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Ultimecia
Dissidia Ultimecia
Portrait(s) Dissicon ff8 Ult1 Dissicon ff8 Ult2 Dissicon ff8 Ult3
Kana アルティミシア
Romaji Arutimishia
Japanese Name Ultimecia
Original Game Final Fantasy VIII
Story Difficulty
EX Mode Junction Griever
EX Burst Time Compression
Japanese Voice Actor Atsuko Tanaka
English Voice Actor Tasia Valenza
Dissidia Final Fantasy Character
A powerful sorceress possessing a deep-seated rage and the ability to control space and time.
—Description

Ultimecia is one of the villains fighting for the side of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A sorceress possessing the power to control time, her magical strength is immense, and she attacks with magically animated swords and axes, in addition to wielding traditional spells. Along with The Emperor, Ultimecia schemes to take control of the world from both Chaos and Cosmos and reign over existence in their place. She appears to her nemesis, Squall, disguised as Cosmos to manipulate him, both to test his resolve to face her and to keep him separated from his friends.

While Squall is her nemesis in the original Dissidia Final Fantasy, her main rival in the 012 storyline is Tifa, whose positive outlook both intrigues and repulses her to the point of wanting it destroyed.

AttireEdit

UltimeciaDissidiaAlts

Ultimecia's design is virtually unchanged from her original appearance in Final Fantasy VIII. She dons a revealing red gown with a plunging neckline tapered just below the navel. A black fur ruffle extends along the neckline and merges with her wings. Her feet and hands bear violet talons, and she has long silver hair, some of which is pulled up into two "Horns" on either side of her hair. The hair in the horns has red tips.

Ultimecia's first alternate outfit, "Onyx Dress", colors her dress black and beige, while her claws turn red.

Ultimecia's second alternate outfit, "Edea's Corpse", is designed to resemble Sorceress Edea while under Ultimecia's control in Final Fantasy VIII. She wears a skin-tight dress with a plunging neckline and a fur ruffle around her shoulders. It is primarily black with a purple gradient along the bottom. A shell-themed headpiece adorned with jewels sits over her left temple with gold veins stretching over her cheek to her yellow eyes.

Ultimecia's manikin version, Transient Witch, is purplish-pink.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycleEdit

Dissidia012UltimeciaTifa

Ultimecia ambushing Tifa during their battle.

During the events prior to the 12th cycle of war, Ultimecia assisted Kefka Palazzo in fighting the Warrior of Light and Lightning, although he requested she does not assist him.

Finding Tifa on her own, Ultimecia fights her out of curiosity as to whether or not she could break the girl's cheerful outlook. Using her time powers to put a Transient Witch in her place when Tifa executes a death blow, Ultimecia is about to kill her from behind while Kain appears. Ultimecia takes her leave, revealing Kain's actions to Tifa in the process. Ultimecia later reappears with Garland, Kefka, Cloud of Darkness, and the Emperor, intending to stop Tifa, Lightning, Vaan, Laguna, and Yuna from sealing the rift.

Thirteenth cycleEdit

Squall and Cosmos

Ultimecia appears to Squall as Cosmos.

Ultimecia taunts Kuja of his abilities as a ruse to get him to plot against Zidane. Ultimecia appears to Squall disguised as Cosmos, discussing his choice to travel alone in his search for the Crystal. As Cosmos, Ultimecia tells Squall he must confront his true opponent - Ultimecia - alone to claim his Crystal, and thus must continue his journey in solitude. Garland questions her actions, but Ultimecia says she knows of his ties to Chaos, and asks him to assist her in her plan separate from the plans of the Emperor.

As the Warrior of Light searches for his Crystal he passes through Ultimecia's castle and she confronts him. Ultimecia ridicules his resolve to find the Crystals, claiming they are the fabrications of a fallen goddess. The Warrior refuses to listen and the two battle. Though the Warrior is victorious, Ultimecia continues to mock him, telling him his comrades are losing faith in their goal and some have gone off on their own. Later, Ultimecia and the Emperor attempt to persuade Sephiroth to join their plan, but he refuses, and the three are interrupted by Bartz. Bartz flees, and Ultimecia suggests they send Exdeath to pursue him.

Ultimeciatimestop

Ultimecia does battle with Squall.

Ultimecia appears before Squall as Cosmos again and reveals her disguise. Ultimecia congratulates Squall on what she calls his ruthless, selfish heart, having abandoned his friends and traveled alone regardless of their safety. Ultimecia orders Squall to attack her and show her the strength of his pride, but Squall puts down his sword and refuses. Ultimecia retreats to her castle and waits for Squall to confront her. Squall arrives, and Ultimecia summons Garland to team up with her against Squall. Zidane tackles Garland and battles him, leaving Squall to fight Ultimecia. Squall prevails and claims his Crystal, while Ultimecia fades away. Ultimecia later appears alongside the Emperor and engages Firion in battle, both telling Firion his wish to end the war is futile. Firion defeats Ultimecia but she reappears immediately after as proof of what she and the Emperor call the futility of Firion's dream.

Ultimecia struck down

Ultimecia is struck down.

After Cosmos's death Ultimecia speaks to the Cloud of Darkness about Shinryu awakening. Ultimecia tells the Cloud of Darkness that previously Shinryu would awaken whenever the cycle of war reached its end and "purify" the world, setting the stage for the war to begin again. However, she senses the Emperor's plan to kill Cosmos for good may have been successful. Furthermore, Ultimecia reveals to the Cloud of Darkness she has no intentions to serve Chaos along with her time compression scheme. Squall arrives at Ultimecia's castle where she reveals her plan to him as well. Squall vows to stop her, and Ultimecia accuses him of being the same as her, wishing to create an ideal world, but is defeated once again, fading away.

Official QuestsEdit

Ultimecia appears in "Kain's Quest 012: A Dragoon's Betrayal" where she appears to Kain to taunt him about his decision to strike down friend and foe alike. She asks what he was speaking to Golbez about, but Kain refuses to answer and the two fight. Ultimecia understands the strength that felled the other Warriors of Cosmos, and departs, saying the cycle has become interesting.

BattleEdit

See also: Ultimecia/Dissidia/Quotes

In battle, Ultimecia is a Sorcerous Fusileer. Her attacks are themed around Sorceress Knights, and consist of various magical bolts to bombard enemies. Ultimecia's Bravery attacks have two forms, one where the player taps Dissidia Circle Button, and one where the player holds the button down to change the attack's effects. She can attack while moving, as her attacks revolve around aerial zone control. As a downside, Ultimecia has slow ground movement, and all of her HP attacks require her to charge them up. Close-ranged fighters like Warrior of Light and Tidus have a great advantage against her as all of Ultimecia's attacks are long-ranged, and she has limited melee capabilities.

BossEdit

In Dissidia Final Fantasy Ultimecia is fought in Destiny Odyssey I, II, VIII, Shade Impulse, Distant Glory, and Inward Chaos.

In Dissidia 012 Final Fantasy, she is fought in Ally, An Undocumented Battle, Seeds of Hope, Resolve for Seclusion, Champions of her Will, and Conclusion of the Cycle chapters of Story Mode.

AttacksEdit

See also: Dissidia 012 Final Fantasy/Gameplay Changes#Ultimecia

Bravery AttacksEdit

Move Type CP (Mastered) AP Obtained Priority Effect Damage type Image
Knight's Blade
(ground)
Ground 20 (10) 120 Initial Variable
Fire strings of crimson swords at the opponent. Tap Dissidia Circle Button to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold Dissidia Circle Button to fire two strings of swords that slowly tracks the opponent and does more damage. Ranged Low None Magical DFF Knight's Blade uncharged
Ranged Mid None Magical DFF Knight's Blade
Knight's Arrow
(ground)
Ground 30 (15) 180 Initial Variable
Fire arrows to converge and stun the opponent. Tap Dissidia Circle Buttonto shoot several arrows that arc up into the air and rain down on the opponent. Hold Dissidia Circle Button to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. Ranged Low None Magical DFF Knight's Arrow uncharged
SpecialWhen in the air
Ranged LowWhen firing
None Magical DFF Knight's Arrow
Knight's Axe
(ground)
Ground 30 (15) 180 Level 12 Variable
Fire axes to knock the opponent back. Press Dissidia Circle Button to fire three short axes that spread out and converge on the opponent. Hold Dissidia Circle Button to fire a single large axe that has no homing and can bounce off walls. Ranged Low Chase Magical DFF Knight's Axe uncharged
Ranged High Wall Rush Magical DFF Knight's Axe
Knight's Arrow
(midair)
Aerial 30 (15) 180 Initial Variable
Fire arrows to converge and stun the opponent. Tap Dissidia Circle Button to shoot several arrows that arc up into the air and rain down on the opponent. Hold Dissidia Circle Button to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. Ranged Low None Magical DFF Knight's Arrow uncharged
SpecialWhen in the air
Ranged LowWhen firing
None Magical DFF Knight's Arrow
Knight's Axe
(midair)
Aerial 30 (15) 180 Initial Variable
Fire axes to knock the opponent back. Press Dissidia Circle Button to fire three short axes that spread out and converge on the opponent. Hold Dissidia Circle Button to fire a single large axe that has no homing and can bounce off walls. Ranged Low Chase Magical DFF Knight's Axe uncharged
Ranged High Wall Rush Magical DFF Knight's Axe
Knight's Blade
(midair)
Aerial 20 (10) 120 Level 6 Variable
Fire strings of crimson swords at the opponent. Tap Dissidia Circle Button to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold Dissidia Circle Button to fire two strings of swords that slowly tracks the opponent and does more damage. Ranged Low None Magical DFF Knight's Blade uncharged
Ranged Mid None Magical DFF Knight's Blade
Move Type CP (Mastered) AP Obtained Priority Effect Damage type Image
Knight's Blade
(ground)
Ground 30 (15) 90 Initial Variable
Fire strings of swords at opponent. Tap Dissidia Circle Button to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold Dissidia Circle Button to fire two strings of swords, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged
Ranged Mid None Magical DFF Knight's Blade
Knight's Arrow
(ground)
Ground 30 (15) 90 Initial Variable
Fire arrows to bombard and stun opponent. Tap Dissidia Circle Button to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold Dissidia Circle Button to fire single arrows that stop in the air for several seconds before flying towards the opponent. Ranged Low None Magical DFF Knight's Arrow uncharged
SpecialWhen in the air
Ranged LowWhen firing
None Magical DFF Knight's Arrow
Knight's Axe
(ground)
Ground 30 (15) 90 Level 11 Variable
Fire axes to knock opponent back. Press Dissidia Circle Button to fire three axes that arc towards the opponent from the sides and above. Hold Dissidia Circle Button to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged
Ranged High Wall Rush Magical DFF Knight's Axe
Knight's Lance
(ground)
Ground 30 (15) 110 Level 19 Variable
Impale opponent with lances. Press Dissidia Circle Button to quickly stab the opponent with three lances forward, low range but fast execution. Hold Dissidia Circle Button to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks. Ranged Low Chase Magical D012FF - Ultimecia's Knight's Spear
Block HighestOn execution
Ranged HighAfter execution
Wall Rush Magical D012FF - Ultimecia's Knight's Spear 2
Knight's Arrow
(midair)
Aerial 30 (15) 90 Initial Variable
Fire arrows to bombard and stun opponent. Tap Dissidia Circle Button to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold Dissidia Circle Button to fire single arrows that stop in the air for several seconds before flying towards the opponent. Ranged Low None Magical DFF Knight's Arrow uncharged
SpecialWhen in the air
Ranged LowWhen firing
None Magical DFF Knight's Arrow
Knight's Axe
(midair)
Aerial 30 (15) 90 Initial Variable
Fire axes to knock opponent back. Press Dissidia Circle Button to fire three axes that arc towards the opponent from the sides and above. Hold Dissidia Circle Button to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. Ranged Low Chase Magical DFF Knight's Axe uncharged
Ranged High Wall Rush Magical DFF Knight's Axe
Knight's Blade
(midair)
Aerial 30 (15) 90 Level 4 Variable
Fire crimson swords at opponent. Tap Dissidia Circle Button to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold Dissidia Circle Button to fire two strings of swords, slowly turns to track opponent and does greater damage. Ranged Low None Magical DFF Knight's Blade uncharged
Ranged Mid None Magical DFF Knight's Blade
Knight's Lance
(midair)
Aerial 30 (15) 110 Level 32 Variable
Impale opponent with lances. Press Dissidia Circle Button to quickly stab the opponent with three lances forward, low range but fast execution. Hold Dissidia Circle Button to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks. Ranged Low Chase Magical D012FF - Ultimecia's Knight's Spear
Block HighestOn execution
Ranged HighAfter execution
Wall Rush Magical D012FF - Ultimecia's Knight's Spear 2


HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shockwave Pulsar
(ground)
Ground 40 (20) 180 Ranged High Wall Rush N/A Initial DFF Shockwave Pulsar
Hold Dissidia Square Button to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range.
Great Attractor
(ground)
Ground 40 (20) 180 Melee MidDuring charge
Ranged HighWhen firing
Wall Rush Magical Level 17 DFF Great Attractor
Hold Dissidia Square Button to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.
Apocalypse
(ground)
Ground 40 (20) 180 Ranged High None N/A Level 23 DFF Apocalypse
Hold Dissidia Square Button to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air.
Great Attractor
(midair)
Aerial 40 (20) 180 Melee MidDuring charge
Ranged HighWhen firing
Wall Rush Magical Initial DFF Great Attractor
Hold Dissidia Square Button to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.
Shockwave Pulsar
(midair)
Aerial 40 (20) 180 Ranged High Wall Rush N/A Level 29 DFF Shockwave Pulsar
Hold Dissidia Square Button to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range.
Apocalypse
(midair)
Aerial 40 (20) 180 Ranged High None N/A Level 38 DFF Apocalypse
Hold Dissidia Square Button to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air.
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Shockwave Pulsar
(ground)
Ground 30 (15) 130 Ranged High Wall Rush N/A Initial DFF Shockwave Pulsar
Hold Dissidia Square Button to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Hell's Judgment
(ground)
Ground 30 (15) 130 Ranged High None Magical Level 8 D012 Hell's Judgment
Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap Dissidia Square Button to deal more Bravery damage.
Great Attractor
(ground)
Ground 30 (15) 130 Melee MidDuring charge
Ranged HighWhen firing
Wall Rush Magical Level 17 DFF Great Attractor
Hold Dissidia Square Button to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Apocalypse
(ground)
Ground 30 (15) 130 Ranged High None N/A Level 23 DFF Apocalypse
Hold Dissidia Square Button to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Great Attractor
(midair)
Aerial 30 (15) 130 Melee MidDuring charge
Ranged HighWhen firing
Wall Rush Magical Initial DFF Great Attractor
Hold Dissidia Square Button to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.
Shockwave Pulsar
(midair)
Aerial 30 (15) 130 Ranged High Wall Rush N/A Level 29 DFF Shockwave Pulsar
Hold Dissidia Square Button to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range.
Apocalypse
(midair)
Aerial 30 (15) 130 Ranged High None N/A Level 38 DFF Apocalypse
Hold Dissidia Square Button to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air.
Hell's Judgment
(midair)
Aerial 30 (15) 130 Ranged High None Magical Level 29 D012 Hell's Judgment
Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap Dissidia Square Button to deal more Bravery damage.


EX ModeEdit

Dissidia Ultimecia ex
Time Compression

Ultimecia's EX Mode is Junction Griever, a variation of her hybrid junction form with Griever from Final Fantasy VIII. While in EX Mode, Ultimecia gains the ability "Time Crush", usable by holding Dissidia R Button and Dissidia Square Button. The attack has a long charge time, but if successful it stuns and traps the opponent for several seconds. The only way to escape the attack is for the paralyzed character to initiate EX Mode. If Time Crush is used a second time on an opponent already paralyzed, they are freed. The player can begin charging Time Crush again while the opponent is paralyzed, and it will execute successfully as long as it activates once the first Time Crush wears off.

Ultimecia's EX Burst is Time Compression. She freezes her opponent in place and conjures a swarm of magic bolts to bombard them. The EX Burst uses a slight variation on the mechanics as Squall's Renzokuken, requiring the player to press Dissidia Circle Button in time with icons on a power meter to increase the damage done by the magic bolts as they bombard the opponent. The finishing blow is an explosion called Sorceress Heart, paralleling the name of Squall's finishing blow, Lion Heart.

EquipmentEdit

Ultimecia can equip Daggers, Rods, Staves, Instruments, Bangles, Hats, Hairpins, Clothing, and Robes. In Dissidia 012 Final Fantasy, Ultimecia can also equip Thrown Weapons and Headbands.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Valkyrie 53 HP +185
ATK +35
DEF +1
EX Force Absorption +15%. Trade: 15460 gil, Pinwheel, Ruby x3, Lithe Shard x2
Cardinal 95 HP +290
ATK +62
DEF +1
EX Force Absorption +20%. Trade: 29570 gil, Valkyrie, Lapis Lazuli x5, Lithe Crystal x3
Shooting Star 100 HP +307
ATK +67
DEF +1
EX Force Absorption +30%.
Back to the Wall Effect.
Trade: 31920 gil, Cardinal, Gears of Time x5, Lithe Orb x5
Name Level Stats Effects Obtained
Valkyrie 30 HP +376
BRV -84
ATK +40
DEF +2
EX Force Absorption +3%. Trade: 61000 gil, Pinwheel, Scarletite x1, Witch's Desire x5
Cardinal 90 HP +287
BRV -70
ATK +63
DEF +1
EX Force Absorption +5%. Trade: 158,000 gil, Valkyrie, Electrum x1, Witch's Dream x5
Shooting Star 100 HP +327
BRV -80
ATK +68
DEF +1
EX Force Absorption +10%.
Back to the Wall Effect.
Trade: 182,800 gil, Cardinal, Gears of Time x1, Witch's Hopes x5

GalleryEdit

AllusionsEdit

  • Ultimecia's exclusive weapons are named after some of Rinoa Heartilly's weapons from Final Fantasy VIII. Ultimecia's line to Squall before their battle, "Shall we dance?", is similar to what Rinoa said to Squall prior to Final Fantasy VIII's ballroom scene.
  • In Shade Impulse, Ultimecia's lines when defeated by any character other than Squall are taken directly from her lines during the final battle of Final Fantasy VIII.
  • One of Ultimecia's quotes when losing a battle is "I...can't...disappear just yet", her final line when she dies in FInal Fantasy VIII. Her quote when using Hell's Judgment in Dissidia 012 Final Fantasy, "Absolute denial. End of existence" paraphrases what she says when the final battle begins in Final Fantasy VIII, "Time shall compress. All existence denied". Her victory quote "Reality is harsh, is it not?" is a direct translation of what Ultimecia (possessing Edea) says during her speech to the people in Deling City. In the English release of Final Fantasy VIII this line was translated as "This is reality, no one can help you".
  • The effect behind Ultimecia assuming Cosmos's form is similar to the scene in Final Fantasy VIII when Ultimecia appears transparent while possessing Rinoa Heartilly. It references Ultimecia posing as Edea, who was good but became evil under Ultimecia's control.
  • During the scene in Destiny Odyssey when Ultimecia freezes time while attacking Squall, a faint version of "Fithos Lusec Wecos Vinosec" can be heard, which is cut from the full version of "The Extreme", the final battle theme of Final Fantasy VIII.
  • Ultimecia's HP attacks are named attacks used by her or Griever during the four final battles.
  • When using Great Attractor, the planet Ultimecia generates is the planet of Final Fantasy VIII.
  • When using Sorceress Heart, Ultimecia assumes the same pose as her ultimate form in Final Fantasy VIII. Her victory pose is also based on this form.
  • Ultimecia's movement when charging Knight's Sword and Knight's Blade resembles those of the sorceresses' fought during time compression upon entering and being defeated.
  • Ultimecia's intro quote to Squall, "You do not have a place here", is similar to a line Edea says to Squall at the end of Final Fantasy VIII, "You do not belong here".
  • Ultimecia's victory pose where she crosses her arms and lifts up in the air, opening her arms gently, is a combination of her pre-summoning Griever in the final battle and Rinoa's Angel Wing Limit Break. During her Limit Break Rinoa bows down with arms crossed for her wings to appear to be lifted up in the air opening her arms gently. In the final battle, Ultimecia crosses her arms and lifts up in the air, but summons Griever instead of opening her arms.
  • When fighting Kefka in Dissidia Final Fantasy, Kefka states to her "How about you give me that power?" alluding to the sorceresses' obligation to transfer their powers unto the nearest capable successor upon their death.
  • When playing as Shantotto in Dissidia 012 Final Fantasy, Ultimecia will state "You shall fortify my powers," referring to her plan in Final Fantasy VIII to compress time and absorb all of the sorceress power into her body, becoming a god-like being.

TriviaEdit

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