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Feast on the target's blood to restore HP.
Vampire (吸血, Kyūketsu?, lit. Bloodsucking) and Absorb (吸収, Kyūshū?, lit. Absorption) are abilities that are similar to one another. The difference between the two is the former often inflicts Sap to the target. These two abilities are also quite similar to the Drain spell as they both drain the target's HP.
Vampire has been called Blood Suck, Blood Feast, Bloodfeast, Raid, Leech, Red Feast, Absorb, and Blood Drain. As for Absorb, it has been called Leech, Suction and Lifefont.
Absorb returns as an ability used by Black Knight which restores HP equal to 1/3 of the user's current HP.
Absorbs HP from one enemy.
Vampire was known as Red Feast in the Anthology release. It appears as a Blue Magic spell that costs 2 MP to cast. It acts as a mix between Drain and ????. Interestingly enough, if the caster targets themselves with the spell, they will be immediately healed to full HP, similar to as if they had had a single target Curaga cast on them for a fraction of the MP cost.
The formula for how much Vampire heals is:
- (target's MAX HP - HP)/2.
Leech has been called Raid in previous release. There are several monsters that can use the ability which is no different in visual effect than the Drain black magic spell the party can use. Its Spell Power is 40 and its Hit Rate is 100, and the damage is inverted if the target is Undead. It cost 20 MP for the enemy to use. Mandrake, Figaro Lizard, Hidon, Apparition, and Crawler.
Blood Feast is also known as Red Feast in previous versions, this ability is the special attack of Number 128. It's a low-powered physical attacks that deals damage to one target and heal the user's HP.
Vampire is an enemy ability used by the Grat and the Glacial Eye, which deals and absorbs minor HP. The ability Absorb is learned through the GFs Pandemona and Doomtrain, and is a command ability usable by the party. It provides the same effect as the spell Drain, albeit weaker, but is not affected by the Shell bonus.
Absorb is an enemy ability that many enemies uses in the Fiend Arena in the International and HD Remaster versions, as well as Vegnagun (leg), Baralai, and Black Elemental. It absorbs 3/16 of a target's remaining HP and MP.
Blood Drain is a Darkness-elemental Blue Magic spell that target's a single enemy and cost 10 MP to cast. It steals the enemy's HP, and ineffective against Undead. Blood Drain can be learned from Bats.
Leech is an enemy Technick that restores the user's HP equal to the damage caused while ignoring the target's defense.
Vampire (Blood Suck in the PSX version) can be used by Messam Elmdore, the undead form of Zalbaag Beoulve, and Vampire Cat when an ally with the Beastmaster ability is standing next to it. The ability has a 100% hit rate, and will drain 25% of a target's HP. It has a 25% chance of inflicting the Vampire status effect.
Vampire is an enemy ability used by the Bloody Orb enemy, which deals non-elemental damage to a target and absorbs HP.
Absorb is a magical attack that has 15 uses, it also increases a Robot's HP by 9. The damage formula for Absorb is the user's Mana x6. It absorbs 25% of the damage, but cannot absorb from Para protected enemies. This attack can be used by Cicada, DarkRose, Gloom, Kusanagi, Madame, Moaner, Mosquito, and Swallow.
Absorb is an ability that drains the HP from a single enemy and adds it to its own. The ability can be used by Gargoyle and Liz King. Character's who have transformed into these monsters will have access to this ability.
Blood Thirst is a Vampirism ability learned by Vampires at job level 3. It allows the character to absorb from one target an amount of HP equal to the damage dealt by a normal attack.
Steal HP from enemies. You will take less damage while attacking.
Vampires are mythological or folkloric beings who subsist by feeding on the life essence, generally in the form of blood, of living creatures. Although vampiric entities have been recorded in many cultures, and may go back to "prehistoric times", the term vampire was not popularized until the early 18th century.