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Undin Entite

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XII

The Undin Entite is an enemy in the game Final Fantasy XII. It is the Water-elemental Entite, and is found in two locations: Cerobi Steppe during rainy weather, and in the Pharos, but has a 30% chance of appearing. The Entite at the Pharos has a slightly lower Vitality than the one in the Steppe. Also it is fought in the International Zodiac Job System trial mode at stage 77 along with Water Elemental x4.

Bestiary entry Edit

Page 1: Observations Edit

The gods gave water to Man to purify and cleanse pollution, and they made the rains fall to purify and cleanse the land. The clean land gave rise to flowers and plants, nurturing Man. Yet Man continued to pollute himself and the land, trusting ever in the gods to cleanse what damage he had wrought, so the gods sent down a deluge until the land was sunk in deep waters. It is said this deluge gave rise to the undin entite.

Page 2: The Entite Pact Edit

The power of water is the power of benediction. Blessing to all it gives, yet it covers all, jealously wanting for itself. Wield the roaring flame, wither the water's lust until its desire is parched and dry. The water, once withered, will be reborn as tears, and when those tears flow, thence will you find the shining electrum.

StatsEdit

Final Fantasy XII enemy stats
#187#188 #189
Location Species Aggression Movement type Rare Game Other information
Cerobi Steppe (North Liavell Hills, The Terraced Bank), Pharos (First Ascent - Horizon's Cusp, Second Ascent - The Bounds of Truth) Undin Entite/Elemental Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
45 48,042 999 33 33
Vitality Speed Attack Power Defense Magick Resist
42 25 66 48 52
Evade EXP LP CP Gil
2 12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
150% 0% 0% -100%Absorbs 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune 0% Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach

[5%] Monograph: Electrum (Sage)
[15%] Canopic Jar: High Arcana
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Dispelga, Waterga, Reflect, Protect, Shell, Silencega, Sleepga, Fear None Innate: Safety, No Knockback, Resist Guns/Measures, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Low-HP Mag+, Reflect Damage, Reduce Damage, Half MP
Conditional: If HP <50% - 0 MP; if HP <20% - Magick CT0
None

Battle Edit

Undin entite

Engaging the Undin Entite.

Like the other Entites, Undin Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Waterga. Also, like the other Entites, it is docile, but attacks when provoked or when Magick is used nearby. It should be avoided during the party's first visit to Cerobi Steppe during the wet season, as it is most likely too strong to beat. If the party chooses to confront it, use Rose Corsages to evade Silence, and equip Viking Coats to nullify the Entite's Waterga spell. The whole process should take around 10 - 25 minutes around levels 46 - 56. A good weapon to use is the Burning Bow and Fiery Arrows. The wielder deals 50% more damage with Fire spells and Fiery Arrows.

Curiously, when encountered at the Pharos, they are not docile.

Etymology Edit

Undin Entites are named after Undines. Undines are elementals, enumerated as the water elementals in works of alchemy by Paracelsus. They also appear in European folklore as fairy-like creatures; the name may be used interchangeable with those of other water spirits. In German myths, Ondines are water nymphs.

Related enemies Edit

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