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Vayne Novus

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Vayne Novus is a boss from Final Fantasy XII. He is the second form of Vayne in the final boss battle gauntlet on board the Sky Fortress Bahamut. After being initially defeated, Vayne uses nethicite to transform into Vayne Novus and takes on the party again.

After Vayne Novus is defeated, he uses the absorbed energies of Venat to fuse pieces of the Bahamut unto his body, becoming The Undying. Vayne Novus is fought alongside multiple Sephiras.


Final Fantasy XII enemy stats
Location Species Aggression Movement type Rare Game Other information
Sky Fortress Bahamut (Central Shaft) N/A/N/A Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Beginning status resets after cutscene.
Level HP MP Strength Magick Power
53 104,210 999 48 30
Vitality Speed Attack Power Defense Magick Resist
82 23 85 34 32
Evade EXP LP CP Gil
0 0 - 0 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune 0% Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 100% 100% 100% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 8
Added status effect: Immobilize

Waterga, Aeroga, Firaga, Thundaga, Blizzaga Azure Vortice, Crimson Vortice, Inviolable Will, Limit Break, Tree of Sephira, Contempt, Greater Barrier, Magick Barrier Innate: Safety, No Knockback, Low-HP ATK+, Counter, Counter+, 0 MP
Conditional: Attack+ (after Contempt), Evade+ (after Inviolable Will)


Vayne will randomly use his two cinematic attacks, Azure Vortice and Contempt, which deals around 600 - 1,500+ damage to all characters in range. Even if all the Sephira Swords are destroyed Vayne can still execute his cinematic attacks; the swords will not disappear when destroyed, rather, they will surround Vayne.

When 50% of his HP is drained, a cutscene will follow, and Vayne regains his positive statuses, at which point the player should recast Dispel. Vayne will attempt to execute more special attacks, such as Tree of Sephira, Inviolable Wall, and Limit Break, which increase Vayne's overall stats. He can also build a Magick Anti-Magick, which negates all magick attacks. His final cinematic attack, Tree of Sephira, hits for about 2,000+ to all characters in range.


When fighting Novus, the party can either Berserk one character, or rely on Gabranth to attack the Sephira Swords. Whatever the player's choice would be, they should focus all of their fire power on Vayne since the swords move fast. The party should quickly Dispel his positive status effects, and cast some positive statuses on the player party members. Judge Gabranth may have good stats, but he rarely heals.



Novus is Latin for "new." In Italian he is called Hyper Vayne.

Related enemiesEdit