# Valron

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The **Valron** is an enemy in *Final Fantasy VII* encountered past Mt. Nibel and in the sixth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

## FormationsEdit

# | Formation |
---|---|

141 | Valron, Nibel Wolf A, Nibel Wolf B |

142 | Valron |

145 | Row 1: Battery Cap A, Battery Cap B, Battery Cap C, Battery Cap D Row 2: Valron*Covered by Battery Cap B, Battery Cap C |

152 | Row 1: Chocobo Row 2: Valron A, Valron B |

155 | Row 1: Valron A Row 2: Valron B, Valron C |

## LocationsEdit

Nibel Area | |
---|---|

Grass | 141, 142 |

Forest | 145 |

Rocket Launch Pad Area | |

Grass | 152 (A Chocobo!) |

Forest | 155 |

Battle Square (with Tiny Bronco available) | |

Group B - Battle 6 | 145, 155 |

## BattleEdit

Valron uses Demi3, which can inflict a great deal of damage on party members, but as it is a Gravity attack, it cannot actually kill them. Valron can also use Dive Kick, which deals damage equal to a quarter of the target's maximum HP. It can also use MBarrier to boost its magic defense to himself or its allies.

### StrategyEdit

It should be targeted first and defeated quickly, perhaps by means of Aqualung and similar Enemy Skills. Using Manipulate on the Valron can prove to be a help when trying to learn Limit Breaks. Since the Dive Kick will take damage based on the character's maximum HP, it will take off considerable damage with each attack, while the player can calculate the damage it will take as to avoid Death.

## AI scriptEdit

AI: Setup {

- TempVar:DfltDf% = Valron's Df%
- If (1/2 Chance) Then
- {
- Valron's IdleAnim = In Air
- Valron's HurtAnim = Flinch (In Air)
- Valron's Df% = Valron's Df% + 20

- }

} AI: Main {

- TempVar:FlyAttack == None
- If (Valron's IdleAnim = On Land) Then
- {
- 1/4 Chance:
- {
- Valron's IdleAnim = In Air
- Valron's HurtAnim = Flinch (In Air)
- Valron's Df% = Valron's Df% + 20
- 1/2 Chance: TempVar:FlyAttack = Demi3
- 1/2 Chance: TempVar:FlyAttack = Dive Kick

- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use <Speed Punch> on Target

- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use Jump Kick on Target

- }

- } Else If (Valron doesn't have MBarrier Status) Then {
- 11/64 Chance:
- {
- Valron's IdleAnim = On Land
- Valron's HurtAnim = Flinch (On Land)
- Valron's Df% = TempVar:DfltDf%

- }
- 3/64 Chance: TempVar:FlyAttack = Demi3
- 3/64 Chance: TempVar:FlyAttack = MBarrier on Ally
- 3/64 Chance: TempVar:FlyAttack = Dive Kick
- 12/64 Chance: TempVar:FlyAttack = DeSpell
- 32/64 Chance: TempVar:FlyAttack = MBarrier on Self

- } Else {
- 1/8 Chance:
- {
- Valron's IdleAnim = On Land
- Valron's HurtAnim = Flinch (On Land)
- Valron's Df% = TempVar:DfltDf%

- }
- 1/8 Chance: TempVar:FlyAttack = Demi3
- 1/8 Chance: TempVar:FlyAttack = MBarrier on Ally
- 1/8 Chance: TempVar:FlyAttack = Dive Kick
- 1/2 Chance: TempVar:FlyAttack = DeSpell

- }
- If (TempVar:FlyAttack != None) Then
- {
- If (TempVar:FlyAttack == Dive Kick) Then
- {
- Choose Random Opponent
- Use <Dive Kick> on Target

- }
- If (TempVar:FlyAttack == MBarrier on Self) Then
- {
- If (Valron's MP >= 24) Then
- {
- Choose Self
- Use MBarrier on Target

- } Else {
- Choose Random Opponent
- Use <Dive Kick> on Target

- }

- }
- If (TempVar:FlyAttack == MBarrier on Ally) Then
- {
- If ((Valron's MP >= 24)
- & (At Least One Ally doesn't have MBarrier Status)) Then

- {
- Choose Random Ally without MBarrier Status
- Cast MBarrier on Target

- } Else {
- Choose Random Opponent
- Use <Dive Kick> on Target

- }

- If ((Valron's MP >= 24)
- }
- If (TempVar:FlyAttack == Demi3) Then
- {
- If (Valron's MP >= 48) Then
- {
- Choose Random Opponent with Highest HP
- Use Demi3 on Target

- } Else {
- Choose Random Opponent
- Use <Dive Kick> on Target

- }

- }
- If (TempVar:FlyAttack == DeSpell) Then
- {
- TempVar:ChosenAtt = DeSpell
- TempVar:UseDeSpell = 1
- If (Valron has Slow Status) Then
- {
- Choose Self

- } Else If (At Least One Ally has Slow Status) Then {
- Choose Random Ally with Slow Status

- } Else If (At Least One Ally has Stop Status) Then {
- Choose Random Ally with Stop Status

- } Else If (At Least One Ally has Silence Status) Then {
- Choose Random Ally with Silence Status

- } Else If (At Least One Opponent has Barrier Status) Then {
- Choose Random Opponent with Barrier Status

- } Else If (At Least One Opponent has Haste Status) Then {
- Choose Random Opponent with Haste Status

- } Else If (At Least One Opponent has MBarrier Status) Then {
- Choose Random Opponent with MBarrier Status

- } Else If (At Least One Opponent has Reflect Status) Then {
- Choose Random Opponent with Reflect Status

- } Else If (At Least One Opponent has Regen Status) Then {
- Choose Random Opponent with Regen Status

- } Else (
- Choose Random Opponent
- TempVar:ChosenAtt = <Dive Kick>
- TempVar:UseDeSpell = 0

- }
- If (TempVar:UseDeSpell == 1) Then
- {
- If (Valron's MP < TempVar:ChosenAtt's MP Cost) Then
- {
- Choose Random Opponent
- TempVar:ChosenAtt = <Dive Kick>

- }

- }
- Use TempVar:ChosenAtt on Target

- }

- }

}

## Other appearancesEdit

*Final Fantasy Record Keeper*Edit

Valron appears in *Final Fantasy Record Keeper* as an enemy.

## GalleryEdit

## EtymologyEdit

Balron is a daemonic creature from the *Ultima Online* series.