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- The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.
Unrevisitable locations are locations that are accessed automatically during the storyline and inaccessible upon being left, thus, only visitable once in the entire play-through. Many unofficial guides and walkthroughs warn players of these locations beforehand, especially if they contain useful items.
Final Fantasy II gave origin to the first unrevisitable locations: the Dreadnought, The Palamecian Empire's airship which the player party destroys; Leviathan, the sea monster from whose bowels the party is able to escape; the Cyclone, which is destroyed by the Wild Rose Rebellion; and Palamecia, which is replaced by Pandaemonium after the party escapes from it.
There are some unrevisitable locations in Final Fantasy III: Castle Hein, which is restored as the party escapes it, Wrecked Ship after Kraken's defeat, and Doga's Grotto, which disappears once Doga and Unei are defeated. Also, the World of Darkness, the final area, has no exit other than the game's end.
The game is entirely linear - after being flown to a new location the previous region and nearby locations are inaccessible.
The player can revisit some areas in different Tales, but in some Tales they may be unrevisitable. Some locations become unrevisitable after the Point of No Return in a Tale, but reloading the player after completing the Tale may place them back at an earlier location, so areas that can be revisited upon reloading are not noted here.
In Ceodore's Tale the player cannot re-enter the Adamant Isle Grotto and Mythril after leaving the area. In Rydia's Tale the Underworld and all locations within become inaccessible after travelling to Agart. In Edge's Tale the player visits the Dwarven Castle, Tower of Trials, Mount Ordeals and the Impact Crater with the members of the Eblan Four, and can only visit them in Edge's Tale once. In Porom's Tale the locations visited in flashbacks - Kaipo, the Ancient Waterway, Mist and the Feymarch - cannot be revisited in the final part of the Tale. In Kain's Tale, the Mist Cliff, Kaipo, Ancient Waterway and Damcyan cannot be revisited.
In The Crystals, the final tale, many cave areas are blocked off by meteor strikes or cave-ins or otherwise cannot be re-entered. These locations are - Underground Waterway, Devil's Road, Mist Cave, Ancient Waterway, Antlion's Den, Impact Crater, Mt. Hobs, Mount Ordeals, Adamant Isles Forest, Agart Mine, and Tower of Babil. Additionally the Red Moon is inaccessible outside of The Lunarian's Tale.
Karnak Castle becomes an unrevisitable location after the destruction of the Fire Crystal. Gohn, Xezat's Fleet, and the Barrier Tower are also destroyed after being visited. Lix, Walse, Tycoon, Moogle Village, and the Library of the Ancients are destroyed soon after entering the third world, making them unrevisitable as well.
Several locations in Final Fantasy VI are no longer accessible after a certain point. After the end of the world occurs, Vector is replaced by Kefka's Tower, and Mt. Kolts, the Returner Hideout, Lethe River, Baren Falls, the Phantom Forest, the Serpent Trench, and the Crescent Mountain Cave can no longer be visited.
Many other locations are also heavily altered after this point. There are, in fact, only three locations within the game that feature the same enemies in the World of Ruin as they do in the World of Balance: Zozo and the secret passageway beneath South Figaro. The Veldt's geography is greatly changed, but its general concept remains the same.
The Sector 1 Reactor and Sector 5 Reactor may not be revisited upon completion, nor can the area of Sector 8 where Cloud first meets Aeris. The trains cannot be re-boarded, and all areas of Sector 4 can only be visited during the storyline. After the plate is dropped on Sector 7, the area becomes unrevisitable.
The player may visit the Honey Bee Inn only once during the game, during Cloud's crossdressing efforts to disguise himself as a woman. After the events at Don Corneo's house he is no longer let in, and on Discs 2 and 3 the Honey Bee Inn has been closed and taken over by Shinra Electric Power Company.
The first time the marsh between the Chocobo Farm and the Mythril Mine is crossed, the player will visit a one-time Marshes location. Nothing is found in the area, therefore nothing can be missed. Returning to the same area will not trigger anything and the player will remain on the World Map.
After exiting Corel Prison, it is not possible for the player to re-enter it. Trying to will take them to one-screen in the desert where all directions take them to the World Map. The Waiting Room where the jockeys wait can also never be revisited, which means the player cannot get the unique Ramuh materia if they missed it. The upper sectors of Midgar are also unrevisitable locations. The Cargo Ship cannot be returned to after the departure at Costa del Sol which means the player cannot get the unique Ifrit materia if they missed it.
The Temple of the Ancients is visitable only once, which holds many strong weapons and the Bahamut materia. After leaving the Cave of the Gi, the player may not return through the door back to it in Cosmo Canyon.
After leaving Gaea's Cliff, Mr. Holzoff does not let the player back into the mountains, therefore not allowing the player to return to the Whirlwind Maze where the Neo Bahamut Materia is located (although the Materia appears in Bone Village if missed), or the parts of Northern Cave seen on the first visit.
The Shinra No. 26 cannot be revisited after escaping from it during its launch into space.
The Underwater Reactor's dock may not be revisited upon completion, which means the player cannot get the unique "Scales of Leviathan" item needed for Wutai.
After the party parachute into Sector 8, the Winding Tunnel areas of Sector 8 become unrevisitable once left. This is also the player's second and last chance to enter the Shinra Bldg., and only chance to get Cait Sith's ultimate weapon, the HP Shout, from Floor 64. The weapon can be seen earlier, but the party at the time sees no use for it.
There are several unrevisitable locations throughout the storyline of Crisis Core -Final Fantasy VII-, such as Junon, Modeoheim and Nibelheim. The village of Banora is also effectively unrevisitable: although the player returns there in the final Chapter, only an extremely small part of the ruined village remains explorable, and it only really serves the purpose of providing access to the Banora Underground.
Generally, since the game is largely linear, once a player completes a Chapter, they can never return to that location, save for Missions. Any sidequests, like those found in the non-linear areas of Midgar, are missed completely once the goal is completed.
The game is entirely linear, so all locations are unrevisitable unless the storyline takes you back there. Old battles can be replayed though by the player simply going back to that Chapter and selecting the point at which they want to start the game up again.
Once the party escapes from Galbadia's D-District Prison, it cannot be re-entered. After Selphie's mission at the Missile Base, it cannot be accessed again due to the building's self-destruction, and Galbadia Garden cannot be re-entered, as it vanishes after the Battle of the Gardens. The White SeeD Ship disappears after it is visited in the storyline, and Lunar Base cannot be accessed after the player has visited it because it is destroyed by the passing Lunar Cry.
The end of the boss fight against Adel in the Lunatic Pandora leads straight into the Time-compressed version of the world, and while the player can still access the World Map, nearly all locations (particularly cities) are inaccessible, and the Lunatic Pandora and Balamb Garden have both vanished.
Additionally, all instances in which you play as Laguna Loire are non-repeatable, including certain areas that cannot be revisited.
Cleyra is only accessible once in the game, as it is later destroyed by Queen Brahne's Odin. The Industrial District of Lindblum is inaccessible after being attacked by Atomos. The Ice Cavern can be revisited after the player leaves it during Disc 1, but not in subsequent discs, as access will be blocked by various obstacles at various points. Evil Forest cannot be accessed after leaving. Most of South Gate can still be visited in Disc 3, but without working cable cars in either direction, Summit Station is unrevisitable.
After going through the passage to Terra, South Gate, Desert Palace, Esto Gaza, Mount Gulug, Conde Petie, Conde Petie Mountain Path, the Iifa Tree, Oeilvert, Pinnacle Rocks, Fossil Roo, and Observatory Mountain become inaccessible once the party returns to Gaia.
Dream Zanarkand is an unrevisitable location, as is the Al Bhed Salvage Ship and the ruins beneath. The lagoon in Besaid, where Wakka pushed Tidus in, can only be swum through once. The Ridge and Beach areas of the Mushroom Rock are inaccessible after the events of Operation Mi'ihen and the player cannot travel underneath the lake ice of Lake Macalania after initially falling down there.
The Al Bhed Home can only be visited once, as the Al Bhed destroyed it (however, it is possible to revisit Home again through the Home Glitch). Bevelle, which includes the Via Purifico, cannot be reentered (except the Highbridge). The Garden of Pain area of Inside Sin, where the player faces Seymour Omnis, cannot be revisited after defeating him.
The inside of Nalbina Fortress, the Nalbina Dungeons, Royal Palace of Rabanastre, Dreadnought Leviathan, and Draklor Laboratory are the only completely unrevisitable locations in Final Fantasy XII. There are also some sub-locations, only seen in cutscenes and/or battles, that are unrevisitable; examples include the place where the Occuria reside above Giruvegan and the Womb of the Sun-Cryst at the top of the Pharos at Ridorana.
All locations covered in Chapters One through Ten cannot be revisited. These locations are the Hanging Edge, the Pulse Vestige, Lake Bresha, the Vile Peaks, Bodhum, the Gapra Whitewood, the Sunleth Waterscape, Palumpolum, Nautilus, the Lindblum, the Palamecia, and the Fifth Ark. In addition, the Grand Prix Circuit of Eden cannot be revisited and the majority of the Tesseracts section of Orphan's Cradle cannot be revisited once the player enters the Narthex.
The Hill of Destiny that appears at the very beginning of the game is removed from the World Map as soon as Benjamin leaves it. Falls Basin is the second area that becomes inaccessible once the Crystal of Water is restored. The player should not forget to take the Heal spell located here because, although it is the only valuable treasure in the area, it is fairly difficult to miss. The last area is Rope Bridge, once the player leaves Rope Bridge, they can never return.
After the player exits the Cave of North, Mr. S stays behind to guard Home Town. But he stands in the cave for the rest of the game, preventing the player from returning to their native town. The player cannot warp with the use of the Pegasus MAGI, the Door item, or the Teleport ability.
After leaving Floatland, the player will be unable to return to the 4 locations found on it which includes; Floatland Town, Northern Ruins, Mountain, and Maitreya's Tower. Also, once you warp to Pureland. All of the Talon's units malfunction, preventing you from returning to the "original" world making all those location inaccessible.
Red Gateways in the story-modes Treachery of the Gods and Light to All cannot be re-entered once the player clears them, and the player must replay the storyline to access them again and claim anything missed. In Confessions of the Creator the Southern Lufenia Gateway where the manikin of Feral Chaos is fought cannot be re-entered at all once he is defeated, as unlike other story-modes Confessions of the Creator cannot be re-started from the beginning.