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- “Much like their blood-guzzling namesakes, Vampires drain HP and abilities from their foes.”
- —Official site's description
The Vampire job is similar in nature to the classic Blue Mage, in that users can gain and wield the abilities of enemies. In addition, they are capable of inflicting some status ailments, namely Charm, and draining the stats and BP of their enemies. Monster abilities that can be obtained are referred to as Genomes, and are obtained when the Vampire is targeted by the attack. Once a Genome is obtained, any other Vampire can use the ability.
The Vampire's Specialty is Genome Drain. Its Job command is Vampirism.
|Genome Ability||1||Varies by ability||Use Genome Abilities learned with Genome Drain.|
|Absorb P. Damage||2||1 slot||Recover HP when attacked.|
|Blood Thirst||3||Absorb one target's HP.|
|Bloodlust||4||1 slot||Attack and defense power increase whenever one kills an enemy.|
|Charm||5||Charm one enemy.|
|Magic Thirst||6||Absorb one target's MP.|
|Monster Ability Up||7||1 slot||Increases the damage dealt by Genome Abilities.|
|Battle Thirst||8||16 MP||Absorb one target's BP.|
|Subvert||9||20 MP||Charm all enemies.|
|Self-Restore||10||1 slot||Recover HP after battle.|
|Absorb Stats||11||20 MP||Choose one of the target's stats to absorb.|
|Drain Attack Up||12||1 slot||Increase damage of absorb-type attacks.|
|Genome Drain||13||1 slot||Can learn Genome Abilities even when one's job is not currently Vampire.|
|Rise from Dead||14||1 slot||If KOed, there is a chance of reviving at the end of the turn.|
|Curse||12 MP||Lowers a target's Physical Attack and Physical Defense by 25% for four turns.||Chapter 4, Underflow West Side, just before entering Temple of Fire: Magician, Eisen Field, Night: Ghosts.
Chapter 5, Open Sea: Specter Crescent / Moon Island: Magician.
|Spray||5 MP||Water physical attack on one target that does the same damage as a normal attack, but ignores Default's damage reduction.||Chapter 4, Flor-Cheim Inner Sea: Deathfish.
Chapter 5, Open water: Marine Devil.
|Venom||6 MP||Attacks one target with the same damage as a normal attack, but has a 75% chance to Poison.||Chapter 4, Underflow West Side, (or B8-Dimension's Hasp): Red Flan.|
|Wing Scales||6 MP||Attacks one target with the same damage as a normal attack, but has a 75% chance to Confuse.||Chapter 4, Vestment Cave 1F, (or B6-Dimension's Hasp): Great Moth.|
|Firestorm||24 MP||Fire physical attack that does x1.25 the damage of a normal attack to all enemies. Also, lowers their physical defense for three turns.||Chapter 5 and beyond, Underflow: Flame Moth.|
|Tornado||16 MP||Wind physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5 and beyond, Florem area: Rukh.|
|Blizzard Blast||16 MP||Water physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5, Eternia Central Command: Ice Golem.|
|Dual Attack||15 MP||Two physical attacks that do x0.65 the damage of a normal attack each on random enemies. It will always hit one enemy when there is only one enemy.||Chapter 4, Witherwoods, (or B6-Dimension's Hasp): Catamount.|
|Chomp||10 MP||50% chance to reduce one target's HP to 1. Does not work on bosses.||Chapter 4, Eisenberg Region, any chapter, crescent island, (or B5-Dimension's Hasp): Valtora.|
|Blaster||20 MP||50% chance to Paralyze all enemies.||Chapter 5 and beyond, Twilight Ruins: Zwart.|
|Paralyzing Pollen||9 MP||Hits one target with the same damage as a normal attack, but has a 75% chance to Paralyze.||Chapter 4, Florem Region, (or B6-Dimension's Hasp): Alraune. (Note that if you are paralyzed by this attack, Genome Drain will not trigger.)|
|Fireball||16 MP||Does fire damage to one target, ignoring physical defense.||Chapter 4, Witherwoods, (or B7-Dimension's Hasp): D'gon.
Chapter 7, Ominas Crowe fight:Bahamut.
|Bone Crush||2 BP||Does physical damage to all enemies equal to their max HP minus their current HP. Does not work on bosses.||Chapter 5, Mythril Mines/Starkfort/Grandship:Bone Lancer.
Vampire Castle Boss:DeRosso.
|Withering Silence||8 MP||Hits one target with the same damage as a normal attack, but has a 75% chance to Silence.||Chapter 5 and beyond, Norende Ravine: Kobold.|
|Earthquake||30 MP||Earth physical attack on all enemies that does x1.2 the damage of a normal attack.||Chapter 4, Eisenberg Region, (or B5-Dimension's Hasp): Soil Eater.|
|Sandstorm||20 MP||Earth physical attack on all enemies that has a 50% chance to Blind each target.||Chapter 4. Harena Region, (or B2-Dimension's Hasp): Sand Worm.|
|Gastric Juices||20 MP||Attack that hits all enemies with the same damage of a normal attack, but lowers their physical defense by 25% for 3 turns.||Chapter 4, Everlast Tower, (or B8-Dimension's Hasp): Gastric Worm.|
|Rock Storm||16 MP||Earth physical attack that hits all enemies and does the same damage as a normal attack.||Chapter 5 and beyond, Everlast Tower: Megascolides.|
|Toxic Whirl||12 MP||Attacks all enemies with a physical attack that does x0.75 the damage of a normal attack, but has a 50% chance to Poison each target.||Chapter 5, Everlast Tower: Kaiser Cobra.|
|White Wind||40 MP||Restores HP of all allies equal to the user's current HP.||Chapter 4, Wind Temple, (or B7-Dimension's Hasp): Aero Lantern. (You need to charm an Aero Lantern so it uses White Wind on your party.)|
|Lullaby||12 MP||50% chance to put all enemies to Sleep.||All chapters, Florem Region: Treant.|
|Hellfire||30 MP||Fire physical attack that does x1.25 the damage of a normal attack on all enemies.||All chapters, Vampire Castle: Cerberus.
Chapter 5 and beyond, Wind Temple Boss: Orthros.
|Deep Freeze||30 MP||Water physical attack that does x1.25 the damage of a normal attack on all enemies.||Chapter 5 and beyond, Wind Temple Boss: Orthros.|
|Aqua Regia||24 MP||Water physical attack on one target that does x0.75 the damage of a normal attack. Also, lowers the target's physical defense to the minimum for four turns. The limit is 75% physical defense.||Chapter 5 and beyond, Water Temple Boss: Rusalka.|
|Energy Burst||1 BP||Physical attack that does x1.5 the damage of a normal attack to all enemies.||Chapter 5 and beyond, Fire Temple Boss: Chaugmar / Vampire Castle Boss: DeRosso.|
|Firaja||99 MP||Spell that does tremendous Fire damage to all enemies.||Norende Village Restoration: Belphegor.|
|Thundaja||99 MP||Spell that does tremendous Lightning damage to all enemies.||Norende Village Restoration: Asmodeus or Belphegor.|
|Blizzaja||99 MP||Spell that does tremendous Ice damage to all enemies.||Norende Village Restoration: Mammon or Belphegor.|
|Aeroja||99 MP||Spell that does tremendous Wind damage to all enemies.||Norende Village Restoration: Lucifer.|