Final Fantasy Wiki


306 Edits since joining this wiki
November 10, 2009
0 Discussion posts
"I have awaited this - the day you would come..."
Welcome to the Final Fantasy Wiki, Millionsknives!
FF4PSP Paladin Cecil Portrait Welcome to the Final Fantasy Wiki, and thank you for your contributions! There are many ways to help the wiki, and all help will be greatly appreciated. First off, if this is your first time editing a wiki, you may wish to browse though these links as a guide to get started around here:

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BlueLionheart Cloudy Wolf (T/C) 18:33, November 11, 2009 (UTC)

Auron Art
Hey. Im well excited for 14, gonna play a badass Elezen ranger! You ever played FF11? No idea how the friend list will work and I kinda doubt we can fight each other on 14 D: will probably take a while before they add that in. But I'm sure we can go kick the ass of some monsters >:D Millionsknives 11:23, November 16, 2009 (UTC)


Hi. Thanks for your edits to the FFXI articles so far. Unfortunately, we don't have many people looking after that section, so it's nice to see someone helping out. :) Note that the FF wiki's policy in relation to FFXI coverage is different from both the FFXIclopedia and that of other games on this site. Our policy for the game so far is located here. From that, I would think that the past zones will be linked from the template, but merged with the main articles.

Also note that game names should always be italicised. Once again, thanks, and welcome to the wiki. — YuanSalve!Acta 10:25, November 16, 2009 (UTC)

Hey. sorry im not quite sure how to leave a proper reply (the 'leave a message' just creates a new thread rite? I cant find a help section on that). I'm enjoying editing and am happy for you to point out anything im doing wrong :) I'm normally used to just altering a sentence here and there. l'll keep in mind that game names should be italiced.

Just wondering how you mark articles for deletion? I cant find any help article on that either. If the past zones are to be put in their modern region the old articles will need deleting at some point.Millionsknives 10:52, November 16, 2009 (UTC)

Simply put your message underneath the one you received, using a colon before each reply (one colon more than the message above yours). Some people prefer to reply on the talk page of the person who left the message, others like to keep it on one page. Either is fine.
To put a page up for deletion, use {{Delete|reason=[reason]}}. Those articles will likely end up as redirects, though, which can be done by replacing the page with #REDIRECT [[article]]. — YuanSalve!Acta 11:02, November 16, 2009 (UTC)
Great, thanks :) Millionsknives 11:08, November 16, 2009 (UTC)


I was looking at this page:

Noticed that in the images you had some visual plugins on. Could you tell me which ones you use, I'd like to try them myself. I hate the standard visuals and yours look good.

Thanks! Kirsebaer

Welcome Back Edit

Thanks man! Millionsknives (talk) 23:23, December 14, 2012 (UTC)

FFXI images Edit

hey there. welcome back! its great to have more people contributing to XI and XIV content here, and we could really use a few more HQ cs-related screenshots around here.. so good to see you more active around.

I just wanted to ask some questions and probably bring you up to speed on XI-related image uploads/edits.

  1. and this is just for curiosity sake. which model viewer are u using for XI models? cos the quality does seem to differ with different viewers (i use AV for example cos it can do more in terms of effects compared to MV, and all of TA's old pics have this weird red lighting glow which is bad). if you're using something better do let me know so maybe we can standardize it.
  2. especially for XI images, we have decided to adopt a no visible 3rd party approach for this, since a good number of readers of XI articles here may not play XI. i say this because this[1] is still an issue we haven't gotten down to resolving on our list of things to fix as far as XI articles go and we don't want more of those. also because the wiki follows a pretty strong policy against 3rd party hacks, custom roms and so on. so no custome UI / dats / etc.
  3. by extension, i'd also request that no post processing be done on any images extracted for models. correct me if i'm wrong but i believe the avatar models do not actually come with that glow around their silhouette, so that won't do. the only image doctoring we'd want is blurring of names from the screen/log for privacy issues if any.
  4. if you're updating enemy images please pose them neutrally (preferably idl > btl > ma1 if u must, but never "out of equilibrium poses" like at0) and from a basic (leveled, frontal or diagonal-side) angle. It took me a lot of effort to standardize this for pretty much all enemy images. this is for the reason of a standardized representation, and also because it looks better for bestiary entries, which is where the models themselves are primarily used. i know it kinda looks boring but its the standard we're adopting only because we have the luxury of posing them to begin with.
  5. we favor transparent model images where possible, and png > jpg if it isn't, but i think you know this. that said, theres still a lot of non-transparent / superceded images lying around here and there that may not have been deleted and we've been working to clear them out. do flag them if you see em.
  6. lastly, as it stands, all FFXI enemy images are not used past 300px sizes, so if its already past like 500px+, any higher resolution isn't necessary for the purposes of representation on this wiki, altho its welcome. that said, please follow the guidelines mentioned above so that our FFXI image database can be more standardized and coherent.

ok, that was a lot to say. don't mean to sound bossy. feel free to look up JimCloud and myself for FFXI related work in this wiki (as we've been the only ones doing it for the longest time)--Arciel Spira (talk) 14:07, December 16, 2012 (UTC)

Hi Spira, nice to here from ya :D I remember we had a few discussions when I first updated the main FFXI page. You've done a great job at getting so many images uploaded! That all sounds reasonable - for model viewers I try and use MV just because you can move the lighting about to look best, and I think Altana Viewer has so much ambient light it lacks any contrast. I'm a Graphic Designer by profession so that irks me a bit! But I've made sure to keep the lighting natural, as the ones with red lighting did look pretty horrible. What are you using?
There's two minor things I think we should discuss~ for the poses, I agree it makes sense to not have any wacky stances. But I think our aim should be to quickly give the best overview of the entire monster at a glance, for instance [this] shows the entire Behemoth form better than it's [idle pose], which to someone who has never played XI might interpret as him having a short stumpy tail and tiny hind legs. And with the idle pose it's difficult to show his body and head all at once, as his horns blocked his face. A similar thing is true for the Cerberus pictures etc - and like you mentioned, the idle poses can be a bit dull. But, I don't want to step on your toes, and I can understand you want the List of Final Fantasy XI Enemies to be unified. So if you don't want these put in with the standard idle stances, we can compromise and I can upload the posed images as new files (and label them as 'posed'?), so they can be used on things like the main Final Fantasy Behemoth page to look a bit more exciting - then the 'enemies' pages can keep the idle stances?
The other point is just about the avatar glow. In-game they all have a [constant glow], though at higher resolutions it's often not visible, which I guess is just because the game wasn't designed to be run at HD res. Since we're trying to accurately show how they appear in the game, it seems to make sense to add a glow to them? That the model viewer cannot show the glow is just a limitation of it's software, so there's no reason not to try and work around it, so we can show how they appear in the game :)
Hope that's ok. Lemme know what you think. Millionsknives (talk) 20:58, December 19, 2012 (UTC)
heya, i'm using altanaview. i do see the problem you mention with it and the ambient lighting but for the most part it isn't so bad. its really an issue for the white-ish and shiny mobs tho.
I think the best way to go about with the posed images is to upload additional ones. we haven't come to the point where there's an excess of XI images (that people have complained about lol) so it shouldn't be an issue. also because i think they once wanted to have 1 pic for every single enemy (lol insanity). i currently name mobs using mobname # (FFXI) and have been using #b (eg "Gnole 1b (FFXI).png") for alternate poses so that they sort together in the category gallery in case people look for it there. So maybe you can use the same nomenclature, would definitely help arrange XI images in better order. the old image names were such a mess.
as for the summons, i get what you mean about the glow for sure (i'm a SMN, and i still miss their old smoky glow instead of the outline one). i suppose the post-processing is meant to make the image more accurate, and I do think your posed+glow versions look stunning too. I want to say keep 2 versions, just like with the other mobs - i'll upload neutral/no-glow ones for bestiary use and your posed/glow ones can be used for parent pages. Both can go in the dedicated XI page. That way we can keep a standardized version for bestiary purposes and have additional images for those who want to see more. might be a good idea to make a note in the image summary about posing or differences so others don't flag it as dup.
anyway i'll get Jim to rename images where necessary so u don't have to bother with that. she's my workhorse :p --Arciel Spira (talk) 05:25, December 20, 2012 (UTC)
Neigh? Jimcloud 05:26, December 20, 2012 (UTC)
Sounds good! l'll start using the mobname #b (FFXI) naming system to keep it all consistent. Thanks Millionsknives (talk) 11:15, December 20, 2012 (UTC)

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