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Vampire (Bravely Default)

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BDFF Vampire
Much like their blood-guzzling namesakes, Vampires drain HP and abilities from their foes.
—Official site's description

The Vampire is an optional job in Bravely Default. The vampire asterisk is held by Lord Lester DeRosso, Lord of the Vampire Castle to the northwest of Eternia.

StatsEdit

HP MP STR INT DEX VIT MND AGI
A B A A C D D B


Swords Axes Spears Rods Staves Daggers Bows Katanas Knuckles Shields Helms Armor
A B B S S S D E E A E E

AbilitiesEdit

The Vampire's Specialty is Genome Drain. Its Job command is Vampirism.

Ability Job Level Cost Description
Genome Ability 1 Varies by ability Use Genome Abilities learned with Genome Drain.
Absorb P. Damage 2 1 slot Recover HP when attacked.
Blood Thirst 3 Absorb one target's HP.
Bloodlust 4 1 slot Attack and defense power increase whenever one kills an enemy.
Charm 5 Charm one enemy.
Magic Thirst 6 Absorb one target's MP.
Monster Ability Up 7 1 slot Increases the damage dealt by Genome Abilities.
Battle Thirst 8 16 MP Absorb one target's BP.
Subvert 9 20 MP Charm all enemies.
Self-Restore 10 1 slot Recover HP after battle.
Absorb Stats 11 20 MP Choose one of the target's stats to absorb.
Drain Attack Up 12 1 slot Increase damage of absorb-type attacks.
Genome Drain 13 1 slot Can learn Genome Abilities even when one's job is not currently Vampire.
Rise from Dead 14 1 slot If KOed, there is a chance of reviving at the end of the turn.

Genome AbilitiesEdit

Genome Ability Cost Description Location
Curse 12 MP Lowers a target's Physical Attack and Physical Defense by 25% for four turns. Chapter 4, Underflow West Side, just before entering Temple of Fire: Magician.

Chapter 5, Open Sea: Specter Crescent / Moon Island: Magician.

Spray 5 MP Water physical attack on one target that does the same damage as a normal attack, but ignores Default's damage reduction. Chapter 5, Open water: Marine Devil.
Venom 6 MP Attacks one target with the same damage as a normal attack, but has a 75% chance to Poison. Chapter 4, Underflow West Side, (or B8-Dimension's Hasp): Red Flan.
Wing Scales 6 MP Attacks one target with the same damage as a normal attack, but has a 75% chance to Confuse. Chapter 4, Vestment Cave 1F, (or B6-Dimension's Hasp): Great Moth.
Firestorm 24 MP Fire physical attack that does x1.25 the damage of a normal attack to all enemies. Also, lowers their physical defense for three turns. Chapter 5 and beyond, Underflow: Flame Moth.
Tornado 16 MP Wind physical attack that hits all enemies and does the same damage as a normal attack. Chapter 5 and beyond, Florem area: Rukh.
Blizzard Blast 16 MP Water physical attack that hits all enemies and does the same damage as a normal attack. Chapter 5, Eternia Central Command: Ice Golem.
Dual Attack 15 MP Two physical attacks that do x0.65 the damage of a normal attack each on random enemies. It will always hit one enemy when there is only one enemy. Chapter 4, Witherwoods, (or B6-Dimension's Hasp): Catamount.
Chomp 10 MP 50% chance to reduce one target's HP to 1. Does not work on bosses. Chapter 4, Eisenberg Region, any chapter, cresent island, (or B5-Dimension's Hasp): Valtora.
Blaster 20 MP 50% chance to Paralyze all enemies. Chapter 5 and beyond, Twilight Ruins: Zwart.
Paralyzing Pollen 9 MP Hits one target with the same damage as a normal attack, but has a 75% chance to Paralyze. Chapter 4, Florem Region, (or B6-Dimension's Hasp): Alraune.
Fireball 16 MP Does fire damage to one target, ignoring physical defense. Chapter 4, Witherwoods, (or B7-Dimension's Hasp): D'Gon.

Chaper 7, Ominas Crowe/Bahamut.

Bone Crush 2 BP Does physical damage to all enemies equal to their max HP minus their current HP. Does not work on bosses. Chapter 5, Mythril Mines, Starkfort, Vampire Castle Boss: Bone Lancer and DeRosso.
Withering Silence 8 MP Hits one target with the same damage as a normal attack, but has a 75% chance to Silence. Chapter 5 and beyond, Norende Ravine: Kobold.
Earthquake 30 MP Earth physical attack on all enemies that does x1.2 the damage of a normal attack. Chapter 4, Eisenberg Region, (or B5-Dimension's Hasp): Soil Eater.
Sandstorm 20 MP Earth physical attack on all enemies that has a 50% chance to Blind each target. Chapter 4. Harena Region, (or B2-Dimension's Hasp): Sand Worm.
Gastric Juices 20 MP Attack that hits all enemies with the same damage of a normal attack, but lowers their physical defense by 25% for 3 turns. Chapter 4, Everlast Tower, (or B8-Dimension's Hasp): Gastric Worm.
Rock Storm 16 MP Earth physical attack that hits all enemies and does the same damage as a normal attack. Chapter 5 and beyond, Everlast Tower: Megascolides.
Toxic Whirl 12 MP Attacks all enemies with a physical attack that does x0.75 the damage of a normal attack, but has a 50% chance to Poison each target. Chapter 5, Everlast Tower: Kaiser Cobra.
White Wind 40 MP Restores HP of all allies equal to the user's current HP. Chapter 4, Wind Temple, (or B7-Dimension's Hasp): Aero Lantern. (You need to charm an Aero Lantern so it uses White Wind on your party.)
Lullaby 12 MP 50% chance to put all enemies to Sleep. All chapters, Florem Region: Tree enemy.
Hellfire 30 MP Fire physical attack that does x1.25 the damage of a normal attack on all enemies. All chapters, Vampire Castle: Cerberus.

Chapter 5 and beyond, Wind Temple Boss: Orthros.

Deep Freeze 30 MP Water physical attack that does x1.25 the damage of a normal attack on all enemies. Chapter 5 and beyond, Wind Temple Boss: Orthros.
Aqua Regia 24 MP Water physical attack on one target that does x0.75 the damage of a normal attack. Also, lowers the target's physical defense to the minimum for four turns. The limit is 75% physical defense. Chapter 5 and beyond, Water Temple Boss: Rusalka.
Energy Burst 1 BP Physical attack that does x1.5 the damage of a normal attack to all enemies. Chapter 5 and beyond, Fire Temple Boss: Chaugmar / Vampire Castle Boss: DeRosso.
Firaja 99 MP Spell that does tremendous Fire damage. Norende Village Restoration: Belphegor.
Thundaja 99 MP Spell that does tremendous Lightning damage. Norende Village Restoration: Asmodeus or Belphegor.
Blizzaja 99 MP Spell that does tremendous Ice damage. Norende Village Restoration: Mammon or Belphegor.
Aeroja 99 MP Spell that does tremendous Wind damage. Norende Village Restoration: Lucifer.

GalleryEdit

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