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- “Much like their blood-guzzling namesakes, Vampires drain HP and abilities from their foes.”
- —Official site's description
The Vampire's Specialty is Genome Drain. Its Job command is Vampirism.
|Genome Ability||1||Varies by ability||Use Genome Abilities learned with Genome Drain.|
|Absorb P. Damage||2||1 slot||Recover HP when attacked.|
|Blood Thirst||3||Absorb one target's HP.|
|Bloodlust||4||1 slot||Attack and defense power increase whenever one kills an enemy.|
|Charm||5||Charm one enemy.|
|Magic Thirst||6||Absorb one target's MP.|
|Monster Ability Up||7||1 slot||Increases the damage dealt by Genome Abilities.|
|Battle Thirst||8||16 MP||Absorb one target's BP.|
|Subvert||9||20 MP||Charm all enemies.|
|Self-Restore||10||1 slot||Recover HP after battle.|
|Absorb Stats||11||20 MP||Choose one of the target's stats to absorb.|
|Drain Attack Up||12||1 slot||Increase damage of absorb-type attacks.|
|Genome Drain||13||1 slot||Can learn Genome Abilities even when one's job is not currently Vampire.|
|Rise from Dead||14||1 slot||If KOed, there is a chance of reviving at the end of the turn.|
|Curse||12 MP||Lowers a target's Physical Attack and Physical Defense by 25% for four turns.||Chapter 4, Underflow West Side, just before entering Temple of Fire: Magician.
Chapter 5, Open Sea: Specter Crescent / Moon Island: Magician.
|Spray||5 MP||Water physical attack on one target that does the same damage as a normal attack, but ignores Default's damage reduction.||Chapter 5, Open water: Marine Devil.|
|Venom||6 MP||Attacks one target with the same damage as a normal attack, but has a 75% chance to Poison.||Chapter 4, Underflow West Side, (or B8-Dimension's Hasp): Red Flan.|
|Wing Scales||6 MP||Attacks one target with the same damage as a normal attack, but has a 75% chance to Confuse.||Chapter 4, Vestment Cave 1F, (or B6-Dimension's Hasp): Great Moth.|
|Firestorm||24 MP||Fire physical attack that does x1.25 the damage of a normal attack to all enemies. Also, lowers their physical defense for three turns.||Chapter 5 and beyond, Underflow: Flame Moth.|
|Tornado||16 MP||Wind physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5 and beyond, Florem area: Rukh.|
|Blizzard Blast||16 MP||Water physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5, Eternia Central Command: Ice Golem.|
|Dual Attack||15 MP||Two physical attacks that do x0.65 the damage of a normal attack each on random enemies. It will always hit one enemy when there is only one enemy.||Chapter 4, Witherwoods, (or B6-Dimension's Hasp): Catamount.|
|Chomp||10 MP||50% chance to reduce one target's HP to 1. Does not work on bosses.||Chapter 4, Eisenberg Region, any chapter, cresent island, (or B5-Dimension's Hasp): Valtora.|
|Blaster||20 MP||50% chance to Paralyze all enemies.||Chapter 5 and beyond, Twilight Ruins: Zwart.|
|Paralyzing Pollen||9 MP||Hits one target with the same damage as a normal attack, but has a 75% chance to Paralyze.||Chapter 4, Florem Region, (or B6-Dimension's Hasp): Alraune.|
|Fireball||16 MP||Does fire damage to one target, ignoring physical defense.||Chapter 4, Witherwoods, (or B7-Dimension's Hasp): D'Gon.
Chaper 7, Ominas Crowe/Bahamut.
|Bone Crush||2 BP||Does physical damage to all enemies equal to their max HP minus their current HP. Does not work on bosses.||Chapter 5, Mythril Mines, Starkfort, Vampire Castle Boss: Bone Lancer and DeRosso.|
|Withering Silence||8 MP||Hits one target with the same damage as a normal attack, but has a 75% chance to Silence.||Chapter 5 and beyond, Norende Ravine: Kobold.|
|Earthquake||30 MP||Earth physical attack on all enemies that does x1.2 the damage of a normal attack.||Chapter 4, Eisenberg Region, (or B5-Dimension's Hasp): Soil Eater.|
|Sandstorm||20 MP||Earth physical attack on all enemies that has a 50% chance to Blind each target.||Chapter 4. Harena Region, (or B2-Dimension's Hasp): Sand Worm.|
|Gastric Juices||20 MP||Attack that hits all enemies with the same damage of a normal attack, but lowers their physical defense by 25% for 3 turns.||Chapter 4, Everlast Tower, (or B8-Dimension's Hasp): Gastric Worm.|
|Rock Storm||16 MP||Earth physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5 and beyond, Everlast Tower: Megascolides.|
|Toxic Whirl||12 MP||Attacks all enemies with a physical attack that does x0.75 the damage of a normal attack, but has a 50% chance to Poison each target.||Chapter 5, Everlast Tower: Kaiser Cobra.|
|White Wind||40 MP||Restores HP of all allies equal to the user's current HP.||Chapter 4, Wind Temple, (or B7-Dimension's Hasp): Aero Lantern. (You need to charm an Aero Lantern so it uses White Wind on your party.)|
|Lullaby||12 MP||50% chance to put all enemies to Sleep.||All chapters, Florem Region: Tree enemy.|
|Hellfire||30 MP||Fire physical attack that does x1.25 the damage of a normal attack on all enemies.||All chapters, Vampire Castle: Cerberus.
Chapter 5 and beyond, Wind Temple Boss: Orthros.
|Deep Freeze||30 MP||Water physical attack that does x1.25 the damage of a normal attack on all enemies.||Chapter 5 and beyond, Wind Temple Boss: Orthros.|
|Aqua Regia||24 MP||Water physical attack on one target that does x0.75 the damage of a normal attack. Also, lowers the target's physical defense to the minimum for four turns. The limit is 75% physical defense.||Chapter 5 and beyond, Water Temple Boss: Rusalka.|
|Energy Burst||1 BP||Physical attack that does x1.5 the damage of a normal attack to all enemies.||Chapter 5 and beyond, Fire Temple Boss: Chaugmar / Vampire Castle Boss: DeRosso.|
|Firaja||99 MP||Spell that does tremendous Fire damage.||Norende Village Restoration: Belphegor.|
|Thundaja||99 MP||Spell that does tremendous Lightning damage.||Norende Village Restoration: Asmodeus or Belphegor.|
|Blizzaja||99 MP||Spell that does tremendous Ice damage.||Norende Village Restoration: Mammon or Belphegor.|
|Aeroja||99 MP||Spell that does tremendous Wind damage.||Norende Village Restoration: Lucifer.|