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Unicornsummon

Unicorn is summoned into battle.

This healing Esper casts Remedy on the party with its single magic horn.
Final Fantasy VI PlayStation esper section

Unicorn (ユニコーン, Yunikōn?) is a recurring summoned monster in the Final Fantasy series. It is a healing summon.

AppearancesEdit

Final Fantasy VEdit

V

FFV Unicorn

Unicorn makes an appearance as one of the Animals in the Ranger job class's skillset. It fully restores the HP and MP of the entire party. The character's minimum level when it's possible to call for the Unicorn is on level 60. The chance of getting the Unicorn becomes very high if the character using the command is at level 99, as any random number between 60 and 99 would call the Unicorn.

Final Fantasy VIEdit

VI

Unicorn - FF6 iOS

Unicorn is an esper, obtained automatically in the Magitek Research Facility. Healing Horn, called Heal Horn in the SNES and PSX versions, costs 30 MP to summon, and removes many status effects on the entire player party. As a magicite, Unicorn teaches Cura (x4), Esuna (x3), Dispel (x2), Protect (x1) and Shell (x1).

Final Fantasy Tactics AdvanceEdit

TA

Unicorn
FFTA-Unicorn
Summons Unicorn to heal HP and status ailments. Deals damage to zombies.
—Description

Summoned by the Summoner job class, and learned from the Pure Staff for 200 AP, Unicorn will restore HP and cure any status ailments in an area two outwards and one diagonally from the center of origin at the cost of 12 MP. Unicorn has a spell power of 40 and is considered Holy elemental, and is stealable through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Unicorn is again summoned by the Summoner job class for 16 MP, with the same effects from Final Fantasy Tactics Advance. It is learned for 250 AP through the Cleansing Staff, costing 16 MP to use and having a range of 4.

Final Fantasy Tactics SEdit

TS Unicorn appears as a boss.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Tactics S. You can help the Final Fantasy Wiki by expanding it.


Crystal DefendersEdit

CDDefenders

CD Unicorn

Unicorn is an esper in Crystal Defenders W3 that increases the attack power and speed of the party during one wave.

Final Fantasy DimensionsEdit

FFD

Thy gentle spirit may yet lift the tenebrous veil that shrouds this land. So be it. I will lend thee my power!
—Unicorn
Unicorn-ffd

Unicorn appears as a summon. He is found in the Divine Forest during the Chapter: Pride Regained, the Warriors of Light must talk to him to retrieve the summon.

Healing Horn is capable of restoring a major amount of HP for the party, which is about as much as Curaja, and removing Sleep, Confuse, Paralysis, Berserk and Curse. It requires 42 MP to use.

Final Fantasy Dimensions IIEdit

FFDII

FFLToS Unicorn

Artwork of Unicorn.

Unicorn appears as a light-elemental summon. The Unicorn's special attack Healing Horn restores HP and removes poison, blind, and silence to all allies. Summoning Unicorn costs 2 points from the Consumption Gauge.

Depending on Unicorn's type and rank, it can teach the user abilities that support the party in battle:

Final Fantasy Record KeeperEdit

FFRK

FFRK Unicorn FFVI Manastone
Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


World of Final FantasyEdit

World

WoFF Unicorn
Baknamy FFTA2This article or section is a stub about an enemy in World of Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Chocobo seriesEdit

CnFnD C'sD2 ChocoRacing FablesCT

CD2 Unicorn

Unicorn appears in Chocobo no Fushigi na Dungeon, as well as Chocobo's Dungeon 2. In Chocobo Racing, Unicorn appears as a scenery element in Fantasia, with the same look as in the Chocobo's Mysterious Dungeon series.

In Final Fantasy Fables: Chocobo Tales, Unicorn is a wood element card, and has six cards under his name. He is also the guardian of the Earth Crystal. Unicorn is also a main character in the Unicorn and the Town Musicians story book.

CardsEdit

Unicorn
Rush (Card)
#037 Green
None Attack None None
Rush
Deal 3 damage and causes Silence.
Unicorn
Healing Kick (Card)
#038 Green
None Attack None Defend
Healing Kick
Deal 2 damage and recover all status ailments.
Unicorn
Fountain Head (Card)
#039 ★★ Green
None Defend Defend None
Fountainhead
Crystal Ability (**)

CP Boost

All crystals in your CP gauge become *.

Unicorn
Unicorn Fountainhead+
#040 ★★★ Green
None Defend Defend None
Fountainhead+
Crystal Ability (***)

CP Boost

All crystals in your opponent's CP gauge become *.

Unicorn
Gale Strike (Card)
#041 ★★ Green
None Attack Defend None
Gale Strike
Zone Boost

Deal 2 damage for each unmarked zone on opponent's card.

Unicorn
GaleStrike plus
#042 ★★★ Green
None Attack None None
Gale Strike+
Zone Boost

Deal 4 damage for each guard zone on opponent's card.


Non-Final Fantasy guest appearancesEdit

Itadaki StreetEdit

Unicorn is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Random pick, increase/decrease house value (10%, 15%, 20%).

GalleryEdit

EtymologyEdit

The unicorn is a legendary animal from European folklore that resembles a white horse with a large, pointed, spiraling horn projecting from its forehead, and sometimes a goat's beard and cloven hooves.