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Vagrant Story Original Soundtrack

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VSOST
Vagrant Story Original Soundtrack
Catalog # SSCX-10042
Composer(s) Hitoshi Sakimoto
Arranger(s) Hitoshi Sakimoto, Takeharu Ishimoto, Hirosato Noda
Producer(s) Hitoshi Sakimoto
Publisher DigiCube
CD Info 2 CD - 57 Tracks
Length 147:13
Release date Mar 08, 2000

Vagrant Story Original Soundtrack is the official soundtrack for Vagrant Story. Composed entirely by Hitoshi Sakimoto who reportedly claims that this is his most favorite compositions.

Contents

Track ListEdit

Disc One (73:08)Edit

01. "Opening Movie" - 1:17

The track that accompanies the opening cinematic movie.

02. "Valendia Knights of Peace's Headquarters ~ Inside Duke Bardorba's Manor"

(バレンディア治安維持騎士団本部~バルドルバ公爵邸内,
Barendia Chian Iji Kishidan Honbu ~ Barudoruba Kōshaku Teinai) - 4:27
The track that accompanies the opening sequence, in which Ashley Riot is briefed by Grand Steward LeSait and several other VKP officials.

03. "Graylands Incident Climax"

(グレイランド事件クライマックス,
Gureirando Jiken Kuraimakkusu) - 11:52
Another movie sequence track, but this time it plays during Ashley's infiltration into Duke Bardorba's manor. Has the battle track that accompanies every battle against Wyverns.

04. "Preface ~ Graylands Incident Investigation Report"

(序文~グレイランド事件に関する調査書,
Jōbun~Gureirando Jiken ni Kansuru Chōsashō - 2:20
Plays during the ending of the opening sequence involving Duke Bardorba and Jan Rosencrantz.

05. "Closed Leá Monde" (閉ざされたレアモンデ}} Tozasareta Reamonde - 3:20

Plays when Ashley along with Callo Merlose arrives in Leá Monde for the first time.

06. "Minotaur" (ミノタウロス, Minotaurosu - 2:42

The battle theme against Minotaurs.

07. "Remembrance" (追憶, Tsuioku) - 1:26

Plays during the flashback scene with Tia and Marco.

08. "Catacombs" (地下墓地, Chikabochi) - 4:34

The location track for the Catacombs.

09. "Dullahan" (デュラハン, Dūrahan) - 1:57

The battle theme against Dullahan-type enemies.

10. "A False Memory" (偽りの記憶, Itsuwari no Kioku) - 5:12

Plays during the scene when Sydney Losstarot probes into Ashley's mind.

11. "Sanctum" (地下教会, Chikakyōkai) - 2:17

The location track that plays in the Sanctum.

12. "Golem" (ゴーレム, Gōremu) - 2:18

The battle theme against Golem-type enemies.

13. "Rabbit Setting a Trap" (罠を張る兎, Wana o Haru Usagi) - 1:21

Plays during the conversation with Sydney.

14. "Abandoned Mines Level 1" (廃坑第一層, Haikō Daiissō) - 2:43

The location track for the Abandoned Mines B1.

15. "Knights of The Cross" (聖印騎士団, Seiin Kishidan) - 1:59

Plays during the first appearance of soldiers of the Order of the Crimson Blades.

16. "Wyvern" (ワイバーン, Waibān) - 1:43

The battle theme against Dragons.

17. "Town Center of Leá Monde" (レアモンデ市街地, Reamonde Shigaichi) - 3:19

The location track that plays in various locations around Leá Monde.

18. "A Meeting" (対面, Taimen) - 3:03

Plays during the cutscene where Romeo Guildenstern discusses Leá Monde with Samantha, and encounters Sydney.

19. "Snowfly Forest" (羽虫の森, Hamushi no Mori) - 2:55

The location track of Snowfly Forest.

20. "Lizardman" (リザードマン, Rizādoman) - 1:24

An intended battle track when fighting Lizardman.

21. "Another Riskbreaker" (もう一人のリスクブレイカー, Mō Hitori no Risukubureikā) - 1:20

Plays during Ashley's first meeting with Rosencrantz.

22. "Inside the City Walls" (外壁内部, Gaiheki Naibu) - 1:58

A location track that plays in the City Walls.

23. "Brainwashing" (洗脳, Sennō) - 1:29

Cutscene track during Ashley's interrogation with Sydney.

24. "Rosencrantz" (ローゼンクランツ, Rōzenkurantsu) - 1:57

Character theme that plays during Rosencrantz's meeting with Guildenstern. Eventually used as a battle theme against him.

25. "Undercity" (地下街, Chikagai) - 3:46

Location theme that plays in the Undercity.

26. "Game Over" - 0:29

The track that plays when Ashley's HP reaches 0.

Liner notes (translated from the original Japanese)Edit

Hitoshi Sakimoto - Composer

It happens every time I start a new project; I begin by wondering about what I can do with a game, then about what the feelings of the players will be, and in the end, I can fall into an infinite loop of fundamental questions such as "what, exactly, is sound?" In these situations, when I want to change something about myself, I feel that I should abandon my established precedents and attempt entirely new methods. Although I cannot answer very clearly regarding my role as the form of games and the definition of game itself undergo change, in the end I always return to the simple motivation of wanting to pass on the joy I felt when I first touched a game to as many people as possible.

Once, when I had lost my way, someone said to me, "aren't you glad that you can come to enjoy more things?" The encouragement I found in those words came back to me. This time, the same as previously, Producer and Director Matsuno led the project, my fourth with him, and as is immediately apparent from the game itself, this extremely talented group of people combined to form an unbelievably strong staff. Even more amazingly, this time Mr. Matsuno also handled the scenario and battle design, and even with such an exacting schedule, my experimentation with attaching music to images and the role of sound in a game proved invaluable. That I can be proud of my involvement in this game, and moreover that it was a game created by Japanese people, are to me, as a fan of games, supremely gratifying.

I have to make special mention here of the sound team for Vagrant Story. Mr. Tomohiro Yajima, who was head of sound effects and synth conversion, and Mr. Jun Nakamura and Mr. Makoto Yamaguchi, who brought about a higher level of sound quality on the PlayStation. All three of them created many wonderful sound effects. Whatever sounds these young men overflowing with talent will create next, as someone obsessed with sounds, I will keep my eyes peeled for their work.

In regards to the music staff, Mr. Hidenori Iwasaki showed me a perfectly manipulated version of the opening movie's music, Motoko Watanabe-san readily consented to the use of his emotionally rich synthesis from FFT, and Mr. Hirosato Noda, who loves Germany, displayed his prowess with analog sound. It was my great fortune to have such rich experiences with these three gentlemen. Furthermore, Mr. Takeharu Ishimoto, who manipulated the majority of the music, imparted soul into every piece with his professionalism and passion, supporting me throughout, and I continue to be astounded by his work.

On this album, Ishimoto and Noda both contributed remixes as bonus tracks. Unfortunately I have not yet had the opportunity to hear them, but due to their unflagging experience and achievements, I can vouch for the quality of whatever they will produce from now on.

As for the soundtrack, I have recorded some of the pieces that were altered to fit changes in the game to be closer to their original form, and have collected some unused tracks as well. Please listen to the album as intended, with the remixes. The music contains many of our experiments. Although not all of them have succeeded, if when you listen to this album, you recall your experiences playing Vagrant Story, then our experiments will be able to take another step forward. We are deeply grateful to all of those who kindly watched over our trial and error, offered advice and encouragement, and gave us this opportunity. More than anything, we are deeply grateful to those who love game music.

External linksEdit

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