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Viking (Tactics A2)

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These vicious seeq charge into battle brandishing axes and sending lightning roaring through the enemy ranks. Vikings can also steal from their foes.

Viking is a job exclusive to the seeq race in Final Fantasy Tactics A2: Grimoire of the Rift. It relies on using primarily axes and Lightning-elemental magick, and it is the closest that the seeq have to a magickal job. Viking shines for having the highest magickal defense for a seeq job, and can damage and steal items, gil, and even equipment, which is exclusive to it.

A notable Viking is the Lord Grayrl, the teacher of this art and the Sword King.


To use this job, a seeq must have mastered one Ranger action ability and completed the "Lord Grayrl!" mission.


Vikings have the highest Resistance growth among all seeq jobs making them sturdy against spell-casters. As they are the most magick-oriented seeq job, they also have the best MP growth, albeit still quite slow. Their Attack stat is slightly poor compared to Lanista and Berserker, yet on par with Rangers. Vikings are the second fastest seeq job, second to Rangers.

Weapons Head Body Equip Shields?
Axes, Hammers Hats, Helmets Light Armor, Heavy Armor Yes

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
4 2 0 18 35 C F D E E A 54%



VIKINGS plunder the battlefield and call down lightning from the skies.

Skill Source Equipment Effect Range AP To Master MP Use
Thunder Broadaxe Lightning damage. 4 100 8
Thundara Slasher Strong Lightning damage. 4 250 14
Thundaga Golden Axe Heavy Lightning damage. 4 350 18
Pickpocket Iron Hammer Steals gil from the opponent. 1 250
Strong-Arm War Hammer Damage and steals item. 1 250
Pillage Sledgehammer Damage and steals headgear, shields and armor. 1 350
War Cry Francisca Raises resilience of surrounding units. All sides 300
Tsunami Hammerhead Water damage and depletes MP in a large area; only works if the Viking is in water. 6 350 8


Skill Source Equipment Effect AP To Master
Absorb Damage Thief's Hat Recover 10% of damage taken into HP, rounded down to the first place. 250
Gil Snapper Chocobo Shield Obtain gil after receiving a Critical Hit. 300


Skill Source Equipment Effect AP To Master
Safeguard Iron Armor Equipment cannot be broken or stolen. 150
Shieldbearer Platinum Shield Can equip shields regardless of Job. 150
Doublehand Great Axe Can hold a one-handed weapon in both hands for higher attack. Does not work with gloves. 250


  • Viking is the only job capable of stealing equipment while dealing damage via Pillage. Pillage deals minor damage to a target with normal attack accuracy, but the chance of actually stealing the gear is halved, and becomes halved with each succession. Stop or Sleep statuses can help against this weakness.
  • Viking's unique spell, Tsunami, is a Water-based magick that deals heavy Water damage to all units within a large area. It also depletes MP. It is useful against enemies weak to Water, notably most Cockatrices, Chocobos, and Yellow Jellies. The downside of this powerful ability is that is can only be used when the Viking is standing in a body of water.


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Vikings were Norse seafarers who raided and traded from their Scandinavian homelands across wide areas of northern and central Europe, European Russia, Mediterranean littoral, North Africa, the Middle East and Central Asia, North Atlantic islands and as far as the north-eastern coast of North America during the late 8th to late 11th centuries. The term is commonly extended to the inhabitants of Viking home communities during what has become known as the Viking Age.

Modern conceptions of the Vikings often differ from the historical sources painting a romanticized picture of noble savages. Current popular representations of the Vikings are typically based on cultural clichés.


  • Vikings were known for their mastery of sailing the seas, and one of the very most prominent of their gods, Thor, controlled thunder; this could explain the Viking's elemental affinities towards Water and Thunder.
  • The official art for the class shows a Viking holding a saber, but the class cannot wield any kind of sword.