Armguard Munitions Necropolis
Phoenix Down Munitions Necropolis
Librascope Devastated Dreams
Ember Ring Devastated Dreams
Fiber-optic Cable x3 Scavenger's Trail
Librascope Scavenger's Trail
see Pulse Armament Treasures Scavenger's Trail
see Pulse Armament Treasures Scavenger's Trail
Electrolytic Capacitor x2 Scavenger's Trail
Spark Ring Scavenger's Trail
Phoenix Down Scavenger's Trail
Phoenix Down Scrap Processing
Auric Amulet Scrap Processing
Ember Ring Scrap Processing
Phoenix Down Scrap Processing
Iron Shell x8 Scrap Processing
Vibrant Ooze x6 Scrap Processing
Fortisol Scrap Processing
300 gil Scrap Processing

Pulse Armament TreasuresEdit

During the trek through the Scavenger's Trail, Hope manages to take control of a Pulse armament to clear out a path of Pulsework Soldiers. At the end of the minigame, two treasure spheres will appear whose content depends on how many Pulsework Soldiers were defeated in total and how many were defeated with the sweep attack.

Item Total kills
Sturdy Bone x10 0-24
Thickened Hide x20 25-34
Spark Ring 35+
Item Sweep kills
100 gil 0-24
300 gil 25-39
999 gil 40+

Final Fantasy XIII-2Edit

10 AFEdit

Item Location Requirements
Mana Orb x8 Wrack and Ruin None
Royal Armlet Wrack and Ruin None
Entite Ring Wrack and Ruin None
Saint's Armlet Wrack and Ruin None
Hero's Armlet Wrack and Ruin Moogle Hunt
Zealot's Amulet Wrack and Ruin Moogle Throw
Platinum Casino Ticket Wrack and Ruin Moogle Hunt
Platinum Casino Ticket Wrack and Ruin None

200 AFEdit

Item Location Requirements
Phoenix Down Another Man's Treasure None
8 Vitality Bolts Another Man's Treasure Moogle Hunt
Unicorn Horn Dismal Dunescape Advanced Moogle Hunt

Enemy FormationsEdit

Final Fantasy XIIIEdit

Dismal DunescapeEdit

Wrack and RuinEdit

Another Man's TreasureEdit

  • Watchdrone x3 verses Pulsework Soldier x1 (Three-way battle)
  • Thexteron x2 verses Pulsework Soldier x1 (Three-way battle)
  • Thexteron x2, Watchdrone x3 verses Pulsework Soldier x1 (Three-way battle)
  • Pulsework Soldier x2 verses Thexteron x3 (Three-way battle)
  • Pulsework Soldier x1 (Two separate encounters)

Munitions NecropolisEdit

  • Incubus x2 (Two separate encounters)
  • Incubus x1, Pulsework Soldier x1 (Two separate encounters)
  • Incubus x2, Succubus x1
  • Succubus x1, Pulsework Soldier x1, Incubus x1

Devastated DreamsEdit

  • Pulsework Soldier x2 (Two separate encounters)
  • Incubus x1, Succubus x1
  • Incubus x2, Succubus x1
  • Incubus x1, Succubus x2
  • Incubus x2
  • Pulsework Soldier x2, Succubus x1
  • Dreadnought (Boss)

Mounds of NaughtEdit

Scavenger's TrailEdit

  • Corps Regular x1, Corps Gunner x1
  • Corps Regular x2
  • Corps Regular x2, Corps Gunner x1
  • Uhlan x1
  • PSICOM Tracker x2
  • PSICOM Ranger x1, Corps Regular x2
  • Uhlan x1, PSICOM Tracker x1 (can spawn Targeting Beacon)
  • PSICOM Ranger x1, Corps Gunner x3
  • PSICOM Tracker x2 (can spawn Targeting Beacon), Uhlan x1
  • Odin x1 (Eidolon battle)
  • Uhlan x2, PSICOM Ranger x2

Scrap ProcessingEdit

  • Bomb x1
  • Bomb x2 (Two separate encounters)
  • Pulsework Soldier x1, Bomb x1 (Three separate encounters)
  • Bomb x2, Pulsework Soldier x1
  • Gremlin x2
  • Gremlin x3
  • Gremlin x2, Pulsework Soldier x1
  • Pulsework Soldier x2
  • Pulsework Soldier x2, Gremlin x3
  • Bomb x3, Pulsework Soldier x1
  • Pulsework Soldier x3
  • Pulsework Soldier x2, Bomb x2

Final Fantasy XIII-2Edit

10 AFEdit

Another Man's TreasureEdit
Wrack and RuinEdit

200 AFEdit

MusicEdit

{{{image}}}
"The Vile Peaks"
Music-harp
FFXIII - The Vile Peaks
Trouble with the audio sample?

The Vile Peaks' eponymous theme plays as a background theme in Final Fantasy XIII. However, "Sazh's Theme" plays in the Scrap Processing zone. The Vile Peaks theme reappears in Final Fantasy XIII-2 being played in the Archylte Steppe during cloudy weather. At 200 AF, "Blinded By Light" serves as the background theme. A number of other themes are used in this area at various points in Final Fantasy XIII-2 depending on the completion of certain story events, such as "PSICOM" and "Lightning's Theme".

GalleryEdit

EtymologyEdit

The word "vile' has come to be synonymous with "disgusting" and "unpleasant", however, the word originates from the Latin vilis which translates as "of little worth" or "of low value". Both definitions fit the dank landscape of rusting scrap metal hauled from Pulse.

TriviaEdit

Hope Boards Train

Hope controlling a Dreadnought.

  • In Final Fantasy XIII, the Vile Peaks is the only time other than riding on chocobos that the player controls a mounted character.
    • The enemies that attempt to prevent the player's passage are white Pulsework Soldiers, a regular enemy in the Vile Peaks. However, they cannot be fought in any way since the player is mounted while they appear.
    • While controlling the machine at a certain edge, it allows the player to look up to Eden in the sky.
  • In Final Fantasy XIII, Hope climbs over scrap to catch up with Lightning making it collapse into the water, taking the bridge with it. In Final Fantasy XIII-2 the bridge is still there in one of the time periods. The bridge may therefore be a minor paradox.
  • In Final Fantasy XIII-2, the Vile Peaks are, in contrast to the other visitable locations on Cocoon, the very same place as visited in Final Fantasy XIII. However, only a small part of the area is explorable. It is the only location which is not required to visit to complete the game.

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