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Unarmed (すで, Sude?), also known as Fists, Hands, Bare Hands, Empty, or Unequipped, is a recurring weapon, or lack thereof, in the Final Fantasy series. While not being physical equipment, it is the attacking force of characters that have no weapon equipped. It is occasionally used as the weapon used by Monk characters in games where knuckles are not present.
Due to the nature of the equipping system of some entries to the series, some games will not allow a character to have no weapon equipped. Depending on the mechanics, equipment or character damage done unarmed can be high, as can be low.
Called Hands within the game, Hands is the weapon that's equipped in the weapon slot when a character isn't equipped with a weapon. In battle, the character will attack the enemy with his bare hands and will still deal combo hits.
Called Barehanded in the game, Barehanded is the weapon that's equipped in the Right Hand and/or Left Hand slots when a character isn't equipped with any weapon and/or shield. Characters who do not wield either a weapon or a shield will fight unarmed. Barehanded has its own class of weapons and can therefore be strengthened. Josef uses this by default. If a player is only equipped with a shield, their attack command will have no effect and they will simply play an animation presenting the shield.
This weapon remains unnamed in the game, if no weapon is equip in the weapon slot, the character will attack the enemy with his/her fists and will still deal combo hits.
This weapon remains unnamed in all game versions except for the DS version which is called Empty, Empty as an attack power of 1. This is the default weapon when the character's hands are empty. For bow and arrows, if one or the other is empty, the character will attack with his/her fists regardless of having a bow or arrows equipped.
This weapon remains unnamed in the game, Unarmed still as an attack power of 1 and it has the same function as the previous game.
This weapon remains unnamed in the game, Unarmed still as an attack power of 1. It has the same function as the previous game.
Unarmed has an attack power of 3. When characters are not equipped with weapons, they fight with their fists. Characters with both hands empty will attack once with each fist. Monks specialize in unarmed combat, and wearing the Kaiser Knuckles accessory boosts damage when fighting unarmed.
A character's Right Hand and Left Hand slots are marked as Unarmed when a character isn't equipped with a weapon. It is counted as a weapon with an attack power of 10, which is why weapons don't raise attack power as much as the information seems to indicate they should. This is the default weapon for all characters when not equip with a weapon, except for Umaro. A character can be forced to fight Unarmed if the Organyx, breaks after attacking, that is if the player forgets to equip a new weapon after it broke.
In the Last Mission dungeon each dressphere has a HP and MP designation; if it runs out of HP, it 'breaks' and the girls have to wear the next dressphere in line. If they run out of dresspheres, they will be reduced to wearing their sleepwear. At this point, the girls are at their highest levels, but have no abilities to use, and can do nothing but punch and kick for beating fiends.
When the player has no weapon equipped, the character will fight unarmed with kicks and punches. Unarmed combat can still deal combo hits and have a 5% chance of doing so. Unarmed fighting is quite fast when compared to most weapons, such as swords, axes and poles, but it isn't as fast as daggers, ninja swords and spears. Fighting unarmed has 2.14s charge and 1.2s action time.
The damage formula for fighting unarmed is:
With Brawler/Amber Armlet the ATK modifier changes from 11 to the average of Lv and STR.
Generally, if one has a weapon that has an ATK higher than one's STR and Lv average, then it is better to use the weapon.
The player must fight unarmed once in the game, in the Nalbina Dungeons against the Seeq dungeon masters. Fighting oneself unarmed is also a known trick in the RNG method that lets the player control the items obtained from randomly spawning treasures.
After a victorious boss battle the characters perform different Victory Poses depending on what weapon they have equipped.
Characters that do not have any weapons equipped will fight unarmed for minimal damage, and damage can be boosted by having a greater Bravery. The damage formula is:
A unit can be force to fight Unarmed if they are struck by the Knight and Nightblade's Rend Weapon ability. And by the Sword Saint, Divine Knight, and Delita's Ark Knight's Crush Weapon ability. A character with the Reequip ability can equip the unit with a new weapon and not be forced to fight Unarmed after having the weapon broken, that is if the player has the ability setup or forgets to equip a new weapon after being broken.
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Units are unarmed if they are not wielding any weapons. This usually results in the unit dealing very little physical attack damage. Master Monks, however, deal far more damage when they are unarmed (with the exception of the weapon Whale Whisker, which will raise Attack by 17).
It's called Bare Hands in the game and its only available to Benjamin, Tristam, and Phoebe. When one of them runs out of ammo, they will attack the enemy with their Bare Hands. When attacking with Bare Hands, the character's Attack Power is halve.
During battle, the battle text claims that the character smashed the enemy. Otherwise, the weapon remains unnamed. When a character is not equipped with a weapon, they will attack the enemy unarmed or if they run out of ammo.
If a character equips no weapon they'll fight unarmed. Fighter class has boosted damage when fighting unarmed; when a Fighter fights unarmed their attack power is equal to their Strength stat.
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