Xenomic/Sandbox
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Page Tests
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Things to Do List
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Just a little list of what I might do. If anyone wants to beat me to the punch on these, feel free to do so. Less work for me, and more time for me to work on other projects that I have ^^;;
Pages to Make
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- See also: Forum:Articles to Make Topic.
Images
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- See also: Forum:Updating Images.
Disambigs
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- See also: Forum:Articles to Move Topic.
Link Fixing
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- Articles that link FFTA2 weapons to the main list need relinked to the proper sections (example: FFTA2 section of Rasp), found so far in spell/ability articles.
- Drain Touch (Redirect as needed. Anything of Drain Touch that links to Vampire (Ability) must be redirected to Drain Touch)
- Vampire (Status) (Redirect as needed. Anything that links to Vampire (Ability) for the status needs to be redirected here.)
- Black Hole (Item) (Remove all that links here)
- Ultima (Redirect as needed)
- Fire (Redirect as needed)
- Water (Redirect as needed)
- Death (Redirect as needed)
- Zombie (Redirect as needed)
- Berserk (Redirect as needed)
- X-Zone (Redirect as needed)
- Doom (Redirect as needed)
- Apocalypse (Redirect as needed)
- Break
- Reraise
- Materia
- Beret (not a disambig page)
- Bomb
- Cloud
- Carbuncle
- Diablos
- Blitz
- Magic
- Excalipoor
Videos
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Relevant Information
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RANDOM NUMBER GENERATOR
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Rnd (0...255): A random number between 0 and 255. Used primarily for random encounter checks.
Rnd: A random number between 0 and 255 that is muliplied by 257 to create a larger random number. Used for damage calculations.
Rnd (0...99): A random number between 0 and 99, generated by Rnd MOD 100. Used for chance-based attacks.
ACTIVE TIME BATTLE INFORMATION FOR FFIX
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The value of a full ATB bar is equal to...
((60 - Speed) * 160)
Which is filled in increments of...
Max Battle Speed:
+9 per 1/60th second in Slow status +14 per 1/60th second normally +21 per 1/60th second in Haste status
Medium Battle Speed:
+6 per 1/60th second in Slow status +10 per 1/60th second normally +15 per 1/60th second in Haste status
Slow Battle Speed:
+5 per 1/60th second in Slow status +8 per 1/60th second normally +12 per 1/60th second in Haste status
To determine the fullness of an ATB bar at the start of battle, the full value as dictated by the above equation is used in conjunction with a randomly generated number.
Rnd MOD ((60 - Speed) * 160) = ATB at battle start
If Rnd > ((60 - Speed) * 160), Rnd = ATB at battle start