Dissidia 014 Quattuordecim Final Fantasy Edit
|DISSIDIA 014[quattuordecim] FINAL FANTASY|
|ディシディア 十四 ファイナルファンタジー|
Dishidia Quattuordeshimu Fainaru Fantajī
|Release dates||March 3, 2014|
|Game modes||Single player, multiplayer|
|Ratings||CERO: Ages 15 and over|
ESRB: Ages 13 and over
Dissidia 014 Final Fantasy*, simply known as Dissidia 014, is the sequel to Dissidia Final Fantasy (know known as Dissidia 013 Final Fantasy). It is playable on the PlayStation Portable and will be released in Japan. Most of North America, save Canada, which had been delayed due to a shipping error, will receive the game on March 22, 2014. Australia, Europe and Canada will receive the game on March 25, 2014.
The gameplay of Dissidia 014 Final Fantasy is similar to the original's, featuring all of the original gameplay elements, characters and arenas. Fighters will attack to steal Bravery from opponents, which increases their own, as a character lands Bravery attacks. By reducing an opponent's Bravery below zero, they inflict Break status, preventing the opponent from inflicting Bravery or HP damage until their Bravery regenerates to a base amount, while the one who inflicted Break gets a large boost in Bravery from the Stage. When an HP attack connects with the opponent, they take damage equal to the attacking player's Bravery. By collecting EX Force, characters can enter EX Mode, boosting their strength, adding exclusive abilities and letting them execute EX Bursts similar to Limit Breaks. New summons, arenas, music tracks and characters have been included. Players can also use the Assist system, which allows characters to call an ally into battle to attack, allowing new combos to be created by chaining the two characters' moves in different fashions. The Assist system acts as a counterbalance mechanic to the EX Mode system, as landing an Assist attack can deplete the opponent's EX gauge and as you enter EX Mode, the opponent's assist gauge is depleted. The EX gauge can also be utilized to execute a "EX Revenge," which will slow down the opponent's movement for several seconds at the cost of consuming the EX gauge without entering EX Mode.
Despite the similarities, many changes were made and features were added. One of the main new gameplay features is the expansion of the Assist system. Rather than just calling the Assist or "Changing" the Assist, the player can do several options. They can use "Assist Revenge" which slows down the opponent's movement for several seconds at the cost of consuming the Assist Gauge without calling the Assist. The "Assist Sacrifice" is a new feature entirely by which one can sacrifice the Assist - either for a short period (by consuming and locking the gauge) or for the rest of the battle - in exchange for various benefits which are chosen on a random basis (although one can equip items which increase the chance of getting one benefit rather than another). The Assist can also be called as a player with HP and Bravery to aid in the battle. The EX gauge can also be utilized to execute new techniques including the "EX Change", the "EX Transport" and the "EX Boost". The EX Change allows someone to shield themselves from an attack by consuming it, in opposition to the old EX Revenge which will now consume and lock for the cost of shielding and slowing down actions. The EX Boost, acts as a similar feature to the Assist Sacrifice, with the ability to add stat boosts. The EX Transport allows the player to actually change the location of where they are fighting - although the new area to fight in is chosen on random, again with several accessories to cause a bias towards certain areas. The Assists can now do more things as well with 5 bars rather than the previous 2. This means the Assist can execute a Bravery attack, a HP attack, a failed, minimal EX Burst, a perfect EX Burst or become an actual player with BRV and HP. The EX Bar is now broken into 4 stages allowing the above things such as EX Change, Revenge, Boost and Transport to happen as well allowing the player to enter EX Mode and execute an EX Burst. All characters who are returning have gained at least 1 move and some have become more balanced such as Kuja and some have undergone major changes such as Shantotto and Exdeath.
The extra damage dealt by Wall Rush has been increased to 33% of the base damage from the original 50% which was then decreased to 25%. Chase Sequences are a little bit faster and again absorb the EX Force around when entering chase or continuing the chase. Critical Hits now do thrice the normal damage instead of quintuple or the decreased twice from 012.
Players are given the choice between "Action mode", "Command Mode" or "RPG Mode" before starting the game. "Command Mode" is the Command Mode from Dissidia (which was called "RPG Mode" in 012) and is aimed at making the game more accessible for players who are not used to action-based games. However the new "RPG Mode" is the same gameplay mechanic from Final Fantasy XIII - with an ATB system adapted to Dissidia gameplay by allowing players to traverse the area rather than staying in one spot and attacks do not have a value.
"Party" battles are introduced, in which 5 characters from each side face each other. A "Watch" Mode allows players who are not participating in current battles to watch them on their PSP. The characters can be assigned profiles based on the Job System to help them in battle, such as Black Mages receiving a boost to the power of magic attacks.
Dissidia 014 features a story structure similar to the original game's Destiny Odysseys, and includes the ability to play as the warriors of Chaos as well. The story mode utilizes a different method of storyline gameplay than the original Dissidia and a similar one to Dissidia 012; a world map is used rather than tiled boards, and players are able to form parties and wander the world freely. However, when the player enters a Gateway, they enter one area which is usually crawling with manikins. The player can use skills in gateways like Chain Time +, which allows the player more time to initiate a battle with another manikin to allow a chain. Completing the chain earns extra KP or Kupo Points. Kupo Points are used to buy items from Moogles on the world map. Before entering a gateway players have a choice to lower their level. If the player completes a dungeon below the bonus line limit, they'll earn bonuses such as extra KP and items. Player levels can be restored after leaving a dungeon. There is also a running time limit counter which the player has to touch the pulsating crystal in the area to leave that area and either move on to the next floor of that gateway or leave it. At the end of each gateway is a Stigma of Chaos which when destroyed, creates a golden portal leading to the outside world. When the player reaches the outside world, there is a chest outside containing the KP they have achieved within the gateway.
The map layout is based on the original Final Fantasy - but rather than being called World B, it is called the World of Yudh. Depending on the story mode, players can either form their own parties, or they are predetermined by the storyline.
The "Skills" command returns. Treasure chests, enemies, shops and other features can be encountered on the map. The enemy system is similar to Final Fantasy XII or Final Fantasy XIII, where enemies are visible on the map and approaching one initiates battle. Enemies can attack the player while on the world map. If, however, the player attacks the enemy, the enemy's initial Bravery at the start of the subsequent battle will be zero, effectively allowing the player a preemptive strike. Other in-battle mechanics, such as Quickmove, are included on the world map gameplay. Players can also create their own scenarios using creation mode.
Rules are retained that increase the use of an ability or make the battle more of a challenge. The rules include: EX-centric, AST-centric, BRV-centric, original, original (skill), and the player has the ability to create their own unique rules.
The player also has the ability to creates his/her own unique quest. The player creates the dialogue and match-ups. The player can also choose the Background music and effects in dialogue along with what kind of battle style the player wants(tournament or round-robin).
Dissidia 012 Save Data ImportEdit
When starting a new game, save data from Dissidia 012 can be transferred to Dissidia 014. Players are able to choose between a New Game+ option in which Player Icons, bought PP Catalog items and DLC purchases will be kept. Levels, Abilities, AP, Equipment, accessories and summons may not be transferred. As a bonus for transferring save data, the player will receive an "Elixir Pack"; a mix of Dusty Elixirs, Elixirs and a single Hi-Elixir. The storyline of the original Dissidia and Dissidia 012, adapted to the new story gameplay mechanics, is playable after the new storyline of Dissidia 014 has been completed.
All twenty-two playable characters in the original Dissidia return. From Dissidia 012 Final Fantasy, 3 characters - Prishe, Gilgamesh and Feral Chaos - return. In addition to the original roster, forty seven new characters have been included. Tetusya Normura stated he wanted each game to have at least 4 characters, although the faction for each game does not have be even. His descision to include characters from unreleased games was a shock to many as previously characters such as Lightning had been held back from appearing in the Dissidia series because their game was not released at the time.
Dissidia 014 is the first game in the series in which the player does not need to purchase the main Chaos characters. However, Shantotto, Gabranth, Prishe, Gilgamesh, Feral Chaos, Zack Fair, Vayne Solidor, Drake Leradine, Ari Ferrisborough and Dissolved Cosmos must be unlocked and purchased. Devi must also be purchased to an extent - although one only needs the purchase the "God Booster" accessory from the PP Catalog for Devi - this must be used to allow her to collect AP, CP, Gil, EXP and PP.
Revealed in the last minute was information that all characters from Dissidia 012 Final Fantasy will return - including Kain Highwind, Tifa Lockhart, Laguna Loire, Yuna, Vaan, Lightning. Tetsuya Nomura did state that although they will return - in some form - they will not be playable from the very start.
All arenas present in Dissidia 012 are back, with several new additions. Tetsuya Normura confirmed that each game present will have 3 worlds.
Dissidia 014 Quattuordecim Final Fantasy Original Soundtrack was released on March 2nd, 2014, on four CDs. The "Yudh Version" was also released which includes a DVD of all the trailers and a preface from Takeharu Ishimoto as well as an exclusive Yoshitaka Amano artwork of a battle. The soundtrack features arranged music from the series, rearranged by Takeharu Ishimoto as well on some occasions the original. The Normal Edition is priced at 3, 750 yen in Japan, $45.99 in North America, 34.99 Euro in Europe and £29.99 in England. The Yudh Edition is priced at 5,000 yen in Japan, $64.99 in North America and is included in the Conflict Edition of Europe. A collection of tracks from the soundtrack (2 from each game - with some games having 3) is included with the War Gods Edition in North America and both the Harmony and Discord Editions of Europe and Australia.
- Main article: Summons (Dissidia 012)
Dissidia 012 features a diverse array of equipment, much of it coming from various Final Fantasy games in the series. Many of the items on the lists below have additional game history linked to them:
- List of Dissidia 012 Final Fantasy Weapons, see also Shop List (Weapons)
- List of Dissidia 012 Final Fantasy Armor, see also Shop List (Armor)
- List of Dissidia 012 Final Fantasy Accessories, see also Shop List (Accessories)
- List of Dissidia 012 Equipment Combinations
Equipment is obtained through various means: The in-game shop, Moogle Shops on the world map, the battlegen system, treasure chests and drops from enemy encounters. A few items are exclusive to Labyrinth mode, Arcade Mode and Prologus save transfers. Finally, Artifacts can also be created during combat vs. online opponents or their Friend Cards.
Dissidia 012 Final Fantasy was announced in the Japanese magazine Shonen Jump in early September 2010. It had previously been hinted at by the Dissidia development team, who stated they would love to make a sequel, and that the decision would depend on the first installment's success; and JD Cullum, Kuja's English voice actor, who offhandedly stated he had recorded his lines for Dissidia 012 in the Summer 2010. Judging from statements by the other voice actors, it appears the whole English script of Dissidia 012 was recorded at the start of Summer 2010.
According to an interview between Takashi Arakawa and Yoshinori Kitase (director, writer and producer of Dissidia) with a German gaming site, Kitase stated a sequel would be "very interesting", and might even include Kingdom Hearts characters, although it would still have to be discussed with Disney. Tetsuya Nomura has stated that for a potential sequel, he would like to include Kain Highwind, Gilgamesh and Sazh Katzroy, but would not include Kingdom Hearts characters. Nomura had previously expressed a desire to have Kain and Lightning in the first Dissidia, but they were left out.
On January 18, 2011, Square Enix released Dissidia Duodecim Prologus Final Fantasy over the PlayStation Network, available in Japan for 300 Yen, in North America for $2.99, in Europe for £2.39 or €2.99 and in Australia for $4.95. Prologus features an 8-character arcade mode and a single story scenario following Lightning and the Warrior of Light.
Square Enix has released several packs of downloadable content for Dissidia 014, featuring bonus character costumes and music packs usable for battles from several games of the series. This extra content is generally available through download codes distributed through magazines or other games, or open to be acquired at the PlayStation Network.
Similar to the first Dissidia, the Dissidia 012 cast will be made into Trading Arts Figures, posing in their positions as depicted in their Dissidia 012 artwork.
A special edition containing DLC for Tifa's Enforcer outfit and a special white PSP console with pictures of Chaos and Cosmos was released in Asia.
In Europe and Australia, a special limited edition under the title of Dissidia 012 Final Fantasy Legacy Edition was released, which includes a special packaging, a set of lithograph prints of the new characters and a fourth costume for both Tifa and Squall, and the PSN code to get 50% off Final Fantasy on the PSN (also included in the standard edition).
- Main article: Dissidia Final Fantasy#Etymology
Duodecim (normally pronounced with a hard "c", but pronounced with a soft "c" for the purposes of the game) is the Latin word for "twelve", which alludes the number of times the cycle of Dissidia has occurred.
- Prior to the official announcement, two separate hoaxes "revealed" Kain and Lightning would appear in Dissidia Final Fantasy: Universal Tuning. The hoaxes involved elaborate fake magazine pages created in Photoshop and complete with fake Kain artwork and fake Lightning 3D models.
- Kain, Lightning, Vaan, Yuna and Prishe were all considered to be included in the original Dissidia but were excluded for various reasons.
- Uniquely among Square Enix's recent releases in Europe, the European versions of Dissidia 012 will only be partially translated; that is, the dialogues and story events will be translated (in French, German, etc.), but the menus, items, locations and battle messages will remain in English. This leads to strange mixed-language sentences when characters refer to a location or item name during dialogue. Furthermore, European fans have called the quality of the translated parts into question (characters use inconsistent registers and some sentences are translated word for word from the English, complete with syntax errors).
- Final Fantasy XIII is the only title to receive just one character without an extra playable character or villain opposing the main hero.
- Counting non-playable characters, Final Fantasy, Final Fantasy V and Final Fantasy VII have the most characters, with four each.
- In the altered Destiny Odysseys, one of the chests each character finds contains an amount of gil equal to the first release year of their game of origin. For example, Terra finds 1994 gil, and Cloud finds 1997 gil.
- In the Japanese version of Dissidia 012, there was a feature called Mog Web, used to share Quests. In Western releases, this was removed.
- Despite Final Fantasy Agito XIII being renamed Final Fantasy Type-0, the Player Icon of Ace still lists him as being from Agito XIII.
- After completion of the game, on start up, a character will read the Square Enix logo and the title. The character is determined by a number of factors: 
- The date based on the Final Fantasy number. However, past the thirteenth of the month the rest of the cast may appear in a random order.
- Villains will appear on a date (after the thirteenth) that features their number.
- Cosmos will always appear on the player's Bonus Day.
- Chaos has a small chance of appearing any time after the player defeats him.
- Prishe and Gilgamesh might appear on their game's dates after they're unlocked.
- If the player purchased Prologus, Aerith might appear on any date or time featuring a seven.
- On random, moogles can appear in the thumbnails of events in the Theater.
- The song titles no longer have the tags -original- or -arrange- after them.
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