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< Ultimecia

Ultimecia
Ultimecia/Dissidia
Portrait(s)
Default outfit. First alternate outfit. Second alternate outfit.
Kana アルティミシア
Romaji Arutimishia
Japanese Name Ultimecia
Original Game Final Fantasy VIII
Story Difficulty
EX Mode Junction Griever
EX Burst Time Compression
Japanese Voice Actor Atsuko Tanaka
English Voice Actor Tasia Valenza
Dissidia Final Fantasy Character
"A powerful sorceress possessing a deep-seated rage and the ability to control space and time."
—Description

Ultimecia is one of the villains fighting for the side of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A sorceress possessing the power to control time, her magical strength is immense, and she attacks with magically animated swords and axes, in addition to wielding traditional spells. Along with The Emperor, Ultimecia schemes to take control of the world from both Chaos and Cosmos and reign over existence in their place. She appears to her nemesis, Squall, disguised as Cosmos in order to manipulate him, both to test his resolve to face her and to keep him separated from his friends.

While Squall is her nemesis in the original Dissidia, her main rival in the 012 storyline is Tifa.

Contents

AttireEdit

Ultimecia's alternate outfits.

Ultimecia's design is virtually unchanged from her original appearance in Final Fantasy VIII. She dons a revealing red gown with a plunging neckline tapered just below the navel. A black fur ruffle extends along the neckline and eventually merges with her wings. Her feet and hands bear violet talons, and she has long silver hair, some of which is pulled up into two "Horns" on either side of her hair. The hair in the horns has red tips.

Ultimecia's first alternate outfit "Onyx Dress" colors her dress black and beige, while her claws turn red.

Ultimecia's second alternate outfit called "Edea's Corpse" is designed to resemble Sorceress Edea while under Ultimecia's control in Final Fantasy VIII. She wears a skin-tight dress with a plunging neckline and a fur ruffle around her shoulders. It is colored primarily black with a purple gradient along the bottom. A shell-themed headpiece adorned with jewels sits over her left temple with gold veins stretching over her cheek to her yellow eyes.

Ultimecia's manikin version, Transient Witch, is purplish-pink.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycleEdit

Ultimecia ambushing Tifa during their battle.
DjkubiAdded by Djkubi

During the events prior to the 12th Cycle, Ultimecia assisted Kefka Palazzo in fighting the Warrior of Light and Lightning, although he requested that she does not assist him.

Finding Tifa on her own, Ultimecia fights her out of being curious to break the girl's cheerful outlook. Using her time powers to put a Transient Witch in her place when Tifa executes a death blow, Ultimecia was about to kill her from behind while Kain appears. Ultimecia takes her leave, revealing Kain's actions to Tifa in the process. Ultimecia later reappears with Garland, Kefka, Cloud of Darkness, and the Emperor, intending to stop Tifa, Lightning, Vaan, Laguna, and Yuna from sealing the rift.

Thirteenth cycleEdit

Ultimecia appears to Squall as Cosmos.
OlanBSTAdded by OlanBST

Ultimecia taunts Kuja about his abilities as a ruse to get him to plot against Zidane. Ultimecia then appears to Squall disguised as Cosmos, discussing his choice to travel alone in his search for the Crystal. As Cosmos, Ultimecia tells Squall he must confront his true opponent - Ultimecia - alone to claim his Crystal, and thus must continue his journey in solitude. Garland questions her actions, but Ultimecia tells him she knows of his ties to Chaos, and asks him to assist her in her own plan separate from the plans of the Emperor.

Ultimecia and The Emperor negotiating with Sephiroth.
Kai MacielAdded by Kai Maciel

As the Warrior of Light searches for his Crystal, he passes through Ultimecia's castle and she confronts him. Ultimecia ridicules his resolve to find the Crystals, claiming they are the fabrications of a fallen goddess. The Warrior refuses to listen and the two battle. Though the Warrior is victorious, Ultimecia continues to mock him, telling him his comrades are losing faith in their goal and some have now gone off on their own. Later, Ultimecia and the Emperor attempt to persuade Sephiroth to join their plan, but he refuses, and the three are interrupted by Bartz. Bartz flees, and Ultimecia suggests they send Exdeath to pursue him.

Ultimecia does battle with Squall.
Twili123Added by Twili123

Ultimecia appears before Squall as Cosmos again and reveals her disguise. Ultimecia congratulates Squall on what she calls his ruthless, selfish heart, having abandoned his friends and traveled alone regardless of their safety. Ultimecia orders Squall to attack her and show her the strength of his pride, but Squall puts down his sword and refuses. Ultimecia retreats to her castle and waits for Squall to confront her. Squall arrives, and Ultimecia summons Garland to team up with her against Squall. Zidane tackles Garland and battles him, leaving Squall to fight Ultimecia. Squall prevails and claims his Crystal, while Ultimecia fades away. Ultimecia later appears alongside the Emperor and engages Firion in battle, both telling Firion that wishing to end the war is futile. Firion defeats Ultimecia but she reappears immediately after as proof of what she and the Emperor call the futility of Firion's dream.

Ultimecia speaking to the Cloud of Darkness of Chaos.

After the death of Cosmos, Ultimecia speaks to the Cloud of Darkness about Shinryu awakening. Ultimecia tells the Cloud of Darkness that previously, Shinryu would awaken whenever the cycle of war reached its end and "purify" the world, setting the stage for the war to begin again. However, she senses that the Emperor's plan to kill Cosmos for good may have been successful. Furthermore, Ultimecia reveals to the Cloud of Darkness that she has no intentions to serve Chaos along with her Time Compression scheme.

Ultimecia is struck down.

Squall arrives at Ultimecia's castle again, where she reveals her plan to him as well. Squall refuses to let her, and Ultimecia accuses him of being the same as her, wishing to create an ideal world. Ultimecia is defeated again and kneels, weak, then raises her hand to keep fighting. Squall dashes forward and attacks her, ending Ultimecia with an anguished cry.

Official QuestsEdit

Ultimecia appears in "Kain's Quest 012: A Dragoon's Betrayal". Appearing to Kain to taunt him about his decision to strike down friend and foe alike, and asks what he was speaking to Golbez about. Kain refuses to answer and the two fight, Ultimecia understanding the strength that felled the other Warriors of Cosmos, and she departs saying the cycle has become interesting.

BattleEdit

See also: Ultimecia/Dissidia/Quotes.

In battle, Ultimecia is a Sorcerous Fusileer. Her attacks are themed around Sorceress Knights, and consist of various magical bolts that can bombard enemies. Ultimecia's Bravery attacks have two forms, one where the player taps Circle-button.png, and one where the player holds the button down to change the attack's effects. She is also able to attack while moving. As a downside, Ultimecia has slow ground movement, and all of her HP attacks require her to charge them up to cause damage. Close-ranged fighters like Warrior of Light and Tidus have a great advantage against her as all of Ultimecia's attacks are long-ranged, and she has no melee capabilities.

BossEdit

In Dissidia, Ultimecia is fought in Destiny Odyssey I, II, VIII, Shade Impulse, Distant Glory, and Inward Chaos.

In Dissidia 012, she is fought in Ally, An Undocumented Battle, Seeds of Hope, Resolve for Seclusion, Champions of her Will, and Conclusion of the Cycle chapters of Story Mode.

AttacksEdit

See also: Dissidia 012 Final Fantasy/Gameplay Changes#Ultimecia.


Bravery AttacksEdit

Move Type CP (Mastered) AP Obtained Priority Effect Damage type Image
Knight's Blade
(ground)
Ground 20 (10) 120 Initial Variable
Fire strings of sword-shaped magic bolts at opponent. Tap Circle-button.png to fire a single string of bolts, quickly turns to track opponent and can fire up or down on an angle. Hold Circle-button.png to fire two strings of bolts, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged.png
Ranged Mid None Magical DFF Knight's Blade.png
Knight's Arrow
(ground)
Ground 30 (15) 180 Initial Variable
Fire arrow-shaped magic bolts to bombard and stun opponent. Tap Circle-button.png to fire pairs of bolts up into the air that arch up and rain down on opponent. Hold Circle-button.png to fire pairs of bolts that stop in the air for several seconds before firing at opponent. Ranged Low None Magical DFF Knight's Arrow uncharged.png
Special
Ranged Low
None Magical DFF Knight's Arrow.png
Knight's Axe
(ground)
Ground 30 (15) 180 Level 12 Variable
Fire axe-shaped magic bolts to knock opponent back. Press Circle-button.png to fire three bolts that arc towards the opponent from the sides and above. Hold Circle-button.png to conjure a single large bolt that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged.png
Ranged High Wall Rush Magical DFF Knight's Axe.png
Knight's Arrow
(midair)
Aerial 30 (15) 180 Initial Variable
Fire arrow-shaped magic bolts to bombard and stun opponent. Tap Circle-button.png to fire pairs of bolts up into the air that arch up and rain down on opponent. Hold Circle-button.png to fire pairs of bolts that stop in the air for several seconds before firing at opponent. Ranged Low None Magical DFF Knight's Arrow uncharged.png
Special
Ranged Low
None Magical DFF Knight's Arrow.png
Knight's Axe
(midair)
Aerial 30 (15) 180 Initial Variable
Fire axe-shaped magic bolts to knock opponent back. Press Circle-button.png to fire three bolts that arc towards the opponent from the sides and above. Hold Circle-button.png to conjure a single large bolt that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged.png
Ranged High Wall Rush Magical DFF Knight's Axe.png
Knight's Blade
(midair)
Aerial 20 (10) 120 Level 6 Variable
Fire strings of sword-shaped magic bolts at opponent. Tap Circle-button.png to fire a single string of bolts, quickly turns to track opponent and can fire up or down on an angle. Hold Circle-button.png to fire two strings of bolts, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged.png
Ranged Mid None Magical DFF Knight's Blade.png
Move Type CP (Mastered) AP Obtained Priority Effect Damage type Image
Knight's Blade
(ground)
Ground 30 (15) 90 Initial Variable
Fire strings of sword-shaped magic bolts at opponent. Tap Circle-button.png to fire a single string of bolts, quickly turns to track opponent and can fire up or down on an angle. Hold Circle-button.png to fire two strings of bolts, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged.png
Ranged Mid None Magical DFF Knight's Blade.png
Knight's Arrow
(ground)
Ground 30 (15) 90 Initial Variable
Fire arrow-shaped magic bolts to bombard and stun opponent. Tap Circle-button.png to fire pairs of bolts up into the air that arch up and rain down on opponent. Hold Circle-button.png to fire single bolts that stop in the air for several seconds before firing at opponent. Ranged Low None Magical DFF Knight's Arrow uncharged.png
Special
Ranged Low
None Magical DFF Knight's Arrow.png
Knight's Axe
(ground)
Ground 30 (15) 90 Level 11 Variable
Fire axe-shaped magic bolts to knock opponent back. Press Circle-button.png to fire three bolts that arc towards the opponent from the sides and above. Hold Circle-button.png to conjure a single large bolt that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged.png
Ranged High Wall Rush Magical DFF Knight's Axe.png
Knight's Lance
(ground)
Ground 30 (15) 110 Level 19 Variable
Impale opponent on lance-shaped magic bolts. Press Circle-button.png to quickly jab three bolts forward, low range but fast execution. Hold Circle-button.png to create a portal in front of Ultimecia that creates three bolts stabbing upwards when button is released, can deflect lesser attacks. Ranged Low Chase Magical D012FF - Ultimecia's Knight's Spear.png
Block Highest
Ranged High
Wall Rush Magical D012FF - Ultimecia's Knight's Spear 2.jpg
Knight's Arrow
(midair)
Aerial 30 (15) 90 Initial Variable
Fire arrow-shaped magic bolts to bombard and stun opponent. Tap Circle-button.png to fire pairs of bolts up into the air that arch up and rain down on opponent. Hold Circle-button.png to fire single bolts that stop in the air for several seconds before firing at opponent. Ranged Low None Magical DFF Knight's Arrow uncharged.png
Special
Ranged Low
None Magical DFF Knight's Arrow.png
Knight's Axe
(midair)
Aerial 30 (15) 90 Initial Variable
Fire axe-shaped magic bolts to knock opponent back. Press Circle-button.png to fire three bolts that arc towards the opponent from the sides and above. Hold Circle-button.png to conjure a single large bolt that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged.png
Ranged High Wall Rush Magical DFF Knight's Axe.png
Knight's Blade
(midair)
Aerial 30 (15) 90 Level 4 Variable
Fire strings of sword-shaped magic bolts at opponent. Tap Circle-button.png to fire a single string of bolts, quickly turns to track opponent and can fire up or down on an angle. Hold Circle-button.png to fire two strings of bolts, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged.png
Ranged Mid None Magical DFF Knight's Blade.png
Knight's Lance
(midair)
Aerial 30 (15) 110 Level 32 Variable
Impale opponent on lance-shaped magic bolts. Press Circle-button.png to quickly jab three bolts forward, low range but fast execution. Hold Circle-button.png to create a portal in front of Ultimecia that creates three bolts stabbing upwards when button is released, can deflect lesser attacks. Ranged Low Chase Magical D012FF - Ultimecia's Knight's Spear.png
Block Highest
Ranged High
Wall Rush Magical D012FF - Ultimecia's Knight's Spear 2.jpg


HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shockwave Pulsar
(ground)
Ground 40 (20) 180 Ranged High Wall Rush N/A Initial DFF Shockwave Pulsar.png
Hold Square-button.png to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Great Attractor
(ground)
Ground 40 (20) 180 Melee Mid
Ranged High
Wall Rush Magical Level 17 DFF Great Attractor.png
Hold Square-button.png to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Apocalypse
(ground)
Ground 40 (20) 180 Ranged High None N/A Level 23 DFF Apocalypse.png
Hold Square-button.png to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Great Attractor
(midair)
Aerial 40 (20) 180 Melee Mid
Ranged High
Wall Rush Magical Initial DFF Great Attractor.png
Hold Square-button.png to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Shockwave Pulsar
(midair)
Aerial 40 (20) 180 Ranged High Wall Rush N/A Level 29 DFF Shockwave Pulsar.png
Hold Square-button.png to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Apocalypse
(midair)
Aerial 40 (20) 180 Ranged High None N/A Level 38 DFF Apocalypse.png
Hold Square-button.png to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shockwave Pulsar
(ground)
Ground 30 (15) 130 Ranged High Wall Rush N/A Initial DFF Shockwave Pulsar.png
Hold Square-button.png to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Hell's Judgment
(ground)
Ground 30 (15) 130 Ranged High None Magical Level 8 D012 Hell's Judgment.jpg
Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap Square-button.png to deal more Bravery damage.
Great Attractor
(ground)
Ground 30 (15) 130 Melee Mid
Ranged High
Wall Rush Magical Level 17 DFF Great Attractor.png
Hold Square-button.png to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Apocalypse
(ground)
Ground 30 (15) 130 Ranged High None N/A Level 23 DFF Apocalypse.png
Hold Square-button.png to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Great Attractor
(midair)
Aerial 30 (15) 130 Melee Mid
Ranged High
Wall Rush Magical Initial DFF Great Attractor.png
Hold Square-button.png to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Shockwave Pulsar
(midair)
Aerial 30 (15) 130 Ranged High Wall Rush N/A Level 29 DFF Shockwave Pulsar.png
Hold Square-button.png to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Apocalypse
(midair)
Aerial 30 (15) 130 Ranged High None N/A Level 38 DFF Apocalypse.png
Hold Square-button.png to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Hell's Judgment
(midair)
Aerial 30 (15) 130 Ranged High None Magical Level 29 D012 Hell's Judgment.jpg
Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap Square-button.png to deal more Bravery damage.


EX ModeEdit

Ultimecia's EX Mode.
Time Compression

Ultimecia's EX Mode is Junction Griever, a variation of her hybrid junction form with Griever from Final Fantasy VIII. While in EX Mode, Ultimecia gains the ability "Time Crush", usable by holding R and Square-button.png. The attack has a long charge time, but if successful it Paralyzes the opponent for several seconds. The only way to escape the attack is for the paralyzed character to initiate EX Mode. If Time Crush is used a second time on an opponent already paralyzed, they are freed. The player can begin charging Time Crush again while the opponent is paralyzed, and it will execute successfully as long as it activates once the first Time Crush wears off.

Ultimecia's EX Burst is Time Compression. She freezes her opponent in place and conjures a swarm of magic bolts to bombard them. The EX Burst uses a slight variation on the mechanics as Squall's Renzokuken, requiring the player to press Circle-button.png in time with icons on a power meter to land up to twelve hits, compared to Squall who presses R to land eight hits. The finishing blow is an explosion called Sorceress Heart, paralleling the name of Squall's finishing blow, Lion Heart.

EquipmentEdit

Ultimecia can equip Daggers, Rods, Staves, Instruments, Bangles, Hats, Hairpins, Clothing, and Robes. In Dissidia 012, Ultimecia can also equip Thrown Weapons and Headbands.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Valkyrie 53 HP +185
ATK +35
DEF +1
EX Force Absorption +15%. Trade: 15460 gil, Pinwheel, Ruby x3, Lithe Shard x2
Cardinal 95 HP +290
ATK +62
DEF +1
EX Force Absorption +20%. Trade: 29570 gil, Valkyrie, Lapis Lazuli x5, Lithe Crystal x3
Shooting Star 100 HP +307
ATK +67
DEF +1
EX Force Absorption +30%.
Back to the Wall Effect.
Trade: 31920 gil, Cardinal, Gears of Time x5, Lithe Orb x5
Name Level Stats Effects Obtained
Valkyrie 30 HP +376
BRV -84
ATK +40
DEF +2
EX Force Absorption +3%. Trade: 61000 gil, Pinwheel, Scarletite x1, Witch's Desire x5
Cardinal 90 HP +287
BRV -70
ATK +63
DEF +1
EX Force Absorption +5%. Trade: 158,000 gil, Valkyrie, Electrum x1, Witch's Dream x5
Shooting Star 100 HP +327
BRV -80
ATK +68
DEF +1
EX Force Absorption +10%.
Back to the Wall Effect.
Trade: 182,800 gil, Cardinal, Gears of Time x1, Witch's Hopes x5

GalleryEdit

 
DFF Time Crush.png
View file detailsUltimecia performs Time Crush.
 
UltimeciaDissidiaRender.PNG
View file detailsIn-game render.
 
Ultimecia Junction Griever Alternate.png
View file detailsUltimecia's second costume EX Mode.
 
UltimeciaThirdEXMode.png
View file detailsUltimecia's third costume EX Mode.
 
Ultimecia CG.png
View file detailsFMV render.
 
Ultimecia.png
View file detailsFMV render from Dissidia 012.
 
Manikin-Ultimecia.png
View file detailsUltimecia's manikin, Transient Witch.
 
Ultimeciarender.gif
View file detailsUltimecia in the opening sequence.
 
Dissidia Amano Ultimecia.jpg
View file detailsArtwork by Yoshitaka Amano.
 
Ultimecia concept art.png
View file detailsEX Mode Concept art.
 
Dissidia 012 Golbez and Ultemicia.jpg
View file detailsUltimecia speaking with Golbez.

AllusionsEdit

  • Ultimecia's exclusive weapons are named after some of Rinoa Heartilly's weapons from Final Fantasy VIII. Ultimecia's line to Squall before their battle, "Shall we dance?" is similar to what Rinoa said to Squall prior to Final Fantasy VIII's ballroom scene.
  • In Shade Impulse, Ultimecia's lines when defeated by any character other than Squall are taken directly from her lines during the final battle of Final Fantasy VIII.
  • One of Ultimecia's quotes when losing a battle is "I... can't... disappear just yet", her final lines when she dies. Her quote when using Hell's Judgment in Dissidia 012, "Absolute denial. End of existence" paraphrases what she says when the final battle begins in Final Fantasy VIII, "Time shall compress. All existence denied". Her victory quote "Reality is harsh, is it not?" is a direct translation of what Ultimecia (possessing Edea) says during her speech to the people in Deling City. In the English release of Final Fantasy VIII, this line was translated as "This is reality, no one can help you".
  • The effect behind Ultimecia assuming Cosmos's form is similar to the scene in Final Fantasy VIII when Ultimecia appears transparent while possessing Rinoa Heartilly. It also references Ultimecia posing as Edea, who was good but became evil under Ultimecia's control.
  • Ultimecia's HP attacks are all named attacks used by her or Griever during the four final battles.
  • When using Great Attractor, the planet Ultimecia generates is the planet of Final Fantasy VIII.
  • When using Sorceress Heart, Ultimecia assumes the same pose as her ultimate form in Final Fantasy VIII. Her Victory Pose is also based on this form.
  • Ultemica's movement when charging Knight's Sword and Knight's Blade resembles those of the Sorceress' fought during Time Compression when they enter and are defeated, respectively.
  • Ultimecia's intro quote to Squall, "You do not have a place here", is similar to a line Edea says to Squall at the end of Final Fantasy VIII, "You do not belong here".
  • Ultimecia's victory pose, in which she crosses her arms and lifts up in the air, opening her arms gently is a combination of her pre-summoning Griever in the final battle and Rinoa's Angel Wing Limit Break. During her Limit Break, Rinoa bows down with arms crossed for her wings to appear, only then to be lifted up in the air opening her arms gently. In the final battle, Ultimecia crosses her arms and lifts up in the air, but summons Griever instead of opening her arms.
  • When fighting Kefka in Dissidia, Kefka states to her "How about you give me that power?" This alludes to the Sorceresses' obligation to transfer their powers unto the nearest capable successor upon their death.

TriviaEdit

  • Ultimecia is the only villain to be struck down in a cutscene.
  • During the scene in Destiny Odyssey when Ultimecia freezes time while attacking Squall, a faint version of "Fithos Lusec Wecos Vinosec" can be heard. The sound clip is also similar to the beginning of "The Extreme".
  • Ultimecia is one of two characters with the exact same set of moves in midair as on the ground. The other one is Exdeath.
  • There is a slight change in the number of jumps Ultimecia makes: If the button is just pressed, she jumps approximately three times, but if the player times the button presses her jumps total between four to six. Therefore making her the character with the most number of base jumps.
  • Ultimecia is one of the only characters to use her EX Burst in a cutscene. During the scene, she uses her EX Burst without being in EX Mode. Another character who may have done so is Cloud of Darkness, having charged a Particle Beam in her hands, as in her EX Burst Ultra Particle Beam, rather than her attack 0-Form Particle Beam, in which she fires the beam from either the heart-shaped mark on her forehead, or from her eyes.
  • Feathers fall from Ultimecia's wings as she enters a battle. These feathers are still present when she's wearing her "Edea's Corpse" costume, even though there are no wings on the costume.
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