The Victory Fanfare (勝利のファンファーレ, Shōri no Fanfāre?), also known as simply "Victory" or "Fanfare", is a recurring piece of music that appears in many Final Fantasy games and is used often after a battle is won. While the same arrangement since the original Final Fantasy has been used repeatedly, certain titles contain different arrangements after the intro, or a new arrangement entirely.
The piece is titled "Victory" and plays when the player has won a battle encounter.
The piece is titled "Victory".
"Fanfare" in the original NES version and "Victory Fanfare" in the 3D remakes.
"Fanfare" in the SNES version and "Victory Fanfare" in the 3D remake, and plays after a battle has been won.
The fanfare reuses the remastered Final Fantasy IV track.
The fanfare reuses the remastered Final Fantasy IV track.
The track is simply titled "Fanfare". It is the first to have some rock installment in its piece.
"Fanfare" plays after the player defeats an enemy encounter. Final Fantasy VII is the first game to use a different arrangement after the intro. Two variations of it are played at the end of of a chocobo race: "Jackpot!", which plays after a victorious race, and "Tango of Tears", which plays after a loss. This is also the first case where an arrangement plays on the victory rewards screen, instead of the rest of the fanfare. The 1996 demo version did not have a "Victory Fanfare" at all.
"The Winner" plays at the end of a successful battle against an enemy or boss and after winning the card game Triple Triad. The track also uses a different arrangement after the intro.
The track is titled "Fanfare". As the nature of the game was in many ways to return to the series' roots, and in doing so, make connections with some of the previous games, Final Fantasy IX recovers the old Fanfare melody after two (main series) games of absence (excluding the variations heard at the Chocobo Square in Final Fantasy VII). In addition, the fanfare associated with key items or plot points from the earlier games is played simultaneously with the victory fanfare.
The "Victory Fanfare" plays after defeating an enemy encounter. Like Final Fantasy VII and Final Fantasy VIII, the fanfare uses a different arrangement after the intro. A short version consisting of the intro may also be played after obtaining certain key items.
The track was completely remastered in Final Fantasy X/X-2 HD Remaster.
"Mission Complete" is an entirely different arrangement not following the original motif and is played after successful battles and missions.
The track has a better quality in the Final Fantasy X/X-2 HD Remaster.
Since battles are very frequent, the fanfare only plays when the player character levels up; though other players can see the level up graphic only the player in question hears the fanfare.
"Victory Fanfare ~FFXII Version~" is played after winning boss battles. It brings back the old ending used in the classic Final Fantasy titles from Final Fantasy to Final Fantasy VI as well as Final Fantasy IX.
A compressed version of "Victory Fanfare ~FFXII Version~" is used as the victory fanfare after completing missions. The track has the same composition as the Final Fantasy XII with synthesized instruments.
"Glory's Fanfare" is an entirely new fanfare. Composed by Masashi Hamauzu, it is aptly followed by "Battle Results", a soothing vocal track accompanied by piano and synthesizer.
An early arrangement of the "Battle Results" track has been discovered as an unused file on the PS3 game. The arrangement remains the same, while some instruments are missing on the early arrangement. It also lacks the vocal portion and the ending part.
"Glory's Fanfare ~ Battle Results" appears in Lightning Returns as the victory fanfare that plays when Lightning finishes a battle in her Guardian Corps garb.
Similarly to its predecessor, "Honor's Fanfare" is an entirely new composition containing a synthesizer, which draws similarities to "Glory's Fanfare" and "Battle Results" being a rather peaceful tune. It was composed by Naoshi Mizuta. It is played when the player has achieved four stars or less.
Another track, titled "Blessed Fanfare", is Mitsuto Suzuki's composition and draws similarities to the traditional "Victory Fanfare" being an upbeat tune. It also uses synthesizers like "Honor's Fanfare". "Blessed Fanfare" is only played when the player has finished a battle with a five-star rating.
"Blessed Fanfare" appears in Lightning Returns as the victory fanfare that plays when completing a battle in Knight of Etro garb.
A wide array of victory fanfares are used, although the primary victory theme is "Salvation's Fanfare" which plays when completing a battle in garb created exclusively for the game. When Lightning successfully completes a battle in the Slaughterhouse, the crowd can be heard cheering the traditional "Victory Fanfare" instead of an original victory fanfare composition from the trilogy.
"Glory's Fanfare ~ Battle Results" plays when Lightning finishes a battle in her Guardian Corps garb, and "Blessed Fanfare" plays when completing a battle in Knight of Etro garb. Completing a battle in either the SOLDIER 1st Class or Midgar's Flower Girl earns "Fanfare" from Final Fantasy VII, completing a battle in Yuna's Spira's Summoner garb results in "Victory Fanfare" from Final Fantasy X, while Sphere Hunter garb has "Mission Complete from Final Fantasy X-2, and completing a battle when Lightning is wearing the Miqo'te Dress results in the playing of the "Victory Fanfare" from Final Fantasy XIV: A Realm Reborn.
The original "Victory Fanfare" returns and is played after completing a Guildleve, Behest, Instanced Dungeon or Primal battle. In A Realm Reborn, the version 1.0 victory fanfare can be heard when winning a Chocobo Race in the Manderville Gold Saucer. If the player loses a chocobo race, a different version of the fanfare is heard, but with a calm remix of the chocobo theme after the intro.
"In the Arms of Althyk," a calm remix of the song, plays when sleeping inside an inn room.
In A Realm Reborn, the new version of the victory fanfare is used when the player completes an instanced Dungeon or Boss Trial. A shortened version also plays when a player gains a level in their current class.
"In the Arms of Althyk" returns when players are sleeping in inn rooms.
The traditional Final Fantasy victory fanfare, titled "Day's End Fanfare", plays when leveling up at a campsite or a lodging. The track was composed by Yoko Shimomura. Prompto can hum the victory fanfare after battle, and he also does a different version of it after patch 1.21.
An arrangement of the victory fanfare also plays when winning a chocobo race. In Episode Prompto, after Prompto and Aranea defeat Immortalis, Ardyn watches Prompto ride towards Gralea, and sings the "Victory Fanfare". The "Victory Fanfare" also appears in Final Fantasy XV: Comrades at end of quests. The Test version had a different arrangement than the final version.
The game features two different arrangements. "Mission Complete" plays after successful battles, while "Last Mission Complete" plays after the final battle against Ultima.
In place of the standard victory fanfare, the original tune, composed by Hitoshi Sakimoto, is "Bell of Victory". It is the eight track on disc 1 of the original soundtrack. While the soundtrack features two versions of a track; a Game Boy Advance original version: synthesized from the console's built-in sound engine, and the "Full Sound" orchestral version, there is only the Game Boy Advance version for this track.
The track called "Grasp Victory" plays whenever the party wins a battle. It is composed by Hitoshi Sakimoto.
Though not as a song, Hurdy mentions it in the quote "I have to play the Victory Fanfare when we win, right, kupo?" during the final battle.
The track aptly named "Fanfare" is played after every boss battle and solved puzzle. It is an entirely different melody altogether.
The original fanfare is used and only heard upon leveling up.
"Prize Competition" plays when King Kolka awards the players prizes for completing one of his missions. This is the first time the "Victory Fanfare" tune is used in a Final Fantasy Crystal Chronicles game.
An arrangement of the "Victory Fanfare" plays after the player completes a quest.
"Victory Fanfare" plays after winning a battle.
The track was composed by Yasuhiro Kawakami, and Ryuji Sasai.
"Victory" is composed by Naoshi Mizuta and has an altogether different arrangement.
The track that plays after a successful battle is "Delighted with Victory". It is the 10th track from the first disc of the soundtrack.
"Joy of Victory - Bravely Second" plays after each successful battle.
"Sheathe the Sword" is the victory fanfare. The opening melody is modeled after the signature "Victory Fanfare".
Dissidia Final Fantasy (2008)Edit
Kefka Palazzo also hums the fanfare as one of his victory quotes. Finishing the Data install process will play the Final Fantasy V version of this song. Conversely, the game also introduces a "Defeat Fanfare", played when the player loses a battle, which is the same for all characters, Warrior of Cosmos and Chaos alike.
"Victory Fanfare: Cosmos" plays when playing as a warrior of Cosmos, while "Victory Fanfare: Chaos" plays when playing as a warrior of Chaos.
The fanfare that plays is a remixed version of the "Victory Fanfare" heard in Final Fantasy VI.
Simply named "Win", it is played when the player wins a race.
"Victory from Final Fantasy I" is the victory theme.
The original victory themes from each game are played dependent upon the Realm in which a Record is cleared, unless the dungeon is neutral, in which case the Final Fantasy V version is used.
- In NES-era games, the 8-bit tracks are used despite Final Fantasy II and Final Fantasy III not being localized until 1999 and 2006, respectively. The localized versions used a 16-bit arrangement.
- For all other games through Final Fantasy X, the themes were not altered from the source games. Remake themes, as for 3D Final Fantasy IV, are generally not used. Challenge Events based on Final Fantasy IV: The After Years use the full remastered soundtrack of Final Fantasy IV: The Complete Collection.
- The Final Fantasy XII victory theme plays at the end of each battle round, where in the source game it would only play after completing a major battle such as a boss battle.
- The Final Fantasy XIII fanfare is combined with "Battle Results" to achieve the intended effect.
- The revised orchestral version of the fanfare from Final Fantasy XIV: A Realm Reborn was used during Flames of Vengeance and is the current fanfare for that Realm.
- "Day's End Fanfare" plays followed by "Valse di Fantastica" for Final Fantasy XV battles.
- The "Mission Complete!" theme from Final Fantasy Tactics plays after any boss's defeat in that Realm.
- "Bell of Victory" plays for battles set in Final Fantasy Tactics Advance.
A new orchestral remix of the original medley plays when you clear battles.
"Victory Melody" is an entirely new composition, despite the game featuring numerous references to and characters from throughout the Final Fantasy series. It plays after most victories.
This time arranged as an orchestral piece, the theme was included in the sequel to Distant Worlds: Music from Final Fantasy, performed by the Royal Stockholm Philharmonic Orchestra.
"Victory Theme" is included on this live recording of an orchestral concert, performed by the Kanagawa Philharmonic Orchestra and conducted by Arnie Roth held in Tokyo, in November 2010.
Non-Final Fantasy guest appearancesEdit
"Lucca's Theme" from Chrono Trigger (which was cycled for battle victory themes in Chrono Cross) has drawn a lot of comparisons to the standard Final Fantasy victory fanfare.
Each Final Fantasy VII character that wins their match will play the victory fanfare while they perform their victory pose.
GACKT Visualive - Réquiem et Reminiscence IIEdit
The Japanese musician and actor Gackt Camui, who is also responsible for the theme song for Dirge of Cerberus -Final Fantasy VII- and who is the model for Genesis Rhapsodos from both Crisis Core -Final Fantasy VII- and Dirge of Cerberus: Final Fantasy VII, used the Final Fantasy fanfare during this concert tour. It was played at the end of Koakuma Heaven, during a dance game.
Hyperdimension Neptunia seriesEdit
Named "Victory Over Culex", it plays when players defeat the hidden superboss Culex, who is based on Final Fantasy bosses. The game otherwise uses a different fanfare, titled "Victory!!".
A remix of the Final Fantasy VII version of the fanfare serves as Cloud's victory theme. It it the only unique results theme, for unlike most characters' victory themes, Cloud's loops until the player advances past the results screen making it the longest victory theme in the Smash Bros. series.